Ah, Star Fox.
Staaaaaar Fox!
The series has taken so many forms over the years. You have the on-rails/all-range action of the SNES and N64 titles (including the unreleased Star Fox II). You have the mixed approach of Assault... The "strategic" approach of Command... And I believe there was one more... Ah yes, the Zelda clone
Stairfax Temperatures.
But now the series is missing! Who knows when we may see another. :-\
In the meanwhile, Star Fox fans, I'd like to know what your dream Star Fox title would look like. And emphasis on the word "dream" -- although you can temper it with some degree of reality (I.E. physically possible, but requiring a developer's best effort).
Here's mine (going all-out!):
- Developed by PlatinumGames, directed by Hideki Kamiya
- The most "content-packed" installment in series history
- Selectable difficulty level at the start, from Novice to Pro
- 100 missions: 70 Arwing; 20 Landmaster; and 10 on-foot
- Branching paths lead to different levels and new endings
- Levels split into three parts: on-rails; all-range; boss battle
- Levels are vast, intricately detailed, and fully destructible
- Arwing can now transform into a bipedal mech form at will
- Mech form is reminiscent of mech in Starhawk, but
faster
- Mech form is originally from the unreleased Star Fox II
- Arwing has upgrades, like a Galaga-style "second ship"
- Arwing has extendable appendages for melee, grappling
- Landmaster is now amphibious, rolling straight into water
- Landmaster can skim surface like gunboat or dive like sub
- On-foot missions are over-the-top stylish character action
- On-foot missions are like Sin & Punishment when on-rails
- Fox's legs are enhanced with cybernetic augmentations
- This calls back to his appearance in SNES promotional art
- Fox's legs can jackhammer foes, fire missiles, rocket-jump
- Fox wields a variety of firearms, and an extending bō staff
- All cutscenes, codecs feature Thunderbirds-style puppets
-
Live-action puppets call back (again) to
SNES promo art
- Multiplayer — local split-screen, online, mixed local/online
- Multiplayer — co-op campaign mode for 2-4 players
- Multiplayer — sandbox-style warfare, like Warhawk
Even though Kamiya said he's no longer interested in Star Fox (due to the incessant pestering of people on Twitter), part of me hopes this is a mere attempt to cull the fanboy spam. After all, the original games are among his favorites. I'm sure Kamiya could take Star Fox and dial it up to a
Spinal Tap-py 11.
What would your dream Star Fox look like?