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SQUARE ENIX AI Tech Preview: THE PORTOPIA SERIAL MURDER CASE


This software is an educational demonstration of Natural Language Processing (NLP), an AI technology, as applied to the adventure game “The Portopia Serial Murder Case” (created by Yuji Horii and first published in Japan in 1983). At the time of the game’s original release, most adventure games were played using a “command input” system, where the player was asked to type in text to decide the actions of their character. Free text input systems like these allowed players to feel a great deal of freedom. However, they did come with one common source of frustration: players knowing what action they wanted to perform but being unable to do so because they could not find the right wording. This problem was caused by the limitations of PC performance and NLP technology of the time.
40 years have passed since then, and PC performance has drastically improved, as have the capabilities of NLP technology. Using “The Portopia Serial Murder Case” as a test case, we’d like to show you the capabilities of modern NLP and the impact it can have on adventure games, as well as deepen your understanding of NLP technologies.

Natural Language Processing (NLP)​

Natural Language Processing is a technology that allows computers to glean meaning from natural language—the kind of language that we use in daily communication. Deep learning conducted on a large set of text data makes it possible for the system to understand complex text input (NLU) and to generate responses comparable to those written by human beings (NLG).

Natural Language Understanding (NLU)​

In order to interact with computers using natural language, the computer needs to understand what its human partner is trying to tell it, regardless of the wording they choose. Natural Language Understanding is an area of NLP research that aims to make computers correctly understand natural language, where the meaning can often be ambiguous. In this tech preview, NLU is used to help the junior detective understand the player's instructions.

Speech To Text (STT)​

Speech-to-Text, or Automatic Speech Recognition (ASR), makes it possible to convert voice input to written text. Using this technology, players can give instructions using their own voices rather than a keyboard. Please note that a CUDA-capable GPU and a large amount of VRAMare required for a satisfactory experience.

Natural Language Generation (NLG)​

Automatically generating natural text is one of the most important research topics in the NLP field. For example, research is underway on AI engines that can answer questions in place of human operators, as well as AI-powered chatbots, both of which are expected to have a wide variety of applications in the real world. This tech preview originally included a function based on Natural Language Generation technology, where the system would generate natural replies to questions that did not have a pre-written response. However, the NLG function is omitted in this release because there remains a risk of the AI generating unethical replies. We thank you for your understanding. We will consider reintroducing this function as soon as our research succeeds in creating an environment in which players can enjoy the experience with peace of mind.

Square showed off this concept late last year in an IGN Japan article, since then I figured it had something to do with the Portopia Serial Murder Case trademark they filed. And here it is, but I didn't expect it to be free, smooth moves Square Enix.

TL;DR Square Enix is remaking the highly influential 1983 adventure game "The Portopia Serial Murder Case," which spawned a long legacy of games in its wake (discussed in this thread), but now with Language Processing capable of generating dynamic responses from the characters in the game. It's coming out April 23rd and it's free to play.

Edit: they've actually scrapped that feature for fear of characters saying something "unethical." The steam page says they're considering reimplementing later on but for now the NLP will just be for better interpretation of parser input.
 
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I wonder how 1:1 steps to solve the mystery will be with the original. I'm curious to see what happens if you type in "I know you're the killer, Yasu" (big time spoilers, don't click if you haven't played Portopia).

I guess nothing or maybe some canned joke response since they haven't refined the dynamic response feature yet.
 

SlimeGooGoo

Party Gooper
Will this AI is be smart enough to tell square to stopping pushing NFTs?
Cute waifu

525851.jpg
 

SlimeGooGoo

Party Gooper
Yeah well, about that ...
Yeah, just gave it a shot.

At first I had hopes it was going to be interesting, but after nothing worked and I just got "Hmm.." and "Let's focus on the task at hand" as replies I gave up.

Squeenix at their best, it seems...
 
So, is it any good?
Played it the day of release, I thought the lack of NLG (natural language generation) had gotten to bulk of disappointment out of the way... couldn't have been more wrong. The NLU (natural language understanding) aspect of Square Enix's tech is so half baked that it's legitimately worse than hard coded parsers from 80s games I've played. The first Laura Bow game from 1989 unironically accounts for more synonyms and analogous phrases than SE's cutting edge AI tech in 2023.

QW5XoYE.png
7OkyG99.png

Here it is failing to let me move to an area that's on the list of recognized places I can go. Another time where I'm trying to ask simple questions for an interrogation, nothing works, but finally when something does it's a different question than the one I asked. I've seen comments from Japanese players saying the parser for the original 1983 version of this game is better, and I believe it. I don't understand why SE put the game out in this state, even as a free "tech demo."
 

SlimeGooGoo

Party Gooper
Played it the day of release, I thought the lack of NLG (natural language generation) had gotten to bulk of disappointment out of the way... couldn't have been more wrong. The NLU (natural language understanding) aspect of Square Enix's tech is so half baked that it's legitimately worse than hard coded parsers from 80s games I've played. The first Laura Bow game from 1989 unironically accounts for more synonyms and analogous phrases than SE's cutting edge AI tech in 2023.

QW5XoYE.png
7OkyG99.png

Here it is failing to let me move to an area that's on the list of recognized places I can go. Another time where I'm trying to ask simple questions for an interrogation, nothing works, but finally when something does it's a different question than the one I asked. I've seen comments from Japanese players saying the parser for the original 1983 version of this game is better, and I believe it. I don't understand why SE put the game out in this state, even as a free "tech demo."
Yeah it definitely feels like they were playing around with the idea, were taking too long and Squeenix decided to cut them short.

I honestly saw some potential for 5 minutes or so.
The presentation isn't bad, aside from the weird facial expressions of the characters.
 

PSYGN

Member
I don't know what it is about Japanese devs going after buzzwords like NFT and AI and absolutely failing... don't they have more pride in their craft than to do that? 😞

I mean the term AI shouldn't be lumped in with NFT but the way some of these companies are trying to market around it...
 
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Deft Beck

Member
It's a shame that the first official English language version of this game is so half-baked and relies on a non-functioning gimmick.
 

Nautilus

Banned
I don't know what it is about Japanese devs going after buzzwords like NFT and AI and absolutely failing... don't they have more pride in their craft than to do that? 😞

I mean the term AI shouldn't be lumped in with NFT but the way some of these companies are trying to market around it...
AI tech is absolutely groundbreaking.

Its just that we are at its infancy, so its very limited on what they can do.
 
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