Sorry that was me fartingAhhh, can you smell the money being saved?
I don't think there's anything wrong with AI being used like this. The agents in have at work creating or at least outlining a great deal of bullshit paperwork I have to do is great.Theres no way to escape the slop AI
I don't think there's anything wrong with AI being used like this. The agents in have at work creating or at least outlining a great deal of bullshit paperwork I have to do is great.
The mantra at work is "AI generates, humans validate" and unfortunately the lack of the latter all across the industry is what creates slop.
You can tell something is AI from a mile away. No one's using AI create endless conversations in an open world, but you'll see Artwork clearly generated from "Make idea X look like concept Y" and just plastered all over the game.
What exactly are the benefits of AI to anybody that isn't a business?
I'm constantly having to course correct AI in my projects. I don't have a problem with it though. What used to take months/years now takes days/weeks. That is the kind of efficiency that video games really need to embrace.
AI nowadays literally 10x productivity at work when someone masters it. Hard to imagine in next 10 years STEM field employers would hire people without any AI skills.I'm constantly having to course correct AI in my projects. I don't have a problem with it though. What used to take months/years now takes days/weeks. That is the kind of efficiency that video games really need to embrace.
AI nowadays literally 10x productivity at work when someone masters it. Hard to imagine in next 10 years STEM field employers would hire people without any AI skills.
In our gaming hobby tho, I think many gamers opposing AI are mainly due to bad first impressions in earlier years when dev used bad AI generated assets or some AI scam games.
Aside from from LLM, most superscaling techs are AI too, and we all embrace DLSS, PSSR, etc.
Take my recent playthrough in AC unity, the crowds are impressive to date but literally there are like 5 face models for 1000 NPCs. AI could really benefit situations like this and diversify the NPC looks.
I dont use and i deliver work waay faster than my pal that likes to brag about AI... and needs to create 5 or 7 PRs for the same feature...It's just a fact that everyone is using AI in development whether they admit it or not.
Your games were garbage slop before AI, Sony. You're saying you want to double down? Big deal.
That's my experience, too. I can architect and scaffold enterprise systems in a fraction of the time it takes to do it by hand. AI can lose the plot if you don't stay on top of it, but human devs go down the rabbit hole, too. Always inspect what you expect regardless of how it gets done.I'm constantly having to course correct AI in my projects. I don't have a problem with it though. What used to take months/years now takes days/weeks. That is the kind of efficiency that video games really need to embrace.
Couldn't agree more. AI is a great tool, especially for minuet and backend tasks that make workflows better and easier. I think there's so many ways that the industry could really benefit using those tools to leverage positions without eliminating them.I'm constantly having to course correct AI in my projects. I don't have a problem with it though. What used to take months/years now takes days/weeks. That is the kind of efficiency that video games really need to embrace.