Bojji
Member
So you straw man my detailed explanation and then you throw in another straw man about RTX 3080.
I quite literally explained what's going on. The stutters come from the CPU not being able to keep up. Look up Monster Hunters Wild's stutters being fixed by uncompressing the game on storage…..
When the GPU waits on data from RAM, your performance tanks. It's not simple frametime variance.
RTX 3080 having 10GB was the right thing to do. In fact it was prophetic, given the VRAM shortage that followed. Nvidia was forced to choose between 10GB and 20GB and they chose right.
Cyberpunk isn't using the same texture method vs. Monster Hunter. In fact, no other game is and there is a mod that allows you to uncompress MH textures...
Stuttering comes from data spilling out of VRAM and going through PCIE into the main RAM - it's slow and have nothing to do with CPU. You have no idea what are you talking about.
More VRAM is the fix here (more PCIE BW also helps)
5800X3D with 16GB of VRAM outperforming 9800X3D with 8GB - WOW.
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