60fps ruins a lot of games for me. TLOU2 at 60 just looks funky and ruins the cinematic nature of the game. Same with spiderman, the animations just look weird at 60.
I prefer to play at 30 whenever I can to avoid that weird soap opera look.
The only time I play at 60 is when the 30fps mode has bad frame times like House of Ashes and Little Nightmares 2 because that crap is more annoying.
Diminishing returns. The next upgrade will be smaller unless there's some big breakthrough in tech.
And to be fair we've hardly had a lot of true next gen games. The few like Ratchet and Demon Souls have looked and performed great for early exclusives, offering a noticeable visual upgrade while still having a 60fps mode.
If you were expecting mindblowing next gen graphics at native 4K, 60fps and with full ray tracing support for $400 you were setting yourself up for disappointment.
It really is. The geometry density, texture detail and variety, particle effects and 60fps including RT make this game a genarational leap above those mid gen upgrades. Ratchet and Clank Rift Apart opening sequence is the greatest showcase for current gen in my opinion.
But Rift Apart doesn't look THAT much better than the 2016 version. I feel like the improvements in Rift Apart could've been a natural evolution from the 2016 game and I truly believe Rift Apart could've been a cross-gen game if you wanted to see some loading times for certain parts.It really irritates me when people act like it's some kind of marginal difference. No, it's a fucking BIG difference. At native 4k, with really good RT, and 40fps if you have the right TV.
And the opening sequence isn't even close to the most impressive part, imo. The beginning of the prison level for example, when you're running through the storms, genuinely looks like CGI to me.
It's hard to measure objectively what a next gen leap is, but just in the obvious sense of how impressive something seems, Ratchet is at least as big a leap from the 2016 game as that was from the PS3 games.
I still play my PS4 Pro along side my Series S, it’s really not a problem unless you’re a massively anal nerd.
Of the hard drive that they were talking about? It definitely is, it’s completely different technology that absolutely represents a generational leap in performance.Thats barely an upgrade
But Rift Apart doesn't look THAT much better than the 2016 version. I feel like the improvements in Rift Apart could've been a natural evolution from the 2016 game and I truly believe Rift Apart could've been a cross-gen game if you wanted to see some loading times for certain parts.
I feel like Rift Apart could run on PS4 Pro at 1440p/30 with some minor cut backs to draw distance, fur detail and particles, but it would essentially look like any other cross gen game.
Look at Horizon Zero Dawn to Horizon Forbidden West. That's about the same upgrade as R&C 2016 to Rift Apart.Well, this is where the subjectivity comes in. What you're essentially saying is that the game could've run on base PS4 at 1080p with minor cutbacks. But I never saw any PS4 game look remotely as good, so I'm sceptical. God of War is the best looking PS4 game imo and even that has nowhere near the level of geometry, or objects on screens, just to name a couple of metrics. I'll try to post some screenshots for comparison once I'm on my laptop.
Look at Horizon Zero Dawn to Horizon Forbidden West. That's about the same upgrade as R&C 2016 to Rift Apart.
My point is, HFB is going to run on PS4 too.Yeah roughly. It's a massive upgrade, though, so what's your point?
My point is, HFB is going to run on PS4 too.
Kena Bridge of Spirits looks pretty convincingly like CGI, and that also runs on PS4 with a little bit less grass here and there. If these games are looking as good as they are in cross-gen, then wait until you see what's truly in store for this generation. You'll look back at Ragnarock and Forbidden West and think to yourself they're rather plain looking.With minor cutbacks? If so, it'll be by far the best looking PS4 game ever.
But tbf I am kind of puzzled how they're going to do the downgrade at all, so I'm sure the end results will be impressive. It'll surely be even more drastic than FH5.
Kena Bridge of Spirits looks pretty convincingly like CGI, and that also runs on PS4 with a little bit less grass here and there. If these games are looking as good as they are in cross-gen, then wait until you see what's truly in store for this generation. You'll look back at Ragnarock and Forbidden West and think to yourself they're rather plain looking.
The CPU is at least 4x more powerful but they can't use it to its full potential unless its not a cross gen gameIt's immaterial, the way of producing games is still the same, the crossgen thing is a red herring. The engines are scalable, having a previous gen version doesn't affect much. If something like nanite actually begins to be used and fulfills the promises of the tech demo, then we might talk about something else, but even then, that comes at a cost of 1440p at 30 fps. It's just a very modest jump. Only 5 times jump in performance from the previous gen.
I'm happy with the machine, I like the games, but it's a generation without a wow factor and I think it will stay like this.
People saying that "raytracing is lame" probably forgot that Metro Exodus Enhanced Edition, had full RT pipeline running at 1440p/60. Obviously if you combine raster and RT, it's not going to perform well, but if you do this chad approach it work really well.
My impression as well. People downplaying it, because models and textures are not up to "gen leap", which is shame. Because technically it's probably the most next-gen game now.That game is so fucking impressive. Proper RT GI like that is basically a generational leap on its own, and vastly more worthwhile than the reflections in something like Ratchet.
If this approach becomes trhe standard we'll get some really mindblowing visuals by the end of the generation.
My impression as well. People downplaying it, because models and textures are not up to "gen leap", which is shame. Because technically it's probably the most next-gen game now.
XBox X Series X PlusThe PS5 Pro and Xbox series XXL will be the upgrades over the PS4 Pro and X One X if they happen though I can't see Microsoft having a 3rd console out there with another confusing name.
I think this footage shows off Ratchet pretty well. There's no last gen game that looks anything close to this
Correct me if I'm wrong but not even a RTX3090 can do native 4k 60fps with ray tracing on most games.People asking great improvements for 450 US are a litte out of touch about 2020 part costs when PS5 was released.
Also PS5 is a great improvement vs PS4, PS4 Pro should be compared to PS5 Pro if Sony releases one. You have SSD, haptic control, Backwards comp, better cooling system that translates on less noise and longer lifespan.
PS5 is not perfect its ray tracing is lame, you hardly will get 4k 60fps and RT at the same time on a game, 8k games will be scarce and graphically basic but for te price is a great deal considering its PS4 library and future games.
Do not even think we will get 4k native, 60 fps, full RT games on a PS5 Pro, this maybe will be on PS6.
The consoles have been great, but not game changing. SDD and Game Pass for me are the biggest leap forward in gaming. Quality of life and amazing value.
This looks like the 60fps mode too? And it's only 1080.
Going from the performance mode to the fidelity mode was a massive jump in image quality and overall "Next-Gen" ness when I played it. I played it at 30fps fidelity because the different was just too big to me. It looked absolutely incredible.
Yeah, the new systems are not disappointing.
Ragnarok looks better but it's still crossgen, it isn't made from the ground up for the PS5, Santa Monica's next game will beHow could you not be disappointed ? Look at God of War sequel, Ragnarok. On 8x more powerful console looks identical to GOW 2018 lmao
Ragnarok looks better but it's still crossgen, it isn't made from the ground up for the PS5, Santa Monica's next game will be