Jezbollah
Member
I believe Skylines is also designed as a multi-threaded engine, while Simcity 2013 was single core. Unless I am mistaken.
It's the same engine as SC isnt it? (Glassbox?)
I believe Skylines is also designed as a multi-threaded engine, while Simcity 2013 was single core. Unless I am mistaken.
13 people made this? woah
It's like natural selection 2 then(only they took 10 years to make it with 10 people xD)
It's the same engine as SC isnt it? (Glassbox?)
It's the same engine as SC isnt it? (Glassbox?)
It's the same engine as SC isnt it? (Glassbox?)
When you take out the marketing team, and have a small art team, it's not that surprising. Banished was made by one person, and it's a great game.
Cities Skylines is not related at all to Simcity. It uses the Unity engine.
If I bought this game from Steam and I live in Japan where March 10th is in 9 hours, does that mean the game will be available in 9 hours indeed? I don't think this game has any sort of special release date for the Japanese market so I'm probably getting it at the same time as everybody else (ie, the 10th of March).
Thankfully, this game didn't take four years to release.
EDIT: ^ Welp, I was late to this game engine party.
Cities: Skylines is built on Unity.
Glassbox was literally just for the most recent SimCity game and is more than likely not going to be used outside of EA (or ever again?) if I were to guess.
It's the same engine as SC isnt it? (Glassbox?)
There's a great deal of confusion on the lineage of this game.
I believe Skylines is also designed as a multi-threaded engine, while Simcity 2013 was single core. Unless I am mistaken.
It also doesn't help that the first post in this thread is woefully lacking proper info.
Steam does not have regional timing for game unlocks. It's most likely going to come out around 2am Japan time.
pretty sure steam does. some games get released a few hours early in certain regions on steam
AFAIK its probably up to the developer/ publisher if they want to do regional unlocks
Steam does not have regional timing for game unlocks. It's most likely going to come out around 2am Japan time.
Games don't get countdown timers until a specific unlock time has been set, and since Valve still has to change release states itself, region-specific unlock times are generally limited to "bigger" releases. It'll probably get a universal unlock time on Monday.
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I don't envy the programmers trying to fix the traffic pathfinding stuff, that sounds incredibly frustrating
Well we already know what the game is like. And the devs have said they've fixed or are fixing some of the funnier bugs for an update. It's not like SimCity where we didn't get to play it first and were promised so much and didn't know they were liars (Well, for the most part) until after people paid their $60.I think I'll be really late to the party with this game just like what I did with the 2013 SimCity if only to see what happens after the game launches.
Edit: Also, since it's possible to accidentally draw one-way roads in the wrong direction, is there a way to maybe right-click a segment that's backwards and flip it?
They've made three games now with traffic - they really have to keep improving their models and agent behavior. Of course, assuming you have 300,000 agents path-finding at once, even using a little bit of extra AI for each one is going to add up. I believe they had just one programmer for CiM, so kudos to that person.
If I was remotely good at programming, I'd find that kind of stuff fascinating.
How about the second part of my question? If you delete the roads while paused, and draw them back, will all buildings remain in place or will it destroy them and require you to rezone them?No you can't, you have to destroy and rebuild (or at leats no streamer (even the one guy from Paradox) found out how to do it).
How about the second part of my question? If you delete the roads while paused, and draw them back, will all buildings remain in place or will it destroy them and require you to rezone them?
If you delete the roads while paused, and draw them back, will all buildings remain in place or will it destroy them and require you to rezone them?
It's really weird because Cities in Motion 2 could do really nice lane splitting/joining which worked and looked a lot better than C:S...
I still think C:S gives you good options for traffic control and it will be fun to optimise it...
Hmm. That's a good question. Will buildings only appear if the road is accessible? I guess it would. That's smart.I have no idea.
My guess would be they get destroyed too, but I'm no sure thay would get build in the first place, as there's potentially no access to their zone.
That's good I guess. What about cars? Where do they go? And trains?They all remain. I saw it on Paradox stream.
That's good I guess. What about cars? Where do they go? And trains?
Does anyone else ever feel bad when you have to demolish a building to build a road? Especially one that has just finished building? Every time a streamer does it I get sad as the little frowny face floats up. Will the people in these buildings relocate themselves? When buildings are deleted do the occupants just relocate or die?
Image searching the game brought up this.
lol
You can also move buildings without destroying them.
I don't believe so. It's for special buildings, not ones that build via zoning.Does it also work with normal buildings, like residential area?
Does it also work with normal buildings, like residential area?
Well we already know what the game is like. And the devs have said they've fixed or are fixing some of the funnier bugs for an update. It's not like SimCity where we didn't get to play it first and were promised so much and didn't know they were liars (Well, for the most part) until after people paid their $60.
So hopefully you won't be too late.
Seeing as that game took me almost two years before me actually buying the whole deal at a massive discount, hopefully this one won't take that long.
Aka. Trackmaniaomg its like Rollercoaster Tycoon with cars
If they are going to release updates in the same manner as Paradox do it for CK2. You will have to wait for several years if you want to buy a "finished/complete product".
If they are going to release updates in the same manner as Paradox do it for CK2. You will have to wait for several years if you want to buy a "finished/complete product".
I think he just means there will likely be a lot of post-release content and if you want *everything* this game has, or will have to offer, then you'll obviously have to wait.What was missing from CK2 at launch?
Steam's default unlock time for day of release I assume boils down to "whenever they get into work and press the button" on the west coast of the US. Which is so, so irksome that I think I might throw a pillow. I'm in Sweden, and I'm expecting to be able to play the game, on day of release, no earlier than 18:00.
:hugesadface:
I think he just means there will likely be a lot of post-release content and if you want *everything* this game has, or will have to offer, then you'll obviously have to wait.