The nicest person on this forum
- Mar 22, 2017
Is it? Dragon Quest XI didn't have voice acting when the game originally came out in Japan but they added one once it got released in west and got JP voice when later released on Switch.
... yeah, actually, now that someone mentions it. Sound design is another part of Nocturne that stuck with me. There are a bunch of parts where a dialogue creep was just like in any other RPG, but there were allot of scenes where the silent text crawl punctuated by the sfx for the end of a thought contributed to the scene. Tough for me to say how. I can say though that when I think of spoken dialogue in Nocturne, I'm afraid of too much definition and something getting lost as a result of not perfectly sticking the landing (an old man concern - hopefully I'm wrong). Something a little more here though - I think the silence contributed to the game. Maybe it just drived in how not you being in Kansas anymore you are because you can't even hear people speak, man~. The game's visual design did such a great job of that and maybe the silent dialogue just got swept up in it.
In the case of this remaster, there might be much less chance for meddling from ATLUS West. With P5Royal, besides its new material, the two scenes with the gay couple are also both slightly different in the Japanese release and would have required some additional localization work, which likely opened the door for the U.S. branch to push management for content changes. As long as the SMTIII remaster doesn't require tweaks to its existing English text, ATLUS West may not be extended the opportunity to rework the old material.I could expect the same treatment as the gay couple in P5 Royal. That is, trying to fix it and failing miserably. xD
What really shocked me the first time I played Nocturne was the Pretas. Those little dicks.
They need to rebalance the default difficulty.
This is an excellent point. I don't honestly mind them adding voice acting because it seems to be expected nowadays, as long as there's an option to turn it off. I like the silence really adds to the moodiness of the game.I think the silence contributed to the game. Maybe it just drived in how not you being in Kansas anymore you are because you can't even hear people speak, man~. The game's visual design did such a great job of that and maybe the silent dialogue just got swept up in it.
Yes you are right. I didn't know this alternative version existed. Wow so all this version does is literally just replace Dante. LolAt last, the king is back.
The greatest game Atlus has ever produced is again available on modern machines.
If only anyone could understand their developer. (Atlus, P4G on PC and Nocturne on Switch/PS4? I just don't understand the distribution.)
Doesn't seem like it. Other people have explained in this thread already, but there's another version of Nocturne that was released in Japan only that substituted Dante with a character called Raidou who's from an SMT spinoff. Raidou appears in the trailer too so it's 99% this is the version we're getting.
That may be a downer but consider this: It seems clear Atlus will not be following in the footsteps of their previous remasters and enhanced iterations of shoehorning in waifus or drastically altering the original artstyle. We're safe.