charlequin
Banned
Fine, then best case scenario we'll get SMT games 2-3 years after their Japanese release and after they've already been mostly translated by fans.
There aren't enough rolleyes smileys in the world. 9_9
Fine, then best case scenario we'll get SMT games 2-3 years after their Japanese release and after they've already been mostly translated by fans.
I know, right?How... is that a negative? "Well, these games sold well on this platform... but only because of a fact about that platform that helps games sell better there!"
I've had a lot of time to think about exactly -why- PSO2 isn't here yet. What a lot of people don't seem to realize is, as a free to play game, just how dependent the game is on players buying into its lottery systems to remain profitable. The online game situation in Japan is -very- different from the online game situation here, and try as I might, I just don't see the game's method of monetization (which is essentially counting on a rich minority of the player base dumping wads of cash every other week to pad their virtual closets) working out here nearly as well, and I think that's the big stumbling block that needs to be out of the way for this thing to happen.
It's only been on sale for $5 once, according to enhanced steam.
Nope. PS2 has a strange architecture with a ton of code tailored specifically to it making it difficult to perfectly emulate. Look at how PCSX2 works on PC. It does its job, but it's nowhere near the level of acceptability for what most companies would put out. Most of these games need to be severely reworked to happen and that takes a ton of time and effort.
PS4, on the other hand, is specifically designed using a PC like architecture to make porting simple and cheap. It's not perfectly simple, some work has to be done, but it's leaps and bounds easier than porting a PS2 game.
If you had said PS3 games are more expensive to port to PC than PS2, then you'd be onto something. PS4 games? No.
Yeah, even if the PSP looked great then the PS3 WAS a slow grower and ultimately a good platform for more niche series as Gust, Namco, and even Sega themselves proved. It was just horrifically shortsighted, at a minimum VC2 should've been marked as a side game instead, I do imagine that gives some leverage with marketing and the brand to go "yeah well that's just a side game while we prepare the next big installment!"It poisoned the well in Japan too. Instead of turning into a growing franchise with ongoing success, it basically resigned the series to its existing niche and was probably a big factor in why the series seems to be moribund. VC2 was just a bad choice, flat-out.
There's a very real possibility the difference will ultimately be the same if we don't know Japanese. And there WERE other potential buyers outside of the game industry itself, though there were decent odds they'd either be far superior for maintaining the status quo or far worse in having no damn idea how to handle a game company. Incidentally, in light of the potential external buyers we really should be grateful Sony/Nintendo may not have been interested anyway, Atlus is too evenly divided across the platforms for that to be a true victory.Do some of you not understand that Atlus was super close to not existing cause index mis-managed finances??
And that the only company that wanted to buy them was sega. Neither Square,Sony or Nintendo stepped up to buy/save them.
There aren't enough rolleyes smileys in the world. 9_9
I think the english patchers killed a lot of the incentive to bring the game over legitimately. A good chunk of the people who would play PSO2 are already playing and paying. The ones playing now are also more likely to be the big spenders, as they're already franchise fans. If the fans are already playing the game and paying you, what incentive is there to putting money into localizing it?
So is P2 Eternal Punishment PSP, but SEGA is the devil, right?Oh cmon, PSO2 isn't incredibly embarrassing?
There are still lots of potential customers who would play it as long as they don#t have to jump through hoops.
So is P2 Eternal Punishment PSP, but SEGA is the devil, right?
I know, right?
Oh no, it did super well on sales instead of full price. So does that mean games like Angry Birds aren't profitable?
Am I the only one who remembers Sega proclaiming, a year or two ago, that they were done with producing AAA games, and were now only making mobile and social games ?
They just bought a company that makes hardcore-as-shit games. It's like they don't know what the fuck they want.
How many of those customers are the big spending "whales" that keep these games profitable rather than just the people who play for free or occasionally buy 1 or 2 items? I'm not basing this on anything, but I suspect not very many. Most of the westerners who would spend that kind of cash have already jumped through those hoops.
Well yeah, but I don't believe this would be the case with Atlus.It could make a more expensively produced game quite a bit more difficult to sell profitably, though. Because if you have a lavishly produced game you're trying to sell at $50, and you have to slash the price to $10 on Steam sales... you're gonna need a goddamn lot of quantity to make up for that kind of price cut.
Aside from the language barrier, what's stopping you from playing PSO2 right now? Hell, aren't there menu patches and shit?Hey look, one of those allowed me to play the game. I wonder which one didn't.
Well yeah, but I don't believe this would be the case with Atlus.
Aside from the language barrier, what's stopping you from playing PSO2 right now? Hell, aren't there menu patches and shit?
Well, technically that WAS refocusing away from AAA, but in this case away =/= no more. More that... yeah, they'd focus on the AAA games that were really successful (more Sonic and Yakuza in Japan, less Binary Domain), and keep everything unproven smaller. Which incidentally could be REALLY good for Atlus output, as they make small-yet-reliable sellers, something that Sega seems to want a lot of right now. If anything a full on AAA charge would be worse, because it'd mean saddling Persona 5 with a grotesque budget that's unsuitable for it and either mangling or discarding everything else.You're the only one who remembers that because they never said that. What they did say was that they were refocusing their business on products and models that actually make money, which is exactly what Atlus does.
But that's my point, we've had to do that with Atlus games for years now, how is that any different?That's my exact point. Segas embarrassing handling of japanese properties means we'll have to go back to hoping for hacked versions of games with translations by fans down the line (way down the line if they're on consoles) or just going without.
But that's my point, we've had to do that with Atlus games for years now, how is that any different?
May've been thinking about earlier ones like SMTI, II, and P2:IS PS1, but name a prominent Japanese company where at least one significant game of theirs from the 8-bit, 16-bit, or even 32-bit periods didn't need to be fantranslated.What, my copies of Nocturne/P3/P4/P3P/P4G and SMT4 are imaginary now?
EDIT: Not to mention Catherine, Dragons Crown and P4A.
May've been thinking about earlier ones like SMTI, II, and P2:IS PS1, but name a prominent Japanese company where at least one significant game of theirs from the 8-bit, 16-bit, or even 32-bit periods didn't need to be fantranslated.
May've been thinking about earlier ones like SMTI, II, and P2:IS PS1, but name a prominent Japanese company where at least one significant game of theirs from the 8-bit, 16-bit, or even 32-bit periods didn't need to be fantranslated.
on a dead system, even operation rainfall wasn't getting that many people checking for it last i saw
That's my exact point. Segas embarrassing handling of japanese properties means we'll have to go back to hoping for hacked versions of games with translations by fans down the line (way down the line if they're on consoles) or just going without.
What, my copies of Nocturne/P3/P4/P3P/P4G and SMT4 are imaginary now?
EDIT: Not to mention Catherine, Dragons Crown and P4A.
Consumer software director Naoto Hiroaka passed along the following:
- After thanking the customers for their support, and apologizing for the concern caused, Hiroaka-san explains that Atlus has a very good relationship with Sega and a considerable business synergy. By using Segas solid distribution network he expects the company to expand further.
- This new relationship will allow the two companies to complement each others niche in the consumer game business, and Segas Know-how will enhance Atlus brand.
- The continuity of Atlus business is considered to be in very good shape.
-At the moment all the employees of the consumer game department of the company are focusing on the development of future titles, and Atlus is looking forward to tackle new challenges in the future.
May've been thinking about earlier ones like SMTI, II, and P2:IS PS1, but name a prominent Japanese company where at least one significant game of theirs from the 8-bit, 16-bit, or even 32-bit periods didn't need to be fantranslated.
Via Nintendo Everything Atlus comments on the acquisition (mock if already posted):
- This new relationship will allow the two companies to complement each others niche in the consumer game business, and Segas Know-how will enhance Atlus brand.
Interesting. Statements like this.
Makes it sound like the best outcome for both sides. Atlus gets a stable partner, Sega gets someone who knows how to handle niche brands.
Yeah, but of course he says that. What's he supposed to say in the interview, "shits the worst, SMT is dead"?
Yeah, but of course he says that. What's he supposed to say in the interview, "shits the worst, SMT is dead"?
What exactly do you want from them? If Sega didn't save Atlus, SMT really WOULD be dead. Is that what you wanted?
Sega saving the company gives the franchise more than a fighting chance, and the amount they paid for it shows they have confidence in how much value the brand has.
Then I'm confused, because the phrase "dealing with that for years" doesn't really gel with the fact that it's been pretty fucking rosy for Atlus localizations since 2004, which is nearly a decade ago now. God I feel old.
Confirmation of future localization would be a nice start instead of a message aimed only at Japan.
Europe says wat
And of course they bought them to complement each other. That's the damn point. I expect very little meddling.
Yeah, but of course he says that. What's he supposed to say in the interview, "shits the worst, SMT is dead"?
Via Nintendo Everything Atlus comments on the acquisition (mock if already posted):
So basically SEGA will help Atlus with mainstream stuff while Atlus helps SEGA with niche stuff?Via Nintendo Everything Atlus comments on the acquisition (mock if already posted):
Europeans can import and still be able to speak the language just how I did with Xenoblade.
Really? I don't get this. Who would you rather have? The only better suggestion I've seen was GungHo, but that's not that much better. Konami, Namco, Square Enix, Zenimax or Deep Silver, to name a few, would all be as bad if not worse for Atlus.
What other options are there?
Square? Capcom? lol
They could do that for Persona 4 Arena and the 3DS games?!
MYSTERY SOLVED *breaks magnifying glass*
They could do that for Persona 4 Arena and the 3DS games?!
MYSTERY SOLVED *breaks magnifying glass*