Isn't this dev pretty small? All I can think of as a guess is that the game was built and optimized mostly to the extent needed for the stronger hardware it was targeting (plus there were those reports of development issues pushing the game back that supposedly lead to Sony dropping it/TW buying it back or whatever really happened). Making it work on a considerably weaker system at that point may not be easy or man-hour cheap for a smaller dev, especially when that system didn't exist for most of the game's development time. Given when it was first shown in Sony's conference it would seem to me the game was originally planned to come out quite a bit before the Switch. Not to give them a pass on the price though, so maybe they should have waited a bit until they could port it at the same price as the other versions.
I don't think so. From it's first showing people connected it to being an ICO-like title (maybe some Journey too), therefore I think it will do it's best on PS4 due to this. It probably would have done fine on the Switch too though.
Agreed. I don't think we have any way of knowing for sure, so I also think it's a good question that we probably won't get an answer to.
Perhaps experience and team size makes it a less straightforward comparison. Sumo Digital has been around a while and made or contributed to a ton of games for a lot of platforms and publishers and wiki shows them at some point as 270 people strong with like 3 studios, Tequila Works seems quite small and only on their second game.
https://en.wikipedia.org/wiki/Sumo_Digital[/B]