That's the funniest thing about "THE MESSAGE". They say women don't play videogames because they are not represented. Then they come up with boatloads of games with female protagonists, and, well, where are all the hordes of women picking up a PS5/XSX and playing those games? Instead they just resort to insulting their fans when "THE MESSAGE" isn't well received.
It’s not having a woman as main character that will make real women flock to video games.
I could never picture Tomb Raider with a male protagonist. Lara was always perfect for the series. Saying men were OK playing as Lara ‘cuz boobs is disingenuous as hell. Because Tomb Raider, Lara notwithstanding, always was a typical male gamer experience. Having Lara in the game didn’t make the games “for women”. Quite the contrary - TR was as hardcore as it could be. Yet Lara Croft became an icon well beyond the realm of video games, and somehow, that seemed enough. Women had representation in video games thanks to Lara Croft. They said the world of this preeminently male hobby was changing because Lara Croft got so famous. Yet the immediate legacy of Lara was… what? More gratuitously scantily clad women in other games, while just how many girls turned to video games thanks to TR is highly debatable.
Having a woman as main character doesn’t automatically make the game interesting for women. This kind of representation works in passive media - kids will naturally empathize with younger characters in books and movies, that’s why many superheroes are young and the older ones classically had a younger sidekick. Women are also clearly interested in “women’s” movies and books. But video games require interaction, and some forms of interaction clearly click much more easily with the average male brain. Most women will watch or read about GI Jane or Lara Croft, but it’s a fact that not as many women want to be, or play as, GI Jane or Lara Croft. It’s not what the character is, it’s what she does.
This is also why it’s hilarious to see women characters in games being made deliberately unattractive, and written as strong, independent badasses, like that’s all it takes for a woman to want to pick up that game and even buy a console to play it. This is enough to show how it’s really this kind of “representation“ that it’s tone-deaf, not its negative reception.
An all-female game like TLOU2 is still a manly affair to the core, no matter how well-written and believable its protagonists are.
This is not to say that women can’t hold their own in such a scenario; characters like Scarlett O’Hara were holding their own pretty well in war scenarios, and that’s media from a time when women were considered weaker than today.
No, games like TLOU2 just reinforce the idea that some “representation“ is just an unnecessary, in-your-face ”fuck you” to people that don’t necessarily need to be taught a lesson, whatever that lesson may be in the devs’ minds. Because in the end, more males will play such a game than women, and deliberately pissing off what you perfectly know is your target audience isn’t a bright idea.
That said, a man refusing to play a game because the main character is a woman has his issues too.