• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Raise the flame shield: Your "controversial" gaming opinion.

GTA5 and Far Cry 3 are heavily overrated mediocre experiences that are lacking in comparison to their predecessors and successors (GTA4, Far Cry 3 Blood Dragon)

Spider-Man 2018 and Sunset Overdrive are far superior to both God of War reboots.

Sonic 3 & Knuckles is better than Super Mario World.
Im Ready Lets Go GIF by Leroy Patterson
Look Up Lebron James GIF by ESPN


Not in any aspect.
Agree with the rest. Sonic is dogshit experience of holding right and guessing when to jump.
 
Graphics do matter and are a factor of a games enjoyability like how the storywriting, gameplay quality and sound design are. I wouldn't say it is as important are the former two aspects and not as important as 60fps either but it is still important.
 
Last edited:

jcorb

Member
I think there's a massive rift between "AAA" games, and "indie" games, and it's stifling the industry.

Massive-budget AAA games can't afford to take risks, and I fully acknowledge that there are a lot more "good games" available than ever before. I think if you put on a blindfold and pick out any retail game at random, you're probably going to have a good time with that game, whatever it is. They're incredibly refined, high quality, almost without exception. But I feel like most games that make it to retail are so "safe", they're often forgettable.

Conversely, I think a lot of "indie" titles have a hard time breaking into the territory of feeling like "a full-fledged experience". I also think "retro graphics" are often used as a crutch, and so many indie titles tend to use the same visual stylings, a lot can often bleed together.

Just my two cents, obviously. But I think a little bit of "jankiness" is part of the creative process, and I think it's why a lot of PS1 and early PS2 titles kind of hold a special allure.
 
Team Ninja does Souls better than Fromsoft.
It does action RPGs better, but the depressing atmosphere is in FromSoftware's domain. There is too much hope and favorable outcomes in Team Ninja games.

I think if you put on a blindfold and pick out any retail game at random, you're probably going to have a good time with that game, whatever it is.
For someone like myself with very specific tastes, I can barely get myself to play past the first area of a game on gamepass if it does not tick the boxes I expect.
 
Last edited:

jcorb

Member
It does action RPGs better, but the depressing atmosphere is in FromSoftware's domain. There is too much hope and favorable outcomes in Team Ninja games.


For someone like myself with very specific tastes, I can barely get myself to play past the first area of a game on gamepass if it does not tick the boxes I expect.
I know that feeling. I feel like part of that is just because there are SO MANY options available. But also that a lot of modern games are... a bit uninteresting, generally speaking.

I think because gaming used to be more niche, you had more people interested in just making *weird* experiences, like the Katamari(sp) games. Even the Metal Gear Solid games, I think a lot of what made them so memorable was how weird and meta they sort of got.
 

StreetsofBeige

Gold Member
Nintendo's first party games mean nothing to their system's success.

Price, gimmicky controls and form factor are much more important, hence why many of their systems still bombed despite highly rated Mario, Zelda, Kart, and Smash games all consistently probably getting 90+ metacritic scores.
 

Eiknarf

Member
The Callisto Protocol is better than Dead Space Remake

(But Dead Space is still very good)

Dead Space melee/stealth combat sucks:
4 out of 10

Dead Space shooting/stasis combat:
10 out of 10

Callisto Protocol melee/stealth combat:
7 out of 10

Callisto Protocol shooting/GRP combat:
9 out of 10

Dead Space total : 14
The Callisto Protocol total : 16

Callisto wins
 
Last edited:

Hudo

Member
StarCraft is not a well-designed RTS, it overloads on macro and micro without making it anymore interesting, only more laborious

Witcher 3 is a mediocre game with bad UI and crappy combat

Call of Duty: Infinite Warfare is the best in the franchise

Red Dead Redemption 2 is not a good open-world game; many missions force you on a linear path and you aren't allow to stray from it

Konami were right to fire Kojima

Heroes of Might & Magic 4 is better than Heroes of Might & Magic 2

Stranger of Paradise: Final Fantasy Origin is actually pretty good.

Freelancer is one of the best games ever made and still will be Chris Roberts' magnum opus, even if he manages to finish Star Citizen

I'd strongly consider buying a PS5 if Sony made a new Motorstorm

SIm City 2013 is a better city sim than Cities: Skylines (which is a better sandbox building game)

Re-Volt is the best Mario Kart game not made by Nintendo

Baldur's Gate 1 is overrated

Most indie games are fucking shovelware trash

The Pathfinder games by Owlcat are overrated but that's mainly the fault of Pathfinder 1e and how Owlcat chose to adapt it. It's just not fun to be autistic over your party buffs before every fight. And recommending an addon (bubble buffs) to "solve" this problem exactly proves my point.

Bungie were the best when they were "chained" to Microsoft (maybe not so much of a controversial opinion)
 

Fredrik

Member
Starfield isn't going to move XBOX hardware.

We all know the metrics of hype and while I can see some within the core community, that hype doesn't appear to be transitioning to the masses. At least, it's not here in Europe.
”here in Europe”, where is this?
Anyway I agree that it’ll have a limited system seller effect. I do hear talk but literally everybody I know ”here in Europe” (Sweden) who talk about it are playing on PC. MS needs to have some serious bundles and marketing plans to get the ball rolling on Xbox.
 
Last edited:

Crayon

Member
Not controversial, just have nowhere to put this.

King of Fighters R2 on the pocket is tragically fucked up thanks to the control. I do not have any idea how they did this.

Context here- the pocket has a line of fighters that makes this beautiful miniature anthology. I only took up interest in the system so I'm still collecting and trying these games. The first one I tried was gals fighters I was immediately impressed with how the graphics and sound are so basic but the game played incredibly well.

Shamsho 2 plays great. SVC plays great. And then I put in KOF R2. Fuck. Something is wrong.

Like.. WRONG. If I tap jab and slide to down (crouch very quickly), NOTHING comes out. A crouch jab would be kof-correct. A standing jab would be inauthentic but unremarkable. Fucking nothing comes out. So the buffer is effectively deleting inputs on command. WTF.

And speaking of tapping jab, the light buttons are very very hard to get out. You need to flick the button so fast that it ends up being a physical feat in itself. This is no issue on the other games that all use this system.

And this itty bitty window to return to neutral is apparently applied to the hop timing as well. Holy shit. Fucking nasa could not engineer a directional input that would be better at hopping than the stick on this thing. Yet it is nigh fucking impossible to consistently hop in this game.

The special move reading is strict and I can't tell if the whole game is a little unresponsive or if that is just my frustration playing tricks on me.

Thank fucking god the other fighters all play great. They make this look that much worse but this makes me appreciate those all the more.

I checked out all 2 youtube reviews and both were very casual guys who didn't notice so depending on what you are going to notice, don't be completely put off it especially for just collecting.
 

Pelta88

Member
”here in Europe”, where is this?
Anyway I agree that it’ll have a limited system seller effect. I do hear talk but literally everybody I know ”here in Europe” (Sweden) who talk about it are playing on PC. MS needs to have some serious bundles and marketing plans to get the ball rolling on Xbox.

UK

XB best territory outside of the US. I spoke to my local gameshop manager last week. He said that preorders are almost non existent. I know, I know. "It's on GP!" But from his assessment, there has been zero up tick in consoles/hardware to get GP on.

Which is why I'm saying Starfield looks like it wont move hardware.
 

Fredrik

Member
UK

XB best territory outside of the US. I spoke to my local gameshop manager last week. He said that preorders are almost non existent. I know, I know. "It's on GP!" But from his assessment, there has been zero up tick in consoles/hardware to get GP on.

Which is why I'm saying Starfield looks like it wont move hardware.
We know just from this board alone that it’ll move some hardware, but I agree that it won’t be the system seller some think it’ll be. I’m thinking most Bethesda fans are on PC, and so is the modding community which is a big appeal with Bethesda’s games.
I wouldn’t count it out yet though. It’s one of the biggest releases this generation and if it reviews well and gets good word of mouth it’ll no doubt sell a lot.
 
DMC4:SE is the best Itsuno DMC (the original is kinda its own thing).

The combat engine is the strongest in the series. The Dante cutscenes are the most fun in the series. All 5 characters are fun to use. The enemy design is perfect, allowing you to be stylish while still challenging you so it feels even better to take them apart. Its only downsides are some weak boss fights (that fucking window, the final boss) and the the fact that the second half is just the first in reverse.

DMC2 - No need to explain

DMC3 - Some weak bosses, enemy design isn’t particularly interesting (those chess pieces are boring outside of the boss fight). But most egregious is how DT enemies function. The way DT is triggered is not fun to play around and DT enemies are WAY too spongy to be fun.

DMC5 - V is just unfun to play as. Sin DT is uninteresting and gives way too much style for how straightforward it is. Every single Urizen fight is boring as hell and not particularly well designed so why is it repeated so much? The levels all look the same and just blend together in my mind. I honestly can’t tell you more than a couple distinct missions despite playing through the game so much. The enemy designs are better than DMC3 but it really feels like almost everything is just a punching bag for you to combo on rather than an enemy that is actually trying to kill you.
 
Last edited:

ZoukGalaxy

Gold Member
I don't like the feel of modern Nintendo games. BOTW, Odyssey, Tropical Freeze all feel a little bit too slippery for me and I struggle to connect with the character movements. I've tried a handful of times, and I just doesn't vibe with me.
FYI Nintendo is only the publisher of Tropical Freeze, it was developed by Retro Studios.
 
Last edited:

IAmRei

Member
Final Fantasy 7 Remake disappoint me
Also I don't like Playstation Direction now
Not fonds of AAA western games direction now as well

don't bash me, just sayin' my opinions
 

Fbh

Member
Playing ToTK right now and while it's a fun game with an enjoyable main quest and the physics are impressive, I'm just not that blown away by it.

Once the novelty of the building mechanics wears off it still has many of the issues I had with the original: Unrewarding exploration, very weak side quests, lack of enemy variety, bland bosses, boring story.
Even the temples are underwhelming, they are a step up from the divine beasts but not really proper dungeons either.

Maybe I'm just not the right type of player. Like almost all the shrines have very obvious and straightforward solutions, I guess this game is more aimed at the type of player that enjoys ignoring the obvious solution and spending 20 minutes coming up with some wacky alternative way to clear the shrine.
 
What a great idea for a thread. I think I could get into a lot of trouble for my views let see:

SNES and PS1 were the best consoles for actually enjoying video games.

There hasn't been a good Xbox since the original.

Gamecube is better than PS2.

PSP was a piece of shit

N64 only had 2 good games Mario 64 and Goldeneye. I didnt Enjoy OoT or Perfect Dark or Banjo Kazooie.

Halo 1 was the same 2 levels over and over.

Spyro and Croc were boring horrible games.

GTA hasn't been good since San Andreas.

I enjoyed Zelda: Wind Wakers cel shaded art direction.

Apple make overpriced overrated crap.

The enjoyment of video games in general has gone down hill since the advent of the HD Generation.

And possibly the most controversial of all:

Toy Story 2 was okay.
 
Gamecube is better than PS2.

PSP was a piece of shit

I enjoyed Zelda: Wind Wakers cel shaded art direction.

Apple make overpriced overrated crap.

The enjoyment of video games in general has gone down hill since the advent of the HD Generation.
True

Wrong, it wasn't that bad; the Vita was a piece a engineering marvel, but the PSP itself wasn't too shabby.

So do I, still now

True

Your enjoyment, maybe, but not mine. I don't even care about shiny graphics, and while the general quality of games might have decreased a bit, it has nothing to do with the "HD generation" and I still enjoy the games I do play as uch as I ever did. Most of my Top 10 games are 20+ years old, though...
 

mxbison

Member
Diablo 4 is totally mediocre.

It completely failed at the most fundamental aspect (motivating loop of killing, looting, leveling up). Even copies like Torchlight have done a much better job at that. None of the other aspects really stand out either. Without the name and nostalgia it would have been a 70 Metacritic at best.
 

RaduN

Member
I don't know how controversial this is, but aside from the absolutely fantasic level design and overal atmosphere (which is heavily inspired by Miura's masterpiece) Elden Ring is just mdiocre.
The combat is just low tier: the hit detection is downright bad, the camera is worse, the enemies are the embodyment of cheapness (off screen, by design unpredictable attacks), attacks with less frames than what the game displays (one of the worst offenders in a game that pretends to be relflex/anticipation heavy).

I'm not expecting a Ninja Gaiden or Devil May Cry level of polish from these games but at least make that fucking spear not go through fucking walls.
 

supernova8

Banned
PC master race folks with too much money to burn ruined the DIY PC market by agreeing to pay stupid prices for GPUs. It's not Nvidia's fault, it's gamers' faults for agreeing to get fleeced. We'd still have reasonable prices if people had the will to say "fuck off I'm not paying $1500 for a single PC component". Also it has nothing to do with the crypto boom or AI boom, Nvidia was raising its anchor prices long before that and gamers continued to bend over.
 
Last edited:

64bitmodels

Reverse groomer.
We'd still have reasonable prices if people had the will to say "fuck off I'm not paying $1500 for a single PC component".
Ultimately, it doesn't matter how gamers vote with their wallet at this point. The main customer for Nvidia's current GPUs are businesses who need Ai/Raytracing cards, now. Hence why the prices are hyper expensive.

Personally my bigger issue with the 4000 series than the price is the size and power draw. I can save up 1600 dollars if i wanted but i'd never be able to fit it into my computer.

As for my hot take... Metal Gear Solid has a great story, atmosphere and visuals. But Splinter Cell has always been the better stealth franchise from a mechanical standpoint.
 

xandaca

Member
Visually and as a gaming experience, Mario Wonder does not look like a significant upgrade over the NSMB series. Aesthetically, the backgrounds still look lifeless and dull, the world themes shown off in the Direct are completely generic (Plateau! Desert! Snow! Clouds! Swamp! Lava! etc.), and while it's nice that the characters and enemies have some new animations, it's a minimal upgrade at best and just plasters a few frames of 'zaniness' onto otherwise rather dull models. There's also no cohesion or identity to the visual style: what's the point of setting the game in a new Kingdom if virtually nothing looks different in practice or reflects the themes of that kingdom? Why are the annoying talking flowers the only discernable addition to the game related to flowers in the flower kingdom? What does an elephant or a drill or blowing bubbles have to do with flowers? Considering Mario's history with flower power-ups goes back to the start, you'd think they'd be able to come up with something thematically specific, but instead it's just stuff being thrown at the wall. Compare to Retro's DKCR games, which both have a specific cartoonish style with a ton of background movement and interactivity, and in comparison Mario Wonder looks sterile and discordant.

The same looks true for the gameplay: the wonder seeds are not doing anything which didn't exist in previous games by having a gimmick section after going down a pipe, or individual levels based around a one-off mechanic. The only significant change to the gameplay is the addition of badges, which so far doesn't look like it will have a huge effect on things. Fundamental, revolutionary changes are going from Mario 1's L>R linear progression to Mario 3's forward and back, up and down, plus the addition of the world map, to Mario World making the game less about finishing levels and more about finding exits and opening up the entire world (hence the name). The NSMB series was a step back from the freedom of SMW with nothing new to fill in for it, and the same looks to be true for Wonder. Nintendo's level designers are good enough that I'm sure the game will be fun but once the artificial hype has quietened, Wonder looks like a 6/10 game and every bit as stuck in the past as its predecessors.
 

SimTourist

Member
The story in Cyberpunk 2077 is pretty poor and boring.
Jackie's death
is probably the high point and I was expecting the story to ramp up from there but instead we have an unremarkable boring middle part with Takemura and Panam doing pointless stuff. Keanu was starting to get on my nerves as well, he's only good in small doses and I didn't care much for his side of the story. The constant japanese theme was also kinda weird and out of place for an american city. By the end the plot kinda goes up it's own ass but at least it's somewhat interesting. For RPGs I expect strong stories but this wasn't even as interesting as an average CoD or GTA game. A simple rags to riches taking over Night City plot would've been better and could allow for better role playing as you could choose your way to get to the top.
 
Last edited:

Shut0wen

Member
Final fantasy has been one of the worst jrpgs since 6

Only good souls game is OG dark souls, demon souls was great for its time though, elden ring is pretty meh

Mario sunshine is a good game

Nintendo games are 100% the best exclusives on any console

Forza horizon peaked at 3 4 and 5 are dog shit
 

Goliath77

Member
Gaming has gone down the pan since the introduction of online. It changed everything for the worse.

No couch co-op in most games
Unfinished releases fixed later
Ganes broken up into dlc
Mtx galore
Gaas
Season passes
Pay to play early

Sports games are now casinos
FIghting games are now a base empty game with all characters as dlc
Racing games are transitioning to gaas as we speak.

Its all shit and its all down to online capability

Yes I feel old lol
 

Shut0wen

Member
This doesn't seem like that controversial of an opinion, especially amongst fans who've been playing since the original.
Really? All ive ever seen is people gloat about them, especially because its the only 2 games to be on pc, honestly i preferred the games when you could only pick 5 cars to race instead of buying your favourite car and doing every race with it
 

Pelta88

Member
Starfield isn't going to move XBOX hardware.

We all know the metrics of hype and while I can see some within the core community, that hype doesn't appear to be transitioning to the masses. At least, it's not here in Europe.

I need my flowers now!!!
 

The Stig

Member
Multiplayer gaming in general is trash and a way for developers to skimp on making actual content and charge full price for a game.

edit - it started with Quake 3 Arena.
 
Last edited:

Cashon

Banned
Really? All ive ever seen is people gloat about them, especially because its the only 2 games to be on pc, honestly i preferred the games when you could only pick 5 cars to race instead of buying your favourite car and doing every race with it
Yeah, that's part of what made 1 and 2 so great; the races felt tailored to specific cars/car types, so there was a forced variety to the races. Too much freedom makes a game boring, in my opinion.
 
Xbox 360 controller was better than Xbox Series controller: the controller's shape is more comfortable under the palm, and the buttons align better under the fingers, especially LB and RB. And the plastic is more pleasant.
 
Indie games are overwhelmingly just as bland, derivative, and unimaginative as AAA games. Just because they don't include micro-transactions (yet) doesn't mean that they are saving the industry. I don't need everything to be completely original ideas, but when so many indie devs proudly advertise their game as a "roguelike," its time to admit that indie gaming isn't something the internet should be worshiping.

Also, People have become increasingly obsessed with how long a game is and are incredibly delusional with what should be considered a reasonable length of a game.
 
The Gamecube was the best console of its generation and the games hold up so much better than its contemporaries in both graphics and gameplay. I have played both PS2 and Gamecube games in 4k and they don't look like they are from the same generation. Also some of the best looking games on the Game Cube ran at 6Ofps. It wasn't either or.
 
Top Bottom