Official from Sony:
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"dramatic leaps in performance and interactivity" from PSVR
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"everything from resolution and field of view to tracking and input. It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience."
- "our new VR controller, which will incorporate some of the key features found in the DualSense"
First details on the next-generation VR system coming to the PS5 console.
blog.playstation.com
And we've seen the controllers. This confirmed the headset is using inside out tracking.
"Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example."
Stronger immersion with adaptive triggers, haptic feedback, finger-touch detection and more.
blog.playstation.com
And its obviously going to be similar to the current PSVR, but better. PSVR is a 1080p 120 Hz OLED with about a 100° FOV. So PS5 VR will have a higher resolution and wider FOV 120 Hz OLED display. And the leaked specs back this up and also mention headset haptics, HDR, and foveated rendering. Digital Foundry said they've been told the same thing and the leaks match. Plus we know it'll have great 3D audio.
I didn't know that. Are there any reductions in fidelity or latency when playing wirelessly vs wired? And whats Airlink cost?