Heisenberg007
Gold Journalism
And we've had people on this very forum try to tell us they don't see a difference between native games and xcloud.
And we've had people on this very forum try to tell us they don't see a difference between native games and xcloud.
I honestly had a better time with Stadia.I've said forever.. Xcloud is fucking terrible.
Laughing at people that doesn't see anything bad quality wise with xcloud, shit is all over the screen.
How people can play videogames like this is seriously mindblogging for me, like offensive towards the medium.
Reservation, prioritization and load balancing probably helps. Each Series S game container instance probably doesn't reserve the full amount of CPU and RAM that the Series S console would have installed. If you're playing a smaller game then the hypervisor probably dynamically allocates and deallocates resources to the game container as they're needed. Some games probably just don't use 10 GB RAM. If the games require less RAM and CPU then you could run multiple VM's on top of one Series X. For large AAA games you may reserve a whole server for just that one session.What I'm puzzled by is how a Xbox Series X is meant to virtualize multiple Xbox Series S consoles? It doesn't have the CPU or Memory capacity to do that.
It makes sense the PS version is better as I guess each instance is an actual PS5 streaming the game. The xbox version is running 3 instances of the series s version on each peice if hardware. It's what the series x is 12 tf and the series s is 4 tf so they can run 3 instances of the xcloud on each server. Quite clever thinking on its own but it's not going to hold up in comparisons like these when running visually demanding games
I just want cloud streaming to my Portal before my PS+ Premium stacking expires in 2026.
MS's commitment to evolve and improve XCloud had a turning point in the regulatory and judicial process of the ABK acquisition.
The service has been there for 2 years without any progress and is still in BETA status. It's as if the pressure to appear minor in the eyes of the CMA and FTC and the obligation to commit to opening the ABK catalog to all cloud gaming services has made them hit the brakes and draw up a new plan.
There is the promise of bringing the entire catalog to Xcloud and also including PC versions of games, but 2 years have passed and even today it is only still promised but there is no arrival date yet.
Contrary to many here, I do believe that we are going to see important advances in cloud gaming in a few years. Anyone who has played via GForceNow knows this.
In ~10 years the problem will not be the technology (I think that in general they will all launch similar services in quality), it will be more in the attractiveness of the catalog to offer, prices and having the service available in the greatest number of possible platforms (TV, PC, mobile phones, tablets, TV services,.....)
I think cloud gaming will benefit from general improvements in the technology it runs on as much as it benefits from improvements in the technology itself. As more fiber rolls out, as wireless networking performance improves, as cpu and memory bandwidthMS's commitment to evolve and improve XCloud had a turning point in the regulatory and judicial process of the ABK acquisition.
The service has been there for 2 years without any progress and is still in BETA status. It's as if the pressure to appear minor in the eyes of the CMA and FTC and the obligation to commit to opening the ABK catalog to all cloud gaming services has made them hit the brakes and draw up a new plan.
There is the promise of bringing the entire catalog to Xcloud and also including PC versions of games, but 2 years have passed and even today it is only still promised but there is no arrival date yet.
Contrary to many here, I do believe that we are going to see important advances in cloud gaming in a few years. Anyone who has played via GForceNow knows this.
In ~10 years the problem will not be the technology (I think that in general they will all launch similar services in quality), it will be more in the attractiveness of the catalog to offer, prices and having the service available in the greatest number of possible platforms (TV, PC, mobile phones, tablets, TV services,.....)
I think they are streaming XSS image basically which they run 4 of her each XSX physical hardware node. Hence the Image Quality issues.i just watched. Daaamn
how the fuck sony destroys triple trillion dollar company, unbeatable infrastructure with data centers on the moon MS?.
The level of incompetence displayed by this company never ceases to amaze me
When you look at these results you got to wonder how the fuck does nVidia do it with GeForce Now. GFN is fantastic.
The Morales of these stories is we're Miles away.Xbox fan on this forum have been adamant this was the future and MS had the head start. How can you play that blurry mess? We're Miles away from this being main stream.
You can even tell that they did the "RX6700 vs PS5" video to test the grounds in case they don't have 2 home consoles to fan the flames with.Please tell me that Digital Foundry isn't entirely reliant on "console wars"
Both play perfectly on my phone.I feel like XCloud is tuned for mobile, where IQ is not as noticeable, whereas Sony is targeting people to run these games on TV.
There's no perfect solution.
GeForce Now and Stadia are the only options I’ve found playable, and one of them is gone.Laughing at people that doesn't see anything bad quality wise with xcloud, shit is all over the screen.
How people can play videogames like this is seriously mindblogging for me, like offensive towards the medium.
Cloud gaming is a very very very poor substitute for locally installed games.
Every single time I try it there is awful image breakup, compression artifacts galore, and horrendous input lag. FTTP by the way, with a 1gb connection.
It’s only use is to quickly get weekly reward points in games I don’t want to download and install.
I watched the live reveal of the upgraded Series X server hardware on a Xbox web show and I’m positive it’s 4x Xbox One instances it can spool up.What I'm puzzled by is how a Xbox Series X is meant to virtualize multiple Xbox Series S consoles? It doesn't have the CPU or Memory capacity to do that.
Yeah, that is what I thought. Not multiple Xbox Series S.I watched the live reveal of the upgraded Series X server hardware on a Xbox web show and I’m positive it’s 4x Xbox One instances it can spool up.
Using PCs instead of consoles.When you look at these results you got to wonder how the fuck does nVidia do it with GeForce Now. GFN is fantastic.
Let's remind ourselves what has been said about Microsoft by someone who died sadly too young.
Every Microsoft product follow exactly this mantra, third rate product as he says.
Dont blind shame me.Laughing at people that doesn't see anything bad quality wise with xcloud, shit is all over the screen.
How people can play videogames like this is seriously mindblogging for me, like offensive towards the medium.
They are better at products aimed at corporations vs the offerings for the consumer. Azure, Visual Studio, Office, Windows Server (plus Server related products such as Exchange, SQL, AD, etc...) are all really good. Even LinkedIn is a fantastic professional social platform. Luckily those all make them an insane amount of money.Unfortunately, this is so true.
Despite their unfathomable wealth, Microsoft has never made a product that I liked. There was/is ALWAYS a better alternative on the market.
We can go on and on.
- Windows phones? Android.
- Xbox? PlayStation.
- Windows? OSX.
- Surface? Macbooks.
- Teams? Zoom.
- Office? Google Suite (though Excel is more powerful)
- One Drive? Google Drive
- xCloud? PS Plus Streaming
- Mixer? Twitch.
Yeah, fundamentaly different approaches. MS targeted xcloud for mobile use, even more so in the beginning, while Sony built their solution for the big screen from the start. This can be seen in the solutions they built their services on.That's disappointing if the move was only to increase capacity and not quality.