Combat in Horizon is mecanically deeper than in BOTW. It's basically single player Monster Hunter lite.I deliberately took away the combat part of your quote and shortened it to "critical towards open-world games in general."
BOTW has very good combat, haters gonna hate.
It's not the fastest way at all. You clearly don't know how to actually optimize in GoW 2018. The standard combo is not the best way to juggle. It's not the longest and it's not the most effective either.it is also the fastest way in God of War. most standard mobs can easily be juggled all the way to the end.
try fighting a bigger enemy in Zelda by only using standard attacks. no trash mob, but an actually bigger enemy.
it's the same thing. you can't use your standard attacks and think it's optimal unless it's a trash mob. same as in God of War.
and then we can also add enemy masses. at which point it becomes ridiculously unoptimal to simply use normal attacks in Zelda.
usually a combination of bombs, arrows and sword attacks is needed to optimally fight enemy crowds.
some enemies you have to parry to optimally defeat too. and not just slightly faster but ~10x faster
I can't think of any other game that gives the amount of incredible clips like the ones you presented..
BOTW is a masterpiece and anyone pretending it's anything but is.. well I just used the word pretending and that's the key.
There is zero comparison between those examples and carrying around a cucco so you can use it to attack enemies. Or using a magnet on your boomerang. Or starting a fire just so you can "fly". None of those mechanics are relevant 99% of the time.No I talk about people using the most effective way to battle. and what I listed are the most effective ways to battle in those games.
I for example haven't used a single trap in my playthrough of Horizon Forbidden West outside of tutorial stuff.
why? because I very quickly saw how slow and useless they are when I just can turn on bullettime and shoot off every important part of an enemy withing like 10 seconds.
and that is true for most games like I said.
in most games there is 1 way to play that gets you through the whole game without you needing to in any way engage with the mechanics of the title.
and that is doubly true if you play on what modern AAA games consider to be the "Normal" difficulty. I play Horizon on hard, and even there it's already not only easy but also faster to ignore almost all of it's mechanics outside of dodging and shooting arrows, so how super braindead has the game to be on Normal or even Easy?
Hell, I brought up Ratchet & Clank Rift Apart multiple times when it comes to this on this forum. if you play that game on anything below the hardest difficulty you can ignore almost all of the game's mechanics. on Normal (Rebel Agent) and below the whole game is just braindead mashing the melee button if you want to... it's effective and you can get through most fights that way on that difficulty setting.
on the highest mode the game is an amazing, almost arena-like/Doom-Lite shooter... on Normal and below it's a braindead semi-platformer...
another example for me was Ghost of Tsushima. that game has 4 stances all with different moves and pros/cons. yet I found myself using the default almost exclusively, so much so even that the game literally paused some fights to tell me that I am using the wrong stance for this enemy type (which is terrible gamedesign but that would be another topic entirely). but the way I used that stance was extremely effective against EVERY type of enemy. that is partly due to how shallow the fighting system is, but also because I found the 2 patterns that worked for me and mostly used those... I later had to basically push myself to actively use a different stance from time to time to not die of boredom in every fight.
and once again, that was on HARD so you can interpolate from that how it must be on normal, easy or the later patched in retar... uhm, I mean "lower intensity" modes
so this whole nonsense that this is somehow a thing that stands out on BotW is just not true. it's the case in almost every game. in most games with any sort of fighting system you usually can easily get by by only using your basic attack and your basic dodge/block, while everything else is extra stuff you can do if you get bored pressing the same 2 buttons the whole game through.
Any ARKANE game, RDR2, GTAO, Soulslike games where the player has mastered combat and enemy tells, really any game that has deep enough systems.
A Link To The Past is always a classic for meIf BOTW was released tomorrow, it wouldn't get anywhere near the scores it got when it released. It rode the hype train being the only worthwhile game on the system at the time it came out
In 20 years nobody is going to consider BOTW a 'classic', the same way A Link To The Past is
That's always been my takeaway.Is it just me or does it seem like the people who constantly heap praise on BoTW and considerate it a 10/10 masterpiece give off the impression that BoTW is the first open world game they played. Also quite possibly they have only ever owned a Nintendo console. Before anyone accuses or asks, yes I've played BoTW all the way through, twice, all 120 shrines done. Maybe I just need to get more "creative."
It has a unique combat system...that doesn't make it good. Your equating the fact you can use the physics to come up with creative combat as meaning it has good combat. A game like Sifu has a far less creative combat system but you'll be pressed to find anyone saying BOTW combat system is better.that's like some mental gymnastic shit, "I can use everything to kill everything on the game but that's just not combat, only sword fights"
Might actually be, I feel, the best game of all time. I prefer it over Ocarina.A Link To The Past is always a classic for me
I've been doing a lot of thinking about this. Previously, I thought that Ocarina was unequivocally the best Zelda game of all time.A Link To The Past is always a classic for me
I've never seen the same wow factor as the BOTW clips..
Breath of the Wild (which I bought on the Wii U when when the game released), by comparison, bored me to tears and I actually returned it. And that's coming from someone who rarely ever returns games...
After playing 100 hours of Elden Ring
From the get go (thread title), the OP set a pretty bad tone for the conversation, which otherwise is a reasonable one to have -- even beyond Breath of the Wild, the general tendency of games to give you (or not give you) the ability to be creative with combat.Op….do you work for Nintendo?…because it sounds like you work for Nintendo. People like you, doing the things you do, make a game even worse for me.
yeah the whole weapons breaking system on some deep level puts me off a bitHmmm...okay. BOTW combat is fine for the game it wants to be, the issue is that because your weapons break you have to seriously consider fighting at all
You forgot to mention that, then OP goes on to admit that he installed mods to auto trigger the combo and give them a damage buff, while simultaneously insulting and arguing people who point out how impractical it is.What is OP's opinion on: If a fighting game player made a post, commenting on the community of not being creative on a specific character for low damage output by showing off unstable, situational, impractical or insanely difficulty combo videos that are rarely done in matches or tournaments alike, and showing disrespect to everyone that points out the impracticality of the combo video shown?
If BOTW was released tomorrow, it wouldn't get anywhere near the scores it got when it released. It rode the hype train being the only worthwhile game on the system at the time it came out
In 20 years nobody is going to consider BOTW a 'classic', the same way A Link To The Past is
As much as I enjoyed BotW this part I agree, I put more than 30 hours in to Elden Ring and I'm still discovering new enemies and bosses, meanwhile BotW only very small enemy types but with different colors.like 2 or 3X the enemy variety.
Zelda always had enemy variety, this time they had to develop the physics engine so everything else was sacrificed. Hopefully the sequel will have a lot more considering it will have 2 or 3 maps.As much as I enjoyed BotW this part I agree, I put more than 30 hours in to Elden Ring and I'm still discovering new enemies and bosses, meanwhile BotW only very small enemy types but with different colors.
That being said I dont think there are many devs out there who can pull off what FROM can when it comes to enemy variety.
I have like 50 mods because I already played the base game 3 times. But why would I make a thread about a modded game when that's not people play it. Use your brain. People here see stuff black and white, creepy shit.You forgot to mention that, then OP goes on to admit that he installed mods to auto trigger the combo and give them a damage buff, while simultaneously insulting and arguing people who point out how impractical it is.
I personally really like how interactive the world is and how fun to explore in BotW and I personally find the actual combat pretty good but even with good combat you need good enemy/boss variety. The reason people praise the combat in FROM games is for that very reason, the sheer amount enemy/boss type FROM games is simply amazing.Zelda always had enemy variety, this time they had to develop the physics engine so everything else was sacrificed. Hopefully the sequel will have a lot more considering it will have 2 or 3 maps.
Yes, truly terrifying... you're right again... as you have been this whole time. You're winning. Keep it up.I have like 50 mods because I already played the base game 3 times. But why would I make a thread about a modded game when that's not people play it. Use your brain. People here see stuff black and white, creepy shit.
As much as I enjoyed BotW this part I agree, I put more than 30 hours in to Elden Ring and I'm still discovering new enemies and bosses, meanwhile BotW only very small enemy types but with different colors.
That being said I dont think there are many devs out there who can pull off what FROM can when it comes to enemy variety.