Source material doesn't necessarily translate into a properly paced 2 hour movie, regardless of quality. If you translated the cutscenes from mgs to live action 1:1 I can assure you it would bomb... hard.You don’t think Uncharted would have been a better movie if it followed the source material?
Or the Dragonball movie?
Directors deviating away from the source material only brings issues, see Game of Thrones. Harry Potter would have also been crap if they decided to do their own thing.
I’m not sure if you’re meaning the lines or the story? The story translated 1:1 would absolutely not bomb.Source material doesn't necessarily translate into a properly paced 2 hour movie, regardless of quality. If you translated the cutscenes from mgs to live action 1:1 I can assure you it would bomb... hard.
In my mind a 1:1 adaption is every line (or most of them at least) and story beats from the game presented in a live action format. Im a huge mgs fan, and I think the pacing works well for a videogame, but I'm having a very hard time seeing that same pacing translated well to the big screen. Different medium, different rules to the craft. Also, since mgs has such a monologue driven story, I can't see how you could translate the story 1:1 without keeping most of the lines.I’m not sure if you’re meaning the lines or the story? The story translated 1:1 would absolutely not bomb.
The way I see it:In my mind a 1:1 adaption is every line (or most of them at least) and story beats from the game presented in a live action format. Im a huge mgs fan, and I think the pacing works well for a videogame, but I'm having a very hard time seeing that same pacing translated well to the big screen. Different medium, different rules to the craft. Also, since mgs has such a monologue driven story, I can't see how you could translate the story 1:1 without keeping most of the lines.
Here's some immidiate problems from the top of my mind:
Then there a all kinds of problems related to how full on exposition works in a game (That's basically how most of the story in mgs is conveyed) but obviously wouldn't work in the movie format.
- A lot of story (if not most) is exposed through codec segments - how would you include something similar without boring the audience?
- Much of the story pacing works well in the game because the player gets a break from the story to sneak around and well.. play a game (this is a fundamental difference in how games and movies establishes setup and payoff respectively) - How would you fill in these gaps in a movie?
- Most of the game is spent basically going from a-b, which is the games' way of justifying it's story beats and exposition - how much time of a lets say 2 hour movie should be spent on transport scenes?
The answers to the above problems is to not make a 1:1 adaption of the game, but to make some very creative script writers restructure the pacing so it will fit in a 2-hour movie format, and having a proper director that gets the mgs that lies beyond all the exposition.
Ok ill give three back:The way I see it:
Codecs - Would be conversation through ear pieces, they don’t need to go on forever like in the game, but instead cover all the important story beats.
Pacing - It’s not all action, there are slow parts such as when you find Emmett and rescue Meyrl. Not to mention, the codecs.
Transport scenes - The opening scene where he takes out guards and gets in through a vent could be done in 5 mins. There’s no need to give a run around/restart the scene as you may do in the game. If you check out YouTube you can see speedruns going as low as 30mins.
Codecs would work how they work in every other film. Snake talks, you hear the person on the other side talk back, it doesn’t need to be complicated.Ok ill give three back:
How would the codec bit work again, exactly? As a sound layer on top of what? We are talking hours of monologue that should ideally be condensed to a few mins.
Slow parts and action doesn't make the difference. My point is that besides transport segments the game doesn't have a lot to work with. It's meant as a 15 or so hour experience.
well 5 mins. is quite a lot actually. Now what happens afterwards? There are many segments like this in the game, and you cant redo taking out guards and crawling through vents over and over. That's my point regarding pacing that works in a game but wouldn't work in a movie.
I'm replaying MGS2: Sons of Liberty as we speak ...after so many years (damn time flies ).Sper cringe. I mean, see it for yourselves. Look it up for sequences that introduce Vamp, Fortune or Solidus (those were the ones I rewatched).
I could see it happening.I predict in 10 years we will see a shift in major blockbusters from comic-book-based to anime/videogame adaptations.
I mean transport as in snake goes from a-b, not necesarrily including action, it's more the way that in the game the dramatic sequences are justified by passages of time where the player is in control, which is something you cannot really translate well to a movie without it becoming boring. Remember, in movies you cannot keep repeating sequences like you can in the videogame format. This interests me, or makes me overthink it I guess, because making mgs1 into a movie is something I have pondered a great deal. As I said, big fan of the games. Nonetheless, I personally wouldn't hesitate a second watching such a movie should it ever materialize.Codecs would work how they work in every other film. Snake talks, you hear the person on the other side talk back, it doesn’t need to be complicated.
By transport are you meaning the action scenes? Taking out guards while going from A-B? They’re also standard in every action movie.
What happens after getting inside? From memory it was straight to the cells through the vents.
I think you’re overthinking it, and not seeing any problems that can’t be easily translated.
Maybe something like The Running Man would be a better example to understand how boss fights and action/transport scenes work? It’s a really fun movie if you’ve never seen it before.
Yeah, right. That's one way to see it...I'm replaying MGS2: Sons of Liberty as we speak ...after so many years (damn time flies ).
I got to say that it is just as revolutionary and mind blowing, in every aspect, including cinematography, as it was day 1, back in 02.
The Fortune introduction is one of the best pieces of cinematography ever created in gaming (i know...big words) and i'm not even talking recent movies, as Hollywood went down the drain long ago.
That scene is brimming with style and mistery and a strange sense of dread, that is simply and utterly outstanding.
MGS is an incredibly self-aware series of goofy vs serious, tradition vs post modern, action vs drama elements, married in ways that are indeed downright impossible to translate into another storytelling medium... like movies, but only because its gargantuan complexity (big words again) and unprecedented reliance on player's involvement.
I see Konami announcing that thing alongside more projects, remake and new entry as they did with SH.
Pachinko business didn't pay off I guess.
I'm replaying MGS2: Sons of Liberty as we speak ...after so many years (damn time flies ).
I got to say that it is just as revolutionary and mind blowing, in every aspect, including cinematography, as it was day 1, back in 02.
The Fortune introduction is one of the best pieces of cinematography ever created in gaming (i know...big words) and i'm not even talking recent movies, as Hollywood went down the drain long ago.
That scene is brimming with style and mistery and a strange sense of dread, that is simply and utterly outstanding.
MGS is an incredibly self-aware series of goofy vs serious, tradition vs post modern, action vs drama elements, married in ways that are indeed downright impossible to translate into another storytelling medium... like movies, but only because its gargantuan complexity (big words again) and unprecedented reliance on player's involvement.
Solid Snake is closing in on the whereabouts of Metal Gear when suddenly his equipment begins acting up. Not long after, his codec transmission is mysteriously intercepted by an agency claiming to offer assistance.
I've been saying this forever. He looks the part, and a Solid action icon performance with someone like Snake could potentially put him on the map like his dad. It could have been such a good match.Should have been Scott Eastwood...