DunDunDunpachi
Banned
This generation, there has been a surging interest in physical ownership of games. The popularity of retro stuff is a part of that. Lots of new games are also releasing on physical format. These games are small, indie titles that otherwise would be digital only.
Some examples of websites that've done it so far are below.
Limitedrungames.com:
Specialreservegames.com:
Superraregames.com:
Strictlylimitedgames.com
Play-asia.com:
Shoutout to Bullet Club 's thread New Games On Old Systems, as many of those titles are also released in small numbers for one reason or another.
This blossoming market is not without its controversy. One early example was Breach and Clear, one of the first Limited Run games. Some wise scalper decided to buy up nearly every copy, cornering the market and jacking the prices way up. Collectors were pissed. Limited Run began enforcing a "Limit x per customer" rule on all new releases as a result.
Also, I've seen lots of complaints about having to "sit and watch the screen, hitting refresh at the countdown to score a copy", kind of like waiting in line in front of Best Buy prior to a Black Friday sale. The critique is that if the games are selling out so quickly, why not print more? To counter, others argue that the limited nature of the releases helps them sell better.
In response, some of the companies have started offering "pre-order windows" where there is no limit to the number of titles produced. The only limit is the short window in which you can place your order. This eliminates the need to "sit and watch the countdown" but doesn't entirely erase the limited nature of these game releases.
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Thoughts on this issue?
Some examples of websites that've done it so far are below.
Limitedrungames.com:
Specialreservegames.com:
Superraregames.com:
Strictlylimitedgames.com
Play-asia.com:
Shoutout to Bullet Club 's thread New Games On Old Systems, as many of those titles are also released in small numbers for one reason or another.
This blossoming market is not without its controversy. One early example was Breach and Clear, one of the first Limited Run games. Some wise scalper decided to buy up nearly every copy, cornering the market and jacking the prices way up. Collectors were pissed. Limited Run began enforcing a "Limit x per customer" rule on all new releases as a result.
Also, I've seen lots of complaints about having to "sit and watch the screen, hitting refresh at the countdown to score a copy", kind of like waiting in line in front of Best Buy prior to a Black Friday sale. The critique is that if the games are selling out so quickly, why not print more? To counter, others argue that the limited nature of the releases helps them sell better.
In response, some of the companies have started offering "pre-order windows" where there is no limit to the number of titles produced. The only limit is the short window in which you can place your order. This eliminates the need to "sit and watch the countdown" but doesn't entirely erase the limited nature of these game releases.
---
Thoughts on this issue?
Some games have gotten released through these websites that I wouldn't otherwise buy because I'm a physical-only sort of gamer. That's my own decision of course, but it's nice that these smaller games are coming out on disc/cartridge to be played and enjoyed for years to come.
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