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|OT| Next-Gen PS5 & XSX |OT| Console tEch threaD

saintjules

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Day 2, part 2...

- Walmart is going live at 9 PM...
- I got it... I got it...





Welcome to the PS5 Walmart Family lol
 

Sinthor

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i think one of the reasons why sony in the past didnt have cross gen first party was because how different the architecture the machines are and just put small teams on collections/remasters.

That's one big reason for sure. Would make no sense with radically different architectures. With backwards compatibility as well though..makes much more business sense.
 
T

Three Jackdaws

Unconfirmed Member
Wait...

That Demon Souls trailer was playing at 60fps correct? That must mean it was in "performance mode", right? Since BluePoint have said there are two visual modes.

If that's the case, than what the hell does high-quality mode look like? Hmmmm....
I think there will be a number of small differences but most notably it will be the ray-tracing in the 30 FPS mode, the trailer/gameplay looked good and from what I can see the lighting was not ray-traced, which is impressive. I think it would benefit greatly from dynamic and bounce lighting, considering the main character walks around emitting light from his chest or something as well some of the dark/gloomy environments which feature light sources like torches and fire.
 

Metroiddarks

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When the ram bandwidth was announced it was obvious it was going to use lower quality assets. Not sure how people thought it wasn't?
Wait, there were people that thought that XSS was going to utilize the 4k asset packages?

You are right in that is the point, how you promise a next gen console but you know only less resolution when is obvious the devs will need to
something more aggressive, when we read devs saying things similar stuff I remember saw some of the usual users in twitter saying was possible
to use high quality textures because SFS like if the XSX will not use it.
 

Dave_at_Home

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I think there will be a number of small differences but most notably it will be the ray-tracing in the 30 FPS mode, the trailer/gameplay looked good and from what I can see the lighting was not ray-traced, which is impressive. I think it would benefit greatly from dynamic and bounce lighting, considering the main character walks around emitting light from his chest or something as well some of the dark/gloomy environments which feature light sources like torches and fire.
Really? None of it looked ray-traced? I swear some of that lighting looked ray-traced, but what the fuck do I know. Maybe we can argue about it endlessly and count frames.
 
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Nikana

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You are right in that is the point, how you promise a next gen console but you know only less resolution when is obvious the devs will need to
something more aggressive, when we read devs saying things similar stuff I remember saw some of the usual users in twitter saying was possible
to use high quality textures because SFS like if the XSX will not use it.

SFS and the SSD will help with textures but it's still going to need lower quality to match the bandwidth.
 

Metroiddarks

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SFS and the SSD will help with textures but it's still going to need lower quality to match the bandwidth.
Exactly, I am not saying you and me have a disagreement in this.

Only why you market a console as the same graphics quality as XSX but lower resolution when delta in memory is just too big.
 
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Three Jackdaws

Unconfirmed Member
Really? None of it looked ray-traced? I swear some of that lighting looked ray-traced, but what the fuck do I know. Maybe we can argue about it endlessly and count frames.
Lol it actually very well may have been ray-traced, although Digital Foundry get hard over anything which is ray traced and they didn’t point it out. I could be very wrong lol the lighting does look extremely impressive, but I do remember listening to a developer who said that many devs have found work arounds and alternative methods to ray-tracing which arguably look just as good and are less taxing on the GPU.
 

Nikana

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Exactly, I am not saying you and me have a disagreement in this.

Only why you market a console as the same graphics quality as XSX but lower resolution when delta in memory is just too big.

I guess I haven't been following the marketing close enough or just assumed. I thought the marketing was same games just lower fidelity.
 
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I guess I haven't been following the marketing close enough or just assumed. I thought the marketing was same games just lower fidelity.

To be fair I think the claim that all they have to do is lower the resolution was never made by Microsoft or Developers. The only claim that Microsoft made with the XSS is that it can play next gen games. They never said it would be at the same settings as the XSX though.

The only people that I've seen make the claim that all they have to do is lower the resolution were people on social media.
 
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Dave_at_Home

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Lol it actually very well may have been ray-traced, although Digital Foundry get hard over anything which is ray traced and they didn’t point it out. I could be very wrong lol the lighting does look extremely impressive, but I do remember listening to a developer who said that many devs have found work arounds and alternative methods to ray-tracing which arguably look just as good and are less taxing on the GPU.
I totally expect workarounds this gen in relation to ray-tracing, and if it looks that good I'm okay with it. I would imagine the basic approach developers will take is ray-tracing things that obviously should have it and workaround everything else. As big of deal everyone makes ray-tracing, I feel like we're only going to get bits and pieces. I'm fine with that honestly, I'd much more want them to explore interesting gameplay ideas versus anything else.
 

Metroiddarks

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I guess I haven't been following the marketing close enough or just assumed. I thought the marketing was same games just lower fidelity.
Is because you have enough knowledge of the topic to see unreasonable the XSS have the same graphics but in 1440p but instead you see
the classic console warrior saying if Microsoft said it is true.

When I reality is "well guys the XSS is a good offer for the hardware today but the games of XSX will run around 1080p and with another
couples compromises in order to preserve things like framerate".
 

Nikana

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To be fair I think the claim that all they have to do is lower the resolution was never made by Microsoft or Developers. The only claim that Microsoft made with the XSS is that it can play next gen games. They never said it would be at the same settings as the XSX though.

The only people that I've seen make the claim that all they have to do is lower the resolution were people on social media.

A resolution downgrade definitely helps, especially from 4K as it's stupid power hungry, but yeah that wouldn't be enough. All the features of the GPU should be In tact though.

Guess I wasn't paying attention to the social media side.

Is because you have enough knowledge of the topic to see unreasonable the XSS have the same graphics but in 1440p but instead you see

the classic console warrior saying if Microsoft said it is true.



When I reality is "well guys the XSS is a good offer for the hardware today but the games of XSX will run around 1080p and with another

couples compromises in order to preserve things like framerate".

They most certainly will have other compromises but I expect them to have parity in game play and graphical features but just at lower fidelity.
 
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A resolution downgrade definitely helps, especially from 4K as it's stupid power hungry, but yeah that wouldn't be enough. All the features of the GPU should be In tact though.

Guess I wasn't paying attention to the social media side.

But social media I also meant places like Gaf and N4G.

Lowering the resolution would have worked of the situation with the ram wasn't so messed up. But even then 20 CUs would have lead to no RT or severely downgraded ray tracing.
 
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Gamerguy84

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The toxicity on the front page and in most threads is through the roof. Its hard to believe that its coming from grown adults.

I might end up taking a break from all forums again because its unreal. The FUD threads that have been started by the anti PS crowd have taken over GAF.

I wasn't on forums when the PS4 was released, is this normal?
 
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The toxicity on the front page and in most threads is through the roof. Its hard to believe that its coming from grown adults.

I might end up taking a break from all forums again because its unreal. The FUD threads that have been started by the anti PS crowd have taken over GAF.

I wasn't on forums when the PS4 was released, is this normal?

I was on N4G when the PS4 released and it was pretty bad there as well. I'm pretty sure this is a thing everytime a new generation is about to start.
 

Nikana

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But social media I also meant places like Gaf and N4G.

Lowering the resolution would have worked of the situation with the ram wasn't so messed up. But even then 20 CUs would have lead to no RT or severely downgraded ray tracing.

I don't know if I agree that the ram situation is messed up. Its just a different strategy. As Microosft is approaching/pivoted to supporting PC for every release they already have to support multiple levels of hardware. The bandwidth in the XSS seems fine to me for what it's trying to accomplish

RT also is "somewhat" scalable as RT is such a broad term. A game that has RT reflections can technically be classified as having RT. I don't expect many games even on the ps5 and XSX to have many RT features like Control.
 
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I don't know if I agree that the ram situation is messed up. Its just a different strategy. As Microosft is approaching/pivoted to supporting PC for every release they already have to support multiple levels of hardware. The bandwidth in the XSX seems fine to me for what it's trying to accomplish

RT also is "somewhat" scalable as RT is such a broad term. A game that has RT reflections can technically be classified as having RT. I don't expect many games even on the ps5 and XSX to have many RT features like Control.

I was talking about the ram in the Series S.
 

jose4gg

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CraZed

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I'd need a refresher but I don't believe Sony ever did cross gen games from first party before. The usually supported each platform with their own games. Such at GT6 only on ps3.

Is that the case or am I misremembering?
No, I don't think you are misremembering. I don't remember them ever going this route either. Though there might be an exception I don't recall. That wasn't my point.

As I said, Sony has always kept support going for their previous gen consoles years after they've moved on to next gen. People are trying to somehow connect their commitment to that very same strategy this gen with a few cross-gen titles for once in their 25 years of existence. It's a small break from their normal transition strategy but in no way should have peeps running around with their hair on fire (or stoking any fires) thinking we're getting cross-gen titles on PS5 for any length of time after launch. It's only a handful of games that have ties to last gen IPs anyways.
 
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Too bad that SMM is not a pure Next Gen game. You can see it at the fire as an example. But in general it still looks damn good.

It looks different for me with Horizon Forbidden West. I am surprised that it will be released for the PS4 because the trailer, which undoubtedly shows In-Engine and mostly In-Game! shots, screams PS5 and Next Gen from front to back. (The Pictures show it impressively)
Physis (clouds, wind), distance vision, Distant view, the assets alone for example, are of such high quality, variety and quantity that this is not even remotely possible on the PS4. I would speculate that two versions are actually being developed there. One for the PS5 and a (heavily) downsized version for the PS4.
(For example, the underwater world would not even exist on the PS4 (like Horizon zero down on the PS4). You would be able to dive into the water (cause of the Singeplayer Part) but all the assets, particle Effects (like the fish swarm) would not be there, at least the most important ones (Buildings) ).

This is how I see it with HFB at the Moment. It looks heavily Next Gen for me.


How do you know they're in-game though? After learning that this game is cross-gen, I just can't believe any of the shots are?
 

Nikana

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No, I don't think you are misremembering. I don't remember them ever going this route either. Though there might be an exception I don't recall. That wasn't my point.

As I said, Sony has always kept support going for their previous gen consoles years after they've moved on to next gen. People are trying to somehow connect their commitment to that very same strategy this gen with a few cross-gen titles for once in their 25 years of existence. It's a small break from their normal transition strategy but in no way should have peeps running around with their hair on fire (or stoking any fires) thinking we're getting cross-gen titles on PS5 for any length of time after launch. It's only a handful of games that have ties to last gen IPs anyways.

Considering this is new territory for them, the porting of the same game as cross gen support vs unique games for each system as support, I think it's fair to be hesitant/suspicious this will happen to more games from Sony.

But also their previous approach to cross gen is exactly why people thought Horizon and SMMM were on ps5 only. Sony certainly didn't indicate they were coming to ps4 and also didnt indicate they were approaching cross gen support differently.
 
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Vroadstar

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I think Sony regrets not selling for $600 at $150 profit. :lollipop_tears_of_joy:

Just quoting this fan from another thread, must really be hard for fans of another console
seeing next-gen will just be a repeat of this gen. :messenger_fire: :messenger_fire:

The artificial scarcity tactic might actually push people to just buy the Xbox.