Yeah, the classical art style is not what drew me to Halo.
Halo CE is the first Halo game I've played, it was the story that grabbed me, not the art direction so falling back to this style just doesn't quite fit.
I get the whole sense of wonder and scale, but returning to the Classic Halo style just doesn't drive it home.
I can see what 343i is trying to do, return to the classic art style similar to Mario by emphasizing the iconic silhouette, vibrant armor, and make it overall more iconic.
Like how the art style went from Super Smash Bros Brawl to Super Smash Bros Ultimate style less realistic and more simple.
This art style would work if it was used in Smash Bros Ultimate, but I don't see it working well for Infinite.
I guess 343i is trying to integrate an art style in which it crosses Minecraft to some degree. Hell, I would not be surprised to see Banjo and Kazooie's blocky exterior from Nuts and Bolts in this game as it would fit well into this art style.
I got invested in Halo in Halo 3. Halo Reach supplemented that direction and the weight and characters and animation of Halo Reach made me really care about the Spartans. I'm not sure if Halo Infinite will deliver.
You can clearly see the proxemic interactions between the Spartans and their slight gestures.
I feel like this game is going to disappoint and not exceed my evaluations, it won't revaluate or change gaming, it feels pretty pedestrian, to be honest.
If Microsoft wanted to be more iconic and more Nintendo then just release Banjo Kazooie threeie already...