S
SpongebobSquaredance
Unconfirmed Member
How about a "new" saturn game?
HellSlave
Cube Cat
Hellslave looks like a sick combo of Powerslave and Quake. Does it run on the SlaveDriver engine?
How about a "new" saturn game?
HellSlave
Cube Cat
It's probably similar to what we've seen on other systems post-5th gen; different consoles based on different architectural design implementations in places or, in these older system cases, differences across the entire design, likely means differences in their video output hardware and connectors as well, not to mention differences in their video encoders (ironically Saturn used a Sony CXA1645M RGB‑Composite Video Encoder, we can assume the PS1 used a Sony video encoder as well, but obviously a different one and probably something more custom to Kutarugi's requirements).The darkness thing is one of the things I remember about the Saturn. In particular, I remember seeing TR on there and how it would seem to blackout areas of the screen. Maybe that saved resources, I don't know.
No, its a custom engine created by a guy called "XL2".Hellslave looks like a sick combo of Powerslave and Quake. Does it run on the SlaveDriver engine?
No, its a custom engine created by a guy called "XL2".
By the way he created Sonic Z-Treme too.
Good news! I have rewritten and published the first part of my "Sega Saturn 3D Showcase" articles on my website. Feel free to take a look and see what you think.
Sega Saturn 3D Showcase, Part One
Nah, colors and unleashed on Wii specifically are good. Daytime levels of unleashed are pretty much the height, definitely didn't need the werehog stuff though. Though even that is only just mediocre, hardly terrible.Sega missed an opportunity for not making a Sonic game in the same style as Sonic Mania for the Saturn. That game seems like it would work on that machine as is.
3D Sonic never worked right and never will.
The change in 3D was very overpowering though, so perhaps it would've been regarded as dated (even if it wasn't). I guess if they released it early in 1995 it could've worked.Sega missed an opportunity for not making a Sonic game in the same style as Sonic Mania for the Saturn. That game seems like it would work on that machine as is.
3D Sonic never worked right and never will.
Unleashed, Colors, Generations, Lost World and even Forces were all great fun. This narrative is stupid and false.3D Sonic never worked right and never will.
I disagree. Sonic's decline started in the 3D era and never let go. After he got his angst teenage redesign, voice acting and shitty looking friends, the franchise died for me. But that's discussion for another topic.Unleashed, Colors, Generations, Lost World and even Forces were all great fun. This narrative is stupid and false.
I don't recall the PS GPU being inside the PS2, just the PS CPU which also handled the sound in the PS2 I don't have any idea if the 68000 inside the Saturn had different speed modes like with how Nintendo handled BC with DS Arm chip.Probably because it's nowhere near as simple as you're making it sound. A VDP would have needed a Mega Drive compatibility mode or the Mega Drive's VDP would need to be included or emulated. The same goes for the Z80, PSG, and the YM2612. Assuming they went the hardware root rather than trying at least partial software emulation they'd also have to make sure the bus and memory timings were compatible, which might necessitate adding extra RAM specifically for the Mega Drive subsystem. The Saturn's 68000 would probably have needed to be able to lower its clock speed since it's faster than the Mega Drive's, and that's if the 68000 in the Saturn could even be used that way. AFAIK the 68EC000 used in the Saturn may not have been 100% compatible either, though I read conflicting things about that.
It would have potentially added further complexity and cost to an already complex and costly system. I'm not sure whether software emulation would have been possible, and I have my doubts, but bear in mind that software emulators tend to require the entire ROM to be loaded into RAM. The Saturn doesn't have enough RAM for that, and I don't think they'd have thrown in an extra couple of Megs for backwards compatibility.
Wut?
You must have forgotten or aren't aware of the early marketing for 3D Blast before it was fully unraveled for the Saturn, sure it would have sold jsut based on being a proper game with likely decent marketing but it wouldn't have moved that many Saturns, the buyer base was already dropping like a rock, the lack of games that launched with the Saturn were mostly games that were alienative which is why a lot of people didn't buy a Saturn, Sonic would have only helped that a little bit.
You also need to consider what system this 3D Sonic is on and when the EARLIEST it would have come out would likely be Holiday or summer 1997, so you would have one console who started igniting in popularity and reach in 1996 post TR, Crash etc(PSX), and then a newer console that primarily advertised as a super powered 3D system after a two year delay that also had better 3D capabilities, and would at the time hit records in upfront sales its first year(N64).
Unleashed, Colors, Generations, Lost World and even Forces were all great fun. This narrative is stupid and false.
That reason could be performance. A zoomed in camera means a narrow FOV, which also means less stuff to render on screen at any given time.Also, the camera view is closer than on the PlayStation for some reason.
Sonic Robo Blast 2 is a very nice fangame based on the Doom engine. I think that would've been a great release for the Saturn in 96.
Imho the best looking playstation games are the best looking games of that gen. I dont think fps is playstations strong point, due to lack of perspective correction, it goes against the grain of what playstation is good at. I can only think of two fps that have good graphics. One is alien resurection.PS! games didn't look anywhere near as good either. Even the first Turok games blows away any PS1 FPS.
Imho the best looking playstation games are the best looking games of that gen. I dont think fps is playstations strong point, due to lack of perspective correction, it goes against the grain of what playstation is good at. I can only think of two fps that have good graphics. One is alien resurection.
And the other is quake 2
Alien resurection looks really good in a higher res but has limited draw distance. quake 2 is a marvel and technically one of the best looking games on psx. It has very limited texture wobble, runs at a higher res, looks much better than quake 2 on n64.
Turok 2 runs at fucking 10fps per second. That is unplayable by any definition.Yeah, neither of them compare to Turok. Quake 2 on any platform just pales. The N64 and others was just a shitty port. I'm actually one of the only people that I know personally that had alien resurrection and while it was scary at the time it had extremely repetitive small environments.
Not really , it was still a great game and people were much more forgiving on frame rates back then. Star Fox is held up as a classic despite being 15 FPS and Pilotwings 64 and Wave Race 64 barley got past 20 FPSTurok 2 runs at fucking 10fps per second. That is unplayable by any definition.
I don't remember Pilotwings but WaveRace was 20fps locked pretty much all the time. Same with both Zelda games, they were 20fps but never dropped so once you got used to it it was perfectly fine. Starfox 64 was 30fps (though a bit unstable). I think you mean the SNES version, that one run at around 10-15.Not really , it was still a great game and people were much more forgiving on frame rates back then. Star Fox is held up as a classic despite being 15 FPS and Pilotwings 64 and Wave Race 64 barley got past 20 FPS
Hmm, I think 3D Sonic CAN work, there's a few fanmade projects that show how it could, but it'd require Sonic Team taking a very different approach.Sega missed an opportunity for not making a Sonic game in the same style as Sonic Mania for the Saturn. That game seems like it would work on that machine as is.
3D Sonic never worked right and never will.
Im looking at alot of saturn vids right now.
I mean look at dragon force. Fucking insane battlefields with hundreds of sprites running around. It looks 3d, but there probably is no quad being spent.
Saturn could do alot of cool stuff.
It's the first:Edit: Seems like it's not even the DOOM engine. There are slopes and other stuff that wouldn't be possible there. It looks like a heavily modified version or a different engine altogether.
Sonic Robo Blast 2 (or SRB2 for short) is a fan-made, free Sonic-themed game using a modified version of the Doom engine, based on Doom Legacy (in Active Development since 1998).
Did Saturn ever get a 3D NFL game? Looking over the article, I never checked out the Saturn version of RE, not bad at all. Definitely a little softer than PS1, but surprisingly good.
Wachenroeder: Sega's wonderfully stylized Strategy-RPG combines 2D sprites & 3D stages, but the real visual star are the special attacks, featuring polygon characters and dazzling shading and lighting effects.
A.M.O.K.: This Scavenger/Lemon mech shooter offers one intriguing variation: 3D voxel graphics. Everything just looks great, like an Amiga demo blown up in every direction. Very tough and packed with things to do.
Psychic Killer Taromaru: Now this is what Sega Saturn does best, combining 2D and 3D art assets and combining everything into one perfectly stylish and engaging package. What else needs to be said? It's just like buttah.
Should be noted that the dimps made Wii version is different and very superior to the weightless HD version by Sonic team.It does work if Unleashed was solely about Sonic stages. They were good. I even liked Sonic and Shadows levels in SA2. Its not remotely as good as the original 4 Sonic games or Mania, but not bad either. Sonic Team however feels the need to constantly mix up the gameplay which is understandable as a 3D game with solely fast Sonic gameplay would probably dry up quickly. But I would still prefer it over the Werehog or Eggman stages. I would probably buy Unleashed if it was 60fps upgraded, I even looks very good on PS Now still.
The most botched up console of the 90's and the award goes to : Sega for the Sega Saturn!!!
I dont think saturns 3d was perticualary good. It was really clunky looking, the more 3d the game is usually the clunkier it looks.
With that said. I think it had other strengths it could leverage, stuff that simply would not be possible on other two systems. Like mode7 effect and much better spritehandling.
I mean think of xenogears. It has excellent backgrounds but really low res crappy sprite characters. A saturn game like that that used the extra ram carts for the sprites, neo geo quality with mode7 floors and polygons only spent where absolutely needed it could look real fucking good. Think breath of fire 4 but with much better sprites.
There are so many cool game ideas that i have that could only be possible on saturn due to its mode7, extra ram and better 2d capabilities.
Just think of a 2d-2,5d sonic game with insane 3d poppin paralax?
Games like guardian heroes, or radiant silver gun, dragon force are not possible on the other systems without significant sacrifice.
^Thanks for the info. So it looks like all 2D sprites when it comes to the NFL. I saw the photo of the soccer game that looked polygon based, so was just wondering.
It's just sad a good faith thread is being ruined by some members. Feels like something common to delibery instigate wars, trying to result in a close of the thread.
As a fan of Shinning Force this makes me wonder(never heard of it until now). Does this game plays similar? If so, it would be great. Pretty fan of these style of games.
I still have this game for PC! I love to play it. It's an interesting take on mech-shooting and can be quite a challenge if one doesn't learn how to evade intese fire fight. I wish I had a Saturn at that time to play it.
How does this game play? Is this some kind of side scrooling action or more akin to Castlevania games? Looks interesting.
Why are you ruining teh thread with the off-topicz? Oh no!The change in 3D was very overpowering though, so perhaps it would've been regarded as dated (even if it wasn't). I guess if they released it early in 1995 it could've worked.
No. There were other consoles like the Jaguar, Pippin, and, arguably, CD-i (also 3DO) that had bigger falls. he most to lose, but is also easily the biggest success in terms of games library of any of the console failures of that decade, bar none.
Yeah, looking back on it makes you wonder why Sega didn't leverage the 2d capabilities more and combine them with the 3d capabilities to make more uniquely Saturn games.
Hmm, It's common to hear about the Wii version being better than the 460 version of Unleashed, but i feel the day time stages on the 360 compared to the day time stages on the Wii are better on the 360. But it's been awhile since I touched the Wii version. Not much distribution so I have to pull my Wii out the closet to play it.Should be noted that the dimps made Wii version is different and very superior to the weightless HD version by Sonic team.
Ps2 version was a port from the Wii version but much less polished.
Kinda makes me wonder why they never attempted to release Virtua Striker for the Saturn.on Saturn, the following soccer games use polygon players: Woldwide Soccer 97, WWS98, World Cup France 98: Road to Win,
Kinda makes me wonder why they never attempted to release Virtua Striker for the Saturn.
Anyway
On Saturn, the cutscenes are actually in motion, although with a border. On Playstation it is a dia show.
In-game it is the same, I don't see much of a difference tbh. More transparencies on the PS1, but generally the Saturn can compete.
Go Go Goal wasn't even released in the West. Another decision by Sega I don't really get tbh.You'll really wonder about Virtua Striker after you see Go Go Goal in action.