But you ignore developers who say developing on the XSS isn't a problem. I wonder why? Maybe some developers use the features available to them and some do not.
Who? I assume you're talking about the MotoGP Devs? I believe them too, yeh.
They were only interested in 60fps and looking at the game, it doesn't look like it even scratches the surface of what next gen consoles can do.
For a start there is no ray-tracing just focused on making it 60fps.
Without knowing the image below is from the Series S, would be convinced it was a last gen title.
it doesn't look impressive. Maybe once they start exploring the limits of the XSX and PS5, their tune might change with respect to the XSS.
But there is a big difference when it comes to Metro Exodus, this is a game where they are clearly trying to push the consoles a bit.
It's obvious just from their release notes that they put a lot of effort into making the next gen patch the best it can be.
They have been using the Direct X12 Ultimate APIs, optimised shaders, Raytracing, VRS after all. They clearly know what they are doing right?
And they say that the Series S was problematic for them and the situation will get worse.
So much so that it will affect the game design.
What exactly makes you not believe these guys? Because it's something you don't want to hear or believe? That's very sad if that's the case.