I just turned 21 this year, how dare you call me old.ultim8p00 said:Looks lame as hell. People kept making Capcom think that the retro look is good. "OMG it's so oldschool! It's so cool and retro"
No, it's not. Retro games SUCK and they are UGLY.
Pong SUCKS
Pacman SUCKS
Asteroids SUCKS
NES Megaman SUCKS
NES Metroid SUCKS
fuck your childhood, you're fucking OLD
3d and shaders or gtfo
Lijik said:Really? Because it looks like how an illfated 2.5d classic Mega Man revival would have looked like at the start of last gen.
The player models aren't that bad, but everything else is atrocious from a visual standpoint.
ultim8p00 said:Looks lame as hell. People kept making Capcom think that the retro look is good. "OMG it's so oldschool! It's so cool and retro"
No, it's not. Retro games SUCK and they are UGLY.
Pong SUCKS
Pacman SUCKS
Asteroids SUCKS
NES Megaman SUCKS
NES Metroid SUCKS
fuck your childhood, you're fucking OLD
3d and shaders or gtfo
He did enter 20XX, on the handhelds. Nobody bought them, so he went back to 198X and sold like gangbusters.DangerousDave said:Nice, gameplay from 25 years ago, graphics from a flash game.
No way. Call me when Megaman really enters in year 20XX, instead of 198X.
MrCheez said:![]()
I dare you to show me a bigger badass
Segata Sanshiro said:He did enter 20XX, on the handhelds. Nobody bought them, so he went back to 198X and sold like gangbusters.
DangerousDave said:That's very debatable. Not the sales, the fact that they enter in 20XX. It was more a 199X (powered up improved more in graphics than in design, and maverick hunter was more like a Megaman 7-2)
I don't ask for MegaBraid, or MegaShank but, for example, I enjoyed Ultimate Ghouls & Ghost much more than any other G&G game ever. It was the right direction in gameplay. Still challenge, but a lot of improvements from the original series.
Oh bullshit. Maverick Hunter and Powered Up were both graphically in the PS2's league, which is certainly post year 2000, and gameplay/design wise, if you think Powered Up was 199X then so is GAF's favourite holy cow LittleBigPlanet. And you don't even mention the Zero/ZX games, which had excellent 2D graphics and extremely advanced gameplay.DangerousDave said:That's very debatable. Not the sales, the fact that they enter in 20XX. It was more a 199X (powered up improved more in graphics than in design, and maverick hunter was more like a Megaman 7-2)
I don't ask for MegaBraid, or MegaShank but, for example, I enjoyed Ultimate Ghouls & Ghost much more than any other G&G game ever. It was the right direction in gameplay. Still challenge, but a lot of improvements from the original series.
TruePrime said:How was X, 7-2 when it came before 7?
Segata Sanshiro said:Oh bullshit. Maverick Hunter and Powered Up were both graphically in the PS2's league, which is certainly post year 2000, and gameplay/design wise, if you think Powered Up was 199X then so is GAF's favourite holy cow LittleBigPlanet. And you don't even mention the Zero/ZX games, which had excellent 2D graphics and extremely advanced gameplay.
Inafune said that some Japanese developers are "still living the glory of the '80s and '90s," when the NES, Super NES and Genesis delivered a steady stream of hit games from Japan to the world.
thisImm0rt4l said:pretty disappointed with this.
Inafune also wants to give Devil May Cry to Ninja Theory, so he's not exactly a font of wisdom.DangerousDave said:Not talking about graphics, I don't saw anything different in PSP Megaman, in terms of design, that wasn't in any previous Megaman. But UG&G was much better.
And yes, is a pity that because of they failed in PSP (that was still very similar in terms of design), they got stuck in the same old gameplay forever.
Also, related...
DangerousDave said:Not talking about graphics, I don't saw anything different in PSP Megaman, in terms of design, that wasn't in any previous Megaman. But UG&G was much better.
And yes, is a pity that because of they failed in PSP (that was still very similar in terms of design), they got stuck in the same old gameplay forever.
Also, related...
Given that the somewhere that it was going was Shittygamesville, I'm pretty glad Mega got off that train.PTCoakley said:Not impressed at all. I thought I was looking at a weird vector graphics Mega Man game for the PC or something. I'm just sick of them trying to spew out Classic Mega Man games that don't really push the boundaries of gameplay or graphics. Love or hate MM8, but it at least felt like it was going somewhere.
I'd rather that than to try and remake Classic Mega Man games at every chance. What's wrong with wanting an HD Mega Man game that isn't just a digital download and is actually a full retail game that has a higher budget?Segata Sanshiro said:Given that the somewhere that it was going was Shittygamesville, I'm pretty glad Mega got off that train.
PTCoakley said:I'd rather that than to try and remake Classic Mega Man games at every chance. What's wrong with wanting an HD Mega Man game that isn't just a digital download and is actually a full retail game that has a higher budget?
PTCoakley said:I'd rather that than to try and remake Classic Mega Man games at every chance. What's wrong with wanting an HD Mega Man game that isn't just a digital download and is actually a full retail game that has a higher budget?
Nothing. Just like there's nothing wrong with wanting a nostalgic throwback. We all want things. Some of us get them sometimes.PTCoakley said:I'd rather that than to try and remake Classic Mega Man games at every chance. What's wrong with wanting an HD Mega Man game that isn't just a digital download and is actually a full retail game that has a higher budget?
But then why bother making new games? They already have 1-6 and 9-10, and without putting a lot of work into good art they're all gonna look and play the same.duckroll said:I'm having a very hard time trying to imagine what a full retail game with a higher budget will do for Mega Man. As a Mega Man fan, I can't really imagine radical changes in the gameplay and insanely awesome graphics having much of an impact on whether I enjoy the game or not. I just want good level design, good bosses, interesting weapons, and tight controls. None of those require the game to be a retail release, nor a high budget.
TruePrime said:I think this is a full retail game and they are giving it a good budget.
Outside of that they can't win. They make a Rock game people want Legends and or X same with Legends/X as it stands though 9/10 seem to have faired far better then something like PU or MHX which means we will probably get things like 9/10 until the fans show that they want something else on a large scale.
Segata said:Nothing. Just like there's nothing wrong with wanting a nostalgic throwback. We all want things. Some of us get them sometimes.
Realistically, though, Capcom won't even greenlight portable retail Mega Man games anymore, so your odds of getting a full HD retail Mega Man game are about as likely as my odds of getting that awesome sequel to Breakdown I want.
However, liking Mega Man 8 *is* wrong. For that, you should be shot into the sun at high speeds. JUMP JUMP SLIDE SLIDE I'M CLOWN MAN AND I'M A SILLY BILLY HUR HUR SOCCER BALL BOSS SLIDE JUMP JUMP LET'S PAINT EVERYTHING IN PASTEL COLOUUUUUUURRRRS
PTCoakley said:But then why bother making new games? They already have 1-6 and 9-10, and without putting a lot of work into good art they're all gonna look and play the same.
I mean it's looking that way, yeah. I bought both of them so I'm guilty of hindering the chances of something new, but it just sucks that this is the direction the series has gone to over the years with all the remakes and revivals.
I enjoy 9 and 10, but I'd kill for a new Megaman done in a clean HD version of something similar to 8's style.PTCoakley said:Not impressed at all. I thought I was looking at a weird vector graphics Mega Man game for the PC or something. I'm just sick of them trying to spew out Classic Mega Man games that don't really push the boundaries of gameplay or graphics. Love or hate MM8, but it at least felt like it was going somewhere.
I've given up on ever seeing another Legends, but it realllllly sucks that MHX tanked because that was one revival I could get behind. It actually added and changed a bunch of stuff.TruePrime said:Don't know what to tell you. I have bought every single X game, some of them far more then once. Yet I haven't gotten a single X game this generation outside of Maverick Hunter X and it tanked.
The most you can do is hope for a game you like to be announced and either play and enjoy 9/10/Universe for what they are or just skip out and wait/hope for the elusive Rock/X/Trigger game that you want.
Dark Octave said:I enjoy 9 and 10, but I'd kill for a new Megaman done in a clean HD version of something similar to 8's style.
New levels, new bosses, new weapons. Sounds like a new enough game to me. If I just replay the old ones it's all stuff I've played before, which is fine, but not a substitute for new stuff.PTCoakley said:But then why bother making new games? They already have 1-6 and 9-10, and without putting a lot of work into good art they're all gonna look and play the same.
I mean it's looking that way, yeah. I bought both of them so I'm guilty of hindering the chances of something new, but it just sucks that this is the direction the series has gone to over the years with all the remakes and revivals.
Of course MM8 wasn't the best game in the series, but it did some things right that aren't related to the silly voices and weird mini-game sections. I understand people wanting to just play a Mega Man game as they were before, but what's the point of making new ones if they're just the same thing with minor variations? And these iterations aren't even on the same level of something like SFII in regards to changing things up.
PTCoakley said:But then why bother making new games? They already have 1-6 and 9-10, and without putting a lot of work into good art they're all gonna look and play the same.
duckroll said:I... don't really understand what you're trying to say. I already mentioned what I enjoy about the series: level design, different weapons, and bosses. Those are not the same from game to game. Some entries have better levels and weapons, some have better bosses, some entries are total shit. As long there are still good stage design in new entries and interesting weapons and bosses, I don't see why they shouldn't be making new games.
Segata Sanshiro said:New levels, new bosses, new weapons. Sounds like a new enough game to me. If I just replay the old ones it's all stuff I've played before, which is fine, but not a substitute for new stuff.
And humour me - what exactly did Mega Man 8 do right that other Mega games didn't?
RadarScope1 said:It's been a while since I've actively felt the desire to punch someone in the face through the Internet. Thanks for that.
Twat.
None of that sounds like anything more than what they did in say, Mega Man Zero or Mega Man ZX and definitely doesn't counter-balance the fact that the game played significantly worse than any other game in the series.PTCoakley said:The style was overhauled for one. I felt like 7 was a weird game that didn't really take advantage of the hardware it was on, but 8 did and the sprites/music/sounds show this. And the story, while awful, was at least something more than the same stuff from before. The animated cut scenes are notorious for their shitty voice acting, but that aside I think the idea of incorporating those into the Mega Man series are a good idea if done well, as seen in Maverick Hunter X. MM8 also allowed you to use different weapons in conjunction with one another, though I can't really remember if anything after 8 did that or not.
Again, I'm not saying MM8 was amazing or anything, but I liked that they were trying something new and weren't just remaking the same game.
I don't know man.PTCoakley said:The style was overhauled for one. I felt like 7 was a weird game that didn't really take advantage of the hardware it was on, but 8 did and the sprites/music/sounds show this. And the story, while awful, was at least something more than the same stuff from before. The animated cut scenes are notorious for their shitty voice acting, but that aside I think the idea of incorporating those into the Mega Man series are a good idea if done well, as seen in Maverick Hunter X. MM8 also allowed you to use different weapons in conjunction with one another, though I can't really remember if anything after 8 did that or not.
Again, I'm not saying MM8 was amazing or anything, but I liked that they were trying something new and weren't just remaking the same game.
duckroll said:Did I just see expanded storyline in a Mega Man game being listed as a good thing? :lol
TruePrime said:I have bad taste and everything but I really thought the Day of Sigma stuff was awesome in MHX.