No no, I just hoped it would be the beginning of something now that studios have had time to get to grips with vr over the last 5 years or so and that more studios would have big budget VR software to show by now.
No no, I just hoped it would be the beginning of something now that studios have had time to get to grips with vr over the last 5 years or so and that more studios would have big budget VR software to show by now.
The install base is just now becoming viable for publishers in the last year or so. For the first few years you're talking less than a few million headsets combined, and that's divided across multiple headsets too. The good thing is this past year has been huge for VR.