Here you go, excuse the formatting. Place sounds pretty terrible, overall.
"Generally good people, awful ideas, disruptive elements"
(1 Star)
Former Employee - Programmer in Seattle, WA
Doesn't Recommend
Negative Outlook
No opinion of CEO
I worked at Hardsuit Labs full-time for less than a year
Pros
Most of the people are likeable.
A decent place to start your work in, helpful but overworked co-workers.
The premises are nice and open.
Paradox ensures the company won't go under until the big-name title is completed.
Cons
The company likely won't survive long after they push out their larger products. They know this and try to compensate by having multiple projects on the side. Pay is low.
Most likeable co-workers leave the job after being burnt out by what lies below.
Absurd amounts of turnover. It's more rare to have a weekly report without at least 1 person leaving than it is to have one with no one leaving. I must stress that i've never seen something like this.
The management are clueless, and cannot organize a team.
Some managers are slack-jawed and only seem interested in their social media feed.
Constant bad advice and "no, do it this bad way" over-the-shoulder pestering.
Constant forced crunch time. Doing 9-11 hour days without counting in commute on a static monthly pay with no additional benefits is not fun, especially in this environment.
Zero chance to focus on your work with busybodies trying to micromanage every line of code Zero chance to focus on your work with other busybodies trying to always go on about their perceived differences.
The self-identified "LGBT" people are often nagging at innocent jokes and interrupting co-worker work-related conversations because they feel like they need to inject themselves and their opinion to it. This leads to a divided workplace which the management is unwilling to handle.
Constant murmur by management on how they're so "open", "accepting" and "diverse".
Constant undertones in all speech by management about progressive ideas and ideals even when it comes to completely neutral subjects like programming and gameplay design.
All additions and suggestions are primarily weighted against the former factors instead of whether or not it would fit the series or be conducive to good gameplay.
Obviously false glowing 5-star reviews on Glassdoor.
Advice to Management
Manage your workforce as a group instead of sitting behind a programmer's shoulder and trying to interject dumb ideas. The design and art people mention that this is common there too.
During work hours, control the people who are disruptive or tell them to act even remotely professionally. It's fine to have an open enviroment and expressive freedoms, but when certain people are disruptive to work and constant annoyance to co-workers, they should be dealt with.
Have not dealt with the CEOs so cannot say much about them.