Dacon said:Just what is it about Bioware games that makes fans so fanatical and eltist?
Anyway, I hope the new melee system goes beyond just one suped up attack.
TruePrime said:This isn't that bad. Certainly nothing as bad as FF VII and VIII fans fighting against FF IV and VI fans.
Gestahl said:Mass Effect 2 has a lot of dumb shit in it, but this propping up of 1 in its aftermath on this forum by a vocal few is insane.
Fimbulvetr said:Or the Zelda, and Final Fantasy fandoms in general.
Kinyou said:
Welps, is this aimed at me?Dacon said:Just what is it about Bioware games that makes fans so fanatical and eltist?
Anyway, I hope the new melee system goes beyond just one suped up attack.
Kinyou said:
Dacon said:I gotta disagree there, I've seen some really heated arguments about ME1 and two, and DA1 and DA2.
Mothers were cursed, and dogs raped.
Chinner said:Welps, is this aimed at me?
TruePrime said:Didn't say it wasn't bad. However until I see Mac or whatever his name is called the Anit Christ, people saying they want him dead so he can't touch their series or the fact he some how ruins things the man has almost no part of and zero control over then Mass Effect, and Bioware fans aren't as bad as some of the FF Zealots with their seething hatred of Nomura.
Orellio said:Apparently I'm the only one who agrees with this ME2 is infinitely more playable than ME1, but it's at the expense of doing anything interesting or novel.
Grisby said:Hahaha, thats pretty good.
I still gotta say though, ME2 is the superior game to 1, both in mechanics as well as location and mission variety. ME1 had a better overall story sure, but 2 made up with that with far more interesting characters.
However this is an opinon, and clearly one not everyone shares.Ickman3400 said:That would mean something if characters were > story in a rpg but they're not.Instead we run pointless errands for squad mates that have nothing to do with the story and what we had to do. I'd be fine with that if they were relegated as side missions and not 90% of ME2.
TruePrime said:This isn't that bad. Certainly nothing as bad as FF VII and VIII fans fighting against FF IV and VI fans.
ThoseDeafMutes said:Don't forget very crappy cover system, poor controls, geometry glitches when biotics start to get involved (No Shepard get out from under that wall you're a person you don't even fit), poor combat (that gets shoved down your throat constantly despite not being good) and those dull, extremely large fetch quests involving flying to every random planet you can find and pressing SCAN.
Haha, to be fair I don't mean all fans of both games. Just the most extreme that tend to try and hate on one and place the other over it.graywolf323 said:I love both FFVII and FFVI >_>
Dacon said:Me2 is definitely better than the first game in terms of gameplay, but in comparison its missing a lot of heart and soul imo. The game just feels empty. I often felt like I was being funneled through linear tubes(insert FFXIII joke here).
Don't get me wrong, I don't mind linearity. The problem arises when the game fails to draw me in enough for me to not even notice the linearity, much less care about it.
TruePrime said:However this is an opinon, and clearly one not everyone shares.
Ickman3400 said:I don't know how you could logically disagree with that. Story is everything in a story driven RPG which is what Bioware does...or used to.
Grisby said:But the original mass effect was linear too and did the copy pasta job of Dragon Age. I also found Mass Effects world to be very barren and lifeless outside of the gorgeous planet sky boxes.
ME2 though accomplished more by having smaller areas. I felt more immersion stepping on Illium or Omega then any planet in Mass Effect.
Story, however you can't section off what happens with Liara, Garrus, Legion, Miranda or any of the others and say that isn't story.Ickman3400 said:I don't know how you could logically disagree with that. Story is everything in a story driven RPG which is what Bioware does...or used to.
Because they're the "story driven" half of the Bioware-Bethesda duality? There aren't nearly enough story driven WRPG devs out there, or really enough WRPG devs at all.Rahxephon91 said:Characters are an important part of an rpg and they have always been Bioware's strength. It seems silly to me to not want any attention to them. Why play a Bioware game if all you want is plot?
First time I've ever heard about geometry glitches.
TruePrime said:Story, however you can't section off what happens with Liara, Garrus, Legion, Miranda or any of the others and say that isn't story.
It's still story, it just revolves around the characters and not the main plot line. There is no reason that a person can't enjoy the character based stuff over the main plot line.
Ickman3400 said:What happened to Liara was sectioned off into a comic book and it was concluded with paid DLC. If it was all in the base game it would have been acceptable since the shadow broker ties into bigger things.
Garrus and Miranda just got betrayed by meaningless people. Boo hoo. Who is Sidonis or Miranda's dad to the plot of the series? Nobody. They are supposed to be side missions only and not the meat of the game.
It's ok for side quests to be the meat of a Bethesda game because they don't do story. It's not ok for Bioware who's the direct opposite.
Gestahl said:Most of this was garbage, but really? Really!? I guess you must've glitched through Noveria so you didn't have to fight Benezia, since a large portion of players will regale you with tales about immediately being piledrived through the wall or floor at the very beginning of the battle. I'm sure my experience in this, and falling through a planet's geometry was all just a figment of my imagination.
TruePrime said:Once again that is your opinion. Frankly it doesn't matter what you think is worthy of being story be it for side quests or main, it's still story.
Of course there is, however, what stops someone from liking one more then the other?Ickman3400 said:That's such a gigantic load of bullshit. There's a massive difference between side quest "stories" and the main fucking plot :lol
TruePrime said:Of course there is, however, what stops someone from liking one more then the other?
You act like someone can't enjoy Mass Effect 2 based on the Character storylines and that Mass Effect 1 is supierior because it's story is handled so much better.
I like the story lines in ME2, and I think the story in Mass Effect 1 is a load of shit, how is that wrong?
I never argued that point. My arguement is that the side stories are far more enjoyable then the Main story in either game so I prefer ME2's story to the first regardless of their being less Main story.Nappuccino said:its not so much that there is something wrong with liking the side stories in me2. The problem is that there is practically no main story in me2. It just sputters around a bit and then ends.
Confidence Man said:I've never been piledriven through the floor at the beginning of the Benezia fight, and I've played the game to hell and back both on 360 and PC.
Let me ask you this, have you ever been stuck on a piece of elevated geometry in Mass Effect 2? Because that's happened to me three times so far in a playthrough I started a few days ago.
Nappuccino said:its not so much that there is something wrong with liking the side stories in me2. The problem is that there is practically no main story in me2. It just sputters around a bit and then ends.
Gestahl said:That's funny, since Mass Effect 1 is barely a 7 hour game if you just do the main plot, ie the non shit part of the game.
I guess places like Illium, Tuchanka, and Omega where a huge portion of those character missions take place don't "matter for shit", but amazing locations like Feros and Therum add a richness to the Mass Effect tapestry beyond explanation. Let's not even broach the subject of the "wonderful" world building the Mako portion of the game brought to the table.
Mass Effect 2 has a lot of dumb shit in it, but this propping up of 1 in its aftermath on this forum by a vocal few is insane.
TruePrime said:I never argued that point. My arguement is that the side stories are far more enjoyable then the Main story in either game so I prefer ME2's story to the first regardless of their being less Main story.
On this note, here is one more quote from the PC Gamer article:Fimbulvetr said:That fact that some of you guys are separating characters from story in the fist place is pretty baffling since characters are part of a story.
The problem with nearly every ME2 character(even the best ones) is that they only loosely tie into the other aspects of the story. They don't even really seem to care, which actually subtracts from them as characters.
This is also a problem with the claim that "it's okay because ME2's story is just centered around its characters" even though, in order for a character-based story to work, they still have to be tied into the plot or at least have some sort of stake in what's happening, and they have to develop along with the plot(or the circumstances surrounding or relating to it) rather than getting development because you talked to them until they decide to blather on about their dark and brooding pasts.
PC Gamer said:"Mass Effect 3 will have an equivalent of loyalty missions - the personal quests you could take on for your crew in Mass Effect 2, in order to gain their trust. But their significance won't be quite the same: you're not determining whether a crew member is loyal enough to you to do their job when the time comes. Instead, these quests and your decisions within them count towards the war effort.
The 'war effort' is a key term BioWare uses to characterize the impact in Mass Effect 3 of your various decisions throughout the series. There are hundreds of these to track, and this is the game where they all pay off - or otherwise. But they don't want a bad call in Mass Effect 1 to render the third game uncompletable. So the wisdom or foolishness of the choices you've made determine not the difficulty of the game, but the range of endings available to you for the finale of the series. In other words, how winnable the war is."
Rahxephon91 said:Characters and there lack of tie in to ME has been a pretty big problem. I never cared if I let Wrex die because his death has no baring on the actual plot, making the choices regarding the characters feel unimportant. That's a problem that Bioware dosen't really seem to address.
Edit-Well maybe 3 will.
Nirolak said:On this note, here is one more quote from the PC Gamer article:
IoCaster said:Of course, but it's all subjective...
...isn't it?
Rahxephon91 said:Characters and there lack of tie in to ME has been a pretty big problem. I never cared if I let Wrex die because his death has no baring on the actual plot, making the choices regarding the characters feel unimportant. That's a problem that Bioware dosen't really seem to address.
Edit-Well maybe 3 will.
Nirolak said:On this note, here is one more quote from the PC Gamer article:
EA/BroWare said:In other words, how winnable the war is.
I did'nt say the characters don't have connections, but that dosen't mean those connections have an actual effect on the plot. For the most part the plot goes the same way regardless if Wrex is dead or not.ColonelColon said:But Wrex's story was connected to the main plot of Mass Effect. Tensions between Wrex and Shepard arose precisely because of the circumstances of the mission on Virmire, in which Shepard and his crew aim to destroy Saren's genophage research facility.