The DLC boosts the game into becoming easily the best Souls game in the series, imo.
By default, the gun should be seen as something like a parrying dagger. You use it primarily for defense, but this mindset can be turned around later because certain builds and guns can cause a lot of bullet damage.
I'm playing through Dark Souls 3 for the first time right now and while it's solid, it's really not gripping me the way Bloodborne does. It's WAY faster than the other Souls games but after Bloodborne, it still feels slow.
Maybe it's also some Souls fatigue on my end too. There are only so many destroyed castles and ruined kingdoms I can explore before getting tired of it, you know?
Never really understood this argument at all. How often does transforming a weapon during an attack string actually ever matter? How is it any different from simply switching to another weapon in most of the other games when transforming outside of combos? "Incredibly original" in that they are basically the same weapons we've already been using in the previous games, but with small modifications.
You could have summed it up by saying that you have a useless shield, no magic and less options for weapons. Not only are there less options, but just like the other Souls games, a handful of weapons will greatly outclass the rest. Same thing applies with this game, but it's an even larger disparity since you have so few options to begin with.
Some weapons have legit viable transforming attacks and you can indeed chain transforms mid-combo. The Threaded Cane is one of them. But you are right in that some weapons don't transform fast enough to be used midcombo. ...But sometimes you are tempted to do it anyway just because it looks and feels cool to do so.
As for the weapons, while BB does have less weapons than in Souls games, I am hard pressed to think of a BB weapon that is definitively useless or inferior in Bloodborne the way say, the regular dagger is in a Souls game. Every weapon in BB has a fan, and every weapon can feel borderline overpowered once you really get into it. Multiple people think things like "this weapon is overpowered" or "this weapon is easymode" or "I'm useless if I'm not using this weapon" and they can all be talking about
different weapons. It suggests that a very large variety of weapons in the game can feel very strong in the right hands. I never clicked with any Souls weapon the way I did with Bloodborne weapons. They just feel a lot more right to me.
Another thing to note is that Souls games tend to have a lot of different variations of the same weapon, which makes people gravitate to one or two incarnations of that weapon type that are considered superior to its weaker versions, due to scaling, moveset, damage, and so on. It's one of the misconceptions to having such a large variety of equipment, since a lot of the weapons in Souls games are effectively a poor man's version of something else. Bloodborne is effectively a tightening up of that system, instead offering only one or two versions of each weapon type (not counting gem slot variations of the same weapon) but making sure that every one of its weapons is good. When you pick up one weapon that works with you, you know you can stick to that one for good. You don't have to worry about whether or not you'll replace this one later.