So? It’s a side story, like many assasin creed games that aren’t numbered.Andromeda ia canon. It actually appears on the reveal trailer at the very beginning.
After 4, no AC games are numbered. This will be the sameSo? It’s a side story, like many assasin creed games that aren’t numbered.
Oh I think you are going to be suprised soon when ACV is used in the title of a new mainland AC game. Its easy enough to say all the ones without numbers are side stories to flesh out the backstory. Its too big a marketing asset to ignore and will be utilized, they are just waiting on it.After 4, no AC games are numbered. This will be the same
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Asking an awful lot to actually make a good game. I don’t think they know how anymore.Bioware should consider actually making Mass Effect good again.
A small section from the lawless, hollowed-out asteroid space station ‘Omega’ from Mass Effect, remade in Unreal Engine 5.0. This is a fully dynamically lit scene – no light bakes – using Nanite for the meshes and Lumen for reflections and global illumination.
This wasn't based off any specific scene from the game itself - rather the overall atmosphere of Omega - and it primarily serves as a chance to test out the latest, official stable version of UE5, given I was curious how the gameplay elements would handle a complex, fully dynamic world - and so far - it seems pretty solid!
At this point I don't think it's been confirmed yet that Mass Effect 4 is going to be in UE5 - but ... maybe? Hopefully? Don't quote me on that.
A good chunk of assets were modelled and textured in Blender and assorted supplementary set pieces came from Quixel Megascans, the Kitbash3D Neo Cities pack and Epic Games Marketplace content ‘Soul City’. Character from the Paragon pack ‘Lt. Belica’.
In terms of performance, this was running on an RTX 3060, with the gameplay section running at 60fps on the ‘High’ quality setting in native 1080p (upscaled to match the cinematics) and the cinematic sections were rendered out in the ‘Cinematic’ quality setting at native 4K (deferred rendering).
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Please NOTE: I am not affiliated with Bioware in any way. This is a FANMADE cinematic tech DEMO inspired by Mass Effect- it is not a remaster - it does not use any assets from the game itself, and as such, does not - and is not supposed to - match up one-to-one to the original.
0:00 Cinematic
1:22 Gameplay
The main villain was nothing to write home about...character models looked like they could have been done on the 360...the vehicle ended up being worse than the Mako when it came to capabilities...re-spawning enemies. enemies that literally dropped from the sky even though you just defeated them.....you got that feeling as if the developers were having a birds eye view of your playthrough and decided to "on-the-fly" just drop in the same enemy again....for me Andromeda is the Predator 2018 of Mass Effect games....tried to take the franchise in somewhat of a new direction post-shepherd....but failed miserably...Andromeda’s biggest problem was the maps. The writing was mediocre, the facial animations bad, the colonization choices underdeveloped - but all of it could have stayed above water if they hadn’t taken the worst part of the first games, the vehicles, and built a big, empty “open world” for schlepping around in them. It worked better on some planets than others but it was a bad design choice.