• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Jeff Grubb: Bioware considering Unreal Engine for Mass Effect 5

Rikkori

Member
Doesn't matter what engine they use if they make it shit like Andromeda. Plus they half-assed the ME1-3 remasters, so where's the faith come from? Meh.
 

Hendrick's

If only my penis was as big as my GamerScore!
So then with Dragon Age releasing in 2023 they are not embracing next-gen(why are we still calling current gen next gen?) visual tech?
 
Last edited:

abcdrstuv

Banned
Andromeda’s biggest problem was the maps. The writing was mediocre, the facial animations bad, the colonization choices underdeveloped - but all of it could have stayed above water if they hadn’t taken the worst part of the first games, the vehicles, and built a big, empty “open world” for schlepping around in them. It worked better on some planets than others but it was a bad design choice.
 

Pagusas

Elden Member
After 4, no AC games are numbered. This will be the same
Oh I think you are going to be suprised soon when ACV is used in the title of a new mainland AC game. Its easy enough to say all the ones without numbers are side stories to flesh out the backstory. Its too big a marketing asset to ignore and will be utilized, they are just waiting on it.
 
Grubb doesn't know what he's on about. Frostbite has been well behind UE since its inception.

No matter what nice graphics it's put out in BF games, as a suite of game dev tools nothing can hold a candle to UE. Frostbite just isn't practical for anything other than a Dice shooter game. Look how ME: Andromeda turned out.
 

The Shepard

Member
I'm confused, isn't mass effect and dragon age two diffrent teams at two different bioware studio's? What's the dragon age team being doing since dragon age 3, it will have taken them almost 10 years to make dragon age 4 by 2023. Then you got the mass effect team who'll have nothing out since anthem starting to make there game in 2023. Did the teams merge at some point?
 
Last edited:

Airbus Jr

Banned
Bioware coming back to UE

Epic be like

tenor.gif
 

Andodalf

Banned
Montreal made Andromeda and it was their first and only game as lead developer, they’re now a part of Motive.

The folks that made DI got pulled off of DA:4 to work on anthem, and then rebooted DA:4 after. BioWare is now all hands on deck for DA:4, not counting the sub studio that works on TOR.
 

RyRy93

Member
Some devs seem obsessed with using in-house tools but the vast majority of them cut their teeth in Unreal and know their way around it
 

McCheese

Member
ALL APPLICANTS MUST BE TWITTER VERIFIED

We are looking to expand our diverse and multicultural development team with a talented C# DEVELOPER to assist in porting our uglify plugin-suite to Unreal Engine 5.x. Applicants must have at least 5 years commercial experience in digital breast reduction and censorship.

Please submit your resume and list of any BLM rallies you attended to REDACTED
 

Rest

All these years later I still chuckle at what a fucking moron that guy is.
This story is making my face tired.
 

IbizaPocholo

NeoGAFs Kent Brockman


A small section from the lawless, hollowed-out asteroid space station ‘Omega’ from Mass Effect, remade in Unreal Engine 5.0. This is a fully dynamically lit scene – no light bakes – using Nanite for the meshes and Lumen for reflections and global illumination.

This wasn't based off any specific scene from the game itself - rather the overall atmosphere of Omega - and it primarily serves as a chance to test out the latest, official stable version of UE5, given I was curious how the gameplay elements would handle a complex, fully dynamic world - and so far - it seems pretty solid!

At this point I don't think it's been confirmed yet that Mass Effect 4 is going to be in UE5 - but ... maybe? Hopefully? Don't quote me on that.

A good chunk of assets were modelled and textured in Blender and assorted supplementary set pieces came from Quixel Megascans, the Kitbash3D Neo Cities pack and Epic Games Marketplace content ‘Soul City’. Character from the Paragon pack ‘Lt. Belica’.

In terms of performance, this was running on an RTX 3060, with the gameplay section running at 60fps on the ‘High’ quality setting in native 1080p (upscaled to match the cinematics) and the cinematic sections were rendered out in the ‘Cinematic’ quality setting at native 4K (deferred rendering).

If you enjoyed this content and want to see more - please consider giving me a like and subscribe!

Please NOTE: I am not affiliated with Bioware in any way. This is a FANMADE cinematic tech DEMO inspired by Mass Effect- it is not a remaster - it does not use any assets from the game itself, and as such, does not - and is not supposed to - match up one-to-one to the original.

0:00 Cinematic
1:22 Gameplay
 

RAIDEN1

Member
Andromeda’s biggest problem was the maps. The writing was mediocre, the facial animations bad, the colonization choices underdeveloped - but all of it could have stayed above water if they hadn’t taken the worst part of the first games, the vehicles, and built a big, empty “open world” for schlepping around in them. It worked better on some planets than others but it was a bad design choice.
The main villain was nothing to write home about...character models looked like they could have been done on the 360...the vehicle ended up being worse than the Mako when it came to capabilities...re-spawning enemies. enemies that literally dropped from the sky even though you just defeated them.....you got that feeling as if the developers were having a birds eye view of your playthrough and decided to "on-the-fly" just drop in the same enemy again....for me Andromeda is the Predator 2018 of Mass Effect games....tried to take the franchise in somewhat of a new direction post-shepherd....but failed miserably...
 
Last edited:
Top Bottom