Well, sure. It was a AAA game on both Wii U and Switch. And I said, Nintendo actually makes very few AAA games.
Great, so we are in agreement that the Switch is the successor to both Wii U and the 3DS.
Not sure what anyone lapping things up has to do with anything.
No. You specifically asked for AAA in house made game by Nintendo on 3ds from from 2017-2019.Coincidentally I asked for games Made In-House by Nintendo *rollseyes*
No. You specifically asked for AAA in house made game by Nintendo on 3ds from from 2017-2019.
At least get your goal posting facts straight you try hard clown.
Lol I haven't posted one.And you produced a list published by Nintendo. I asked about games made In House by Nintendo,. I haven't moved any goal posts. So try to score again
Mario Party wasn't In-House much less what anyone would class a huge risk or a massive AAA Handheld game
. So name me these 3DS In-House titles Nintendo made after the Switch launched?
Fuck off you troll. Try searching which one was produced by the in house Nintendo studios.I stand corrected over Mario Party but if the best you can do is list a couple of lame game that Nintendo published, I don't count it .
So I'll ask again, name me the In-House AAA games Nintendo made for the 3DS after the Switch launched?
3DS games published by Nintendo:
- Bye-Bye! BOXBOY!
- Dragon Quest VIII: Journey of the Cursed King
- Ever Oasis
- Fire Emblem Echoes: Shadows of Valentia
- Fire Emblem Warriors
- Hey! Pikmin
- Kirby's Blowout Blast
- Mario & Luigi: Superstar Saga + Bowser's Minions
- Mario Party: The Top 100
- Mario Sports Superstars
- Metroid: Samus Returns
- Pokémon Ultra Sun and Ultra Moon
- Poochy & Yoshi's Woolly World
- Team Kirby Clash Deluxe
- Tank Troopers
- Yo-kai Watch 2: Psychic Specters
- Captain Toad: Treasure Tracker
- Detective Pikachu
- Dillon's Dead-Heat Breakers
- Kirby Battle Royale
- Luigi's Mansion
- Sushi Striker: The Way of Sushido
- WarioWare Gold
- Yo-kai Watch Blasters: Red Cat Corps and White Dog Squad
Coincidentally WarioWare Gold was the game that finally convinced me to pick up a 3DS. It's really incredible support given the Switch was an immediate success,
it gets a lot of Wii U ports but it's got sequels to Wii U games and other titles too. Its 100 per cent a successor to both systems, as your own logic shows.To the 3DS sure and just porting machine from the Wii U, very much like how the GBA was a porting system from the SNES
It's PC and Nintendo for Japanese games from now on, the westernization is too far gone to reverse.
Sony still gets Japanese third party exclusives and not a single Japanese third party has bailed on Playstation. Nintendo otoh still gets spotty support from Namco, Falcom, and a few others.
Yes if you're Nintendo-only you're still missing out on a bunch of Japanese third parties. But you can now get so many of them on PC whereas before you had to buy Playstation.Sony still gets Japanese third party exclusives and not a single Japanese third party has bailed on Playstation. Nintendo otoh still gets spotty support from Namco, Falcom, and a few others.
The most surprising thing for me about Square support has been the lack of Western ports. Ports of Tomb Raider and Deus Ex titles to Switch seem like no brainers, but I guess Square wants it's Western divisions focused on PS/XB/PC.Square Enix is heading to around 1.4-1.5M software sales this year in the Top 100, FFVIIR was their top game and they had to push back Bravely Default 2 into 2021. Otherwise they would have been pretty close to last year's result. Their big bomb of the year was Marvel Avengers which sold only 63K in Japan and didn't do well enough overseas to justify it's massive investment.
Software 2020: 1.472.097
Software 2019: 2.038.805
- Final Fantasy VII Remake (PS4) - 932.821
- Trails of Mana (PS4/NSW) - 234.044
- Dragon Quest XIS (NSW/PS4) - 137.811
Software 2018: 1.184.729
- Kingdom Hearts III (PS4) - 861.226
- Dragon Quest XIS (NSW) - 463.699
- Dragon Quest Builders 2 (NSW/PS4) - 211.271
Software 2017: 4.749.477
- Dragon Quest Builders 2 (NSW/PS4) - 329.300
- Octopath Traveler (NSW) - 193.780
- Dissidia: Final Fantasy NT (PS4) - 155.413
Software 2016: 3.465.295
- Dragon Quest XI (3DS) - 1.744.603
- Dragon Quest XI (PS4) - 1.336.180
- Nier: Automata (PS4) - 364.101
Software 2015: 2.464.163
- Final Fantasy XV (PS4) - 860.127
- Dragon Quest Monsters: Joker 3 (3DS) - 623.083
- Draong Quest Builders (PSV) - 292.125
Software 2014: 2.201.883
- Dragon Quest VIII (3DS) - 864.865
- Dragon Quest Heroes (PS3/PS4) - 782.135
- Bravely Second (3DS) - 167.489
It's pretty clear which Square Enix games have not targeted Nintendo platforms, Final Fantasy is obviously there and Sony has secured exclusivity for it into next gen. What this likely means is that the XVI is likely to have below 800K physical sales. Nier is also seemingly going to continue to remain exclusive to the PlayStation ecosystem. We don't know much about Project Athia but I'm worried about Babylon's Fall & Nier Replicant potential performance on just the PS4 in Japan. Platinum is working on Babylon but as far I can see there is no updates in the past year and they have't revealed a PS5 version. While Nier Replicant is unlikely to match Nier: Automata's performance in 2017. Overall the PlayStation exclusive games will have trouble not severally declining in Japan. Until they become niche on the market.
- Dragon Quest Monsters 2 (3DS) - 748.139
- Call of Duty: Advanced Warfare (PS3/PS4) - 238.811
- Final Fantasy Explorers (3DS) - 212.204
On the other hand any of the DQ spin-offs are likely to see growth, while DQXII is probably their most important title for Square in their home market. DQXI has sold 3.7M across 3DS/PS4/NSW which basically mean that the franchise didn't actually lose much audience(unlike FF). Next year I think their summer/fall game for the Switch will likely be either DQB/DQH III or a new DQM game. DQXII should also be deep into development but 2022 launch seems more likely.
Bravely Default 2 will be their first major JRPG effort on the system since Octopath, while Baland Wonderworld is a type of title much more likely to find an audience on the Switch in Japan. From their catalog we also have SaGa - which like Tails of Mana will probably do decently due to nostalgia.
Overall Square should see growth next year regardless of whether FFXVI and Babylon actually launch. Personally I'm skeptical about both launching in 2021. , Replicant will see decline but they still have the option of porting Automata to the Switch. After the success of DQXIS despite how late it launched, I can see them porting over some of their PS3/PS4 games that were exclusive to the Playstation in order to maintain growth in the coming years. Especially in light of how well Switch is doing in Korea, China and Taiwan.
Konami is showing how stupid the other gaming companies especially SQE for not taking advantage of Nintendo Switch huge userbase in the holiday season.
I've been wondering, stores like Tsutaya, Geo, and COMG are always having the playstation SKU higher on their respective sales ranking chart but when the actual sales data came out from the like of Famitsu and MediaCreate it was always 100% to chart lower than what was initially appear on those stores chart.18/12 [PS4] Call of Duty: Cold War
There must be other big stores that are skewed toward Nintendo software right?
Bandai isn't weird, it's just being run into the ground by a couple of people allergic to Nintendo, they have launched 75 games that charted on Famtisu on the PS4 and their best selling title Tales of Berseria barely managed 220K copies. Just to put things into perspective they had 3 titles on the Vita that sold more.
PS4 - 75
PSV - 56
PS3 - 108
NSW - 40
Wii U - 8
3DS - 95
Regardless of anything up until a certain point, the strategy was working for them. But once Sony pushed them to transition from PS3/PSV to PS4, things really accelerated downward. We can clearly see that they were doing very well, when they could launch their anime games both on a portable and home console even if the portable in question ended up selling 1/5 of the 3DS.
They had little competition on the PSV, while One Piece: Pirate Warriors remains their top selling game with 828K sales back before PS4 had launched.
Sony's move away from the portable market has impacted them the worse, mainly because of their reluctance to target same day multiplat games. Their attempts at AAA in order to grow their business in the West hasn't exactly offset their loses in Japan. From my perspective, Ace Combat 7 is a decent example, despite performing very well for a PS4 Bandai game it didn't manage to outsell Ace Combat 6 which outsold it on the 360...
Overall much like Tekken used to be a million selling franchise and now is irrelevant to Japan, a lot of other games will follow the same path. Let me remind you why Harada said hadn't considered the Switch for the game back in 2017:
"we've been so busy with trying to master up Tekken for the current platforms that we haven't really had enough time to study the hardware. We couldn't even buy it--it was sold out every time we went to look for it."
He is probably still studding it
CyberConnect2 stated that the company actively proposed to bring .hack//G.U. Last Recode to Switch, but Bandai Namco denied the requests to do so. Here’s what CyberConnect2 CEO Hiroshi Matsuyama had to say:
We have proposed the idea to Bandai Namco Entertainment Inc. several times. But their response was… that it’s hard to predict the cost of porting and the sales prospects… For this reason, we were told that they were not able to make it happen and as a result, we haven’t been able to…"
These are just two examples, but their late ports & making PlayStation 4 exclusives in 2021 have truly cemented Harada and co. into Japan's Galaxy brains, they are playing 6-D Chess while we are all playing checkers. Possibly driving down share price, so they can offer themselves to anyone who would save them from making games for Nintendo.
Falcolm can do fine as long as they get a significant cut of the Switch port profits.I wonder how it will affect Falcom. They seem allergic to Nintendo since the 80s. They've put their toe in the Nintendo pool with late ports and with the latest 2 Trails games seem to have decided "nope, we'll stick with Playstation only, and we're not interested in PC either."
EA would save Namco from having to touch Nintendo hardware. But yeah with these numbers Tales of Arise and Scarlet Nexus are in trouble.
There's no scenario where they don't get dicked to oblivion by the Switch in Japan right now, so it's better to reserve those stocks to other countries where demand could be higher.
Life if PS5 and Switch were equally supplied right now, Switch would still outsell the PS5 in Japan by like 3:1.
I think you are attempting to console war, when I'm just talking about Sony meeting demand. I don't care if the Switch sells more than the PS5. That's great. The Switch is a great piece of gaming hardware. I just want Sony to ship more PS5s to Japan.
You're right, I got a bit carried away when making my point. What I meant is that Sony probably thought, and I think they were correct, that there was no need to ship more PS5s to Japan since demand wouldn't be as high as it is anywhere else. If they're having a hard time manufacturing as many units as the market demands, then they need to be selective about where to send those units. Every console they ship to Japan is one less console they sell elsewhere.
Right now it seems Sony is prioritising territories where Xbox can put up a fight ( and Japan is certainly not one of them).Yeah, that's probably correct. It makes me wonder if Sony will not be able to meet their supply goal that they set a couple of months back. It's hard to tell without any numbers so far. It just "FEELS" like no one in any country is getting even close to enough supply.
Yeah, that's probably correct. It makes me wonder if Sony will not be able to meet their supply goal that they set a couple of months back. It's hard to tell without any numbers so far. It just "FEELS" like no one in any country is getting even close to enough supply.