Smiles and Cries
Member
we can bitch about it but if everyone can learn to do it... meh
Smiles and Cries said:Well I damn sure want to learn snaking cheap or not its damn cool
http://media.putfile.com/Mario-Kart-DS-Snaking
Aurora said:Sorry but that is horrible snaking. I can get a faster time without drifting at all, just sticking close on the bends. That guy was swerving way too much for it to be beneficial.
PS: SantaCruZer teach me
I haven't played DS yet. Has the mechanic changed from Double Dash? The really fast guys in DD would "snake"/miniturbo basically all of the time on every track.SantaCruZer said:basicly you can only do this trick on tracks with wide stretches.
if the blue shell is launched when you're in first place it doesn't matter if you drop to second place during the time the shell catches up to where you are, it'll still only go for you.A_Lee_N said:or even better.. let number 2 take the lead and make the blue shell work for you instead.
yeah, and they'd only need to narrow the tracks to prevent it too.callous said:I couldn't agree more.
There's nothing as nasty a blue shell, but the game does hand out powerful items like candy, and stuff like mushrooms are even more potent in SNES cuz the tracks are so small. It's still unbalanced and far from a pure racing game, and that's what makes it great. Mario Kart's fun because everyone gets screwed.bobbyconover said:Well, there was no weapon that could be sent out with a single button-press to unavoidably fuck over anyone else, much less target the person in the lead. How was SMK more cheap than that? I've put hundreds of hours into it over something like 13 years now, and have never once had a ridiculous and completely random situation like that play out. The lightning bolt was pretty powerful, but at least it attacked everyone evenly, and at least you could avoid getting trampled if you dodged carefully.
Rummy Bunnz said:There's nothing as nasty a blue shell, but the game does hand out powerful items like candy, and stuff like mushrooms are even more potent in SNES cuz the tracks are so small. It's still unbalanced and far from a pure racing game, and that's what makes it great. Mario Kart's fun because everyone gets screwed.
elostyle said:Won't that only give you blue sparks? I find it really hard to get yellow sparks on straight sections.
If you're watching the map and do it soon enough after it's been launched, you can pull back and it won't lock into you. It's worked in GP for me before. At least, I'm decently sure that it has.Scrow said:if the blue shell is launched when you're in first place it doesn't matter if you drop to second place during the time the shell catches up to where you are, it'll still only go for you.
elostyle said:Won't that only give you blue sparks? I find it really hard to get yellow sparks on straight sections.
Aurora said:I can take corners more or less perfectly using power slides but on straight paths I really can't snake at all. On MK : DD it was much easier to maintain a straight path while power sliding but in MK : DS I swerve too much and it is faster to just hold A and go straight :/
Oh well, I'm going to try and master snaking this week since I won't be able to go online.
golduck342 said:I thought the blue shells were much cheaper in DD. As soon as I'd hit first, I'd get hit every time. Now, I can at least maintain first for a good while, and even blue shells don't slow me down by that much... it sometimes takes a red then a blue for someone to pass me. Yesterday I thought I was fucked because of a blue shell on the last lap, but I planted my bob-omb and got my friend with it because he was too busy trying to get his blue shell off to notice it. I know there was a lot of luck involved, but sometimes you have to learn where to set traps.
elostyle said:I agree that the impact of getting hit by a blue shell is not that bad. A little more than by a red shell.
Aurora said:Yes, but it really can make all the difference between 1st place and last on the final lap.
Grug said:Thats a good point, items like blue shells, and lighting bolts should be more frequent in the 1st lap and become more rare by the 3rd lap.
That would really make the experience lest frustrating.
Sounds like shades of F-Zero... To this day, I've still never fully understood the technique. Does anyone know of any vids online that show it being done?Merlin said:What's snaking? I haven't see this yet.
If you drop, I think you get one loss for everyone else in the race.Grug said:Biggest problem with the game is the drop outs.
Sometimes in a 1 on 1 game where I feel that I am going to dominate the person over the 4 races, I'll actually drop a race to try and keep them in the contest so they dont drop out.
Every second drop out by a person should add one loss to their tally.
bumpkin said:Sounds like shades of F-Zero... To this day, I've still never fully understood the technique. Does anyone know of any vids online that show it being done?
Economan said:Also, I'm surprised that no one has complained about the bullet bill yet. Imo, that is the most bull shit item in the game.
Sorry, but item balance is way way better in Mario Kart DS than in super mario kart. The items are supposed to be unbalanced, that's the whole point to keep the races interesting. Otherwise you would be racing alone on the track 90% of the time. It's like the rocket launcher in quake 1 which is way overpowered but it doesn't hurt the game at all.TheTurtleTitan said:Myself, I see absolutely no point in the winged blue shells. I mean, the only way to get it is if you are way behind, and it only helps the person in 2nd. And the person in 1st is screwed, as there is no way no avoid except for a star or ghost, but that can't happen because all you get is shitty bananas in first.
Also, I think the Bullet Bill is too powerful as well. I remember in a race when someone in 8th used it, and the damned thing blasted him all the way to 3rd! The items are somewhat unbalanced in this game. Super Mario Kart is still the best IMO because unlike the future Mario Karts, it actually relies on driving skill rather than use of items.
Jiggy37 said:There are two courses you can avoid the blue shells on: Waluigi Pinball and... I forget the name, but the airship one. Airship Fortress? In either case, if the blue shell is coming for you and is going to hit right before or while you're getting launched through the cannon/pinball machine, it's not going to connect.