Shangounchained
Banned
Im sure vram would be the last thing they mention because essentially vram is what makes the game!They don’t mean anything, only VRAM matters![]()
Im sure vram would be the last thing they mention because essentially vram is what makes the game!They don’t mean anything, only VRAM matters![]()
so since developers dont utilise them as much then they are buzzwords and especially when they dont bring any or little change vs the competition! Because as a consumer ill buy a dx12 product only if it had improvement over vulkan, dx 11 or a playstations counterpart if not then fuck it!
Talking about apis and techniques that already exist with the competition is misdirection and buzzwords! Do u really think vrs isnt available on ps5 or dx 12 is more low level than the ps5 api's, they simply brought the dx12 discussion after they found out the xbox one was less powerful than the ps4 and they still lost np dx12 could save them and this time around ms just added more buzzwords!
No one sane was expecting dx12 to close the gap between the xbox one and the ps4 (the standard models), not MS or developers. Especially considering sony had their own low level apis and more powerful hardware. And what real questions are they "hiding" from? Also, you can't compare this to game engines like unreal. Rocksteady HEAVILY modified UE3, as did NeatherRealm to suit their needs. You can't do that with graphic APIs.
Penelllo:
"We invented directX we will never give them a 40% advantage"
Also gaming bolt:
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DX12 Should Remedy The Resolution Issue On The Xbox One, eSRAM To Receive New API
Shoot me if old... Also I've never heard of this site, but thought it was interesting. http://gamingbolt.com/dx12-should-remedy-the-resolution-issue-on-the-xbox-one-esram-to-receive-new-api One quote from the article “I’ve never heard Microsoft just come out and, I mean they...www.neogaf.com
But most new PC games run vulkan or dx12...Have done for a while...It took forever to get off of DX9 to DX11. It's going to take a while to get off of DX11 to DX-something. Shouldn't Stadia be the buzzword of the year?![]()
Not true. You need DX12 in order to run DXR (DX Ray-tracing).
Buzzwords. All of them! Only thing that matters is blast processing.
They don’t mean anything, only VRAM matters![]()
A lot of new games could have ran on DX11, but many of them still chose DX9 because of the existing tool sets, familiarity of the language and the overall wealth of knowledge built upon it. It's just like Windows 7. It was released 10 years ago and people still haven't moved away from it to Windows 10.But most new PC games run vulkan or dx12...Have done for a while...
And yet RT hasn't really made had a meaningful difference visually to games. In a few GPU generations that will change of course but right now RT for me is a gimmick in regards to visuals. But I like the idea of using it for 3D audio, and hopefully it can also be used to massively improve line-of-sight calculations for enemies in games too.
Its still small and minimal problems it solves, triangle ray tracing still has a long way to prove stuff. Maybe in racing games but anyhow it makes no difference to the average gamer if a shadow or a reflection is raytraced, its still shit id rather that computing resource go to polygons.It's not a gimmick. It solves some sorely needed solutions to problems that are downright ugly. Take a look at Modern Warfare's implementation on RT shadows and come talk to me about how small objects appear to "float" on props because the shadow maps can't capture at the resolution needed.
However, I do agree that the games that are using it now (other than Modern Warfare) aren't the best looking from an artistic stand point.
Its still small and minimal problems it solves, triangle ray tracing still has a long way to prove stuff. Maybe in racing games but anyhow it makes no difference to the average gamer if a shadow or a reflection is raytraced, its still shit id rather that computing resource go to polygons.
It's not a gimmick. It solves some sorely needed solutions to problems that are downright ugly. Take a look at Modern Warfare's implementation on RT shadows and come talk to me about how small objects appear to "float" on props because the shadow maps can't capture at the resolution needed.
However, I do agree that the games that are using it now (other than Modern Warfare) aren't the best looking from an artistic stand point.
Thatd because yiu understand graphics and how they work, but to the average gamer he doesnt know what ray tracing is hell play a raytraced game and a normal one and wont tell a differenceI completely disagree. I've spent many years looking at the correct solution. Games are still a long ways off and not having RT will keep them looking "gamey".
You must be the kind of people who bought a new iphone because it had no headphone jack and thought its an improvement!I'm really sceptical of html5, let's just go back to plain html, it was fine, not a stupid number buzzword.
It's barely noticable in modern warfare while playing and as always the performance hit is not worth the upgrade. That makes it a gimmick for me.
Both next gen consoles will have it. Soon all new video cards will have a form of it. The feature will be used to get some not to hard to get performance gains.I keep reading from devs (articles/posts) that dx12 is a pain to work with and they prefer dx11. Isn't X1 dx basically dx11 with some dx12 features?
About VRS, I wouldn't expect much from it outside of VR games and maybe 1st party games, it's the sort of thing I don't see 3rd party publishers approving budget/dev time to implement/optimize.