There's so many variables in restoring a game though, from reconnecting to servers for licenses, reconnecting to play servers etc.
Suspend/Resume isn't meant to be alt/tab. It's the equiavlent of quicksave, restart game, load quicksave.
Well that way it would be even slower.It's the result of both consoles cheaping out on memory. 32GB should have been the minimum. Something like 16GB GDDR6 + 16GB DDR4.
But instead they want us to ride the SSD hype train, so this is what we have.
It's the result of both consoles cheaping out on memory. 32GB should have been the minimum. Something like 16GB GDDR6 + 16GB DDR4.
But instead they want us to ride the SSD hype train, so this is what we have.
Congrats on probably the most ignorant comment iv seen today. “This feature is so pointless”.XSX SSD 2.4GB/s | 100%
PS5 SSD 5.5GB/s | 229% +129% "more than double"
Also we have not seen any quick resume on PS5 as of yet, we don't know it even comes with that useless feature. Why would i be running 14 different games at once? This feature is so pointless, i don't get the appeal of it.
How many times are you all alt+tabbing on the PC between 10 different games? I have never done that in the past 20+ years. Why would i?
When I'm playing a game with lots of down time on PC (matchmaking, grinding) I often have a second game loaded....which I can swap to in literally less than a second by Alt+Tabbing.
What irritates me though is people in this thread calling it a useless feature, but will be sure to jump all over it if MS / Sony does reduce the swap time down to a few seconds
What game is booting in 2 seconds? Where's the video off it?You don't need that feature when you can bold boot games in 2 seconds.
Quick resume has nothing to do with the game supporting velocity arc. or not. Quick resume is a OS feature and it has to write the current games RAM contents into the SSD before it can start dumping the next game from the SSD into RAM again. I guess they use compression when writing as well (missed opportunity if they don't since h/w accel.)You're talking about an "OG Xbox game" which does not benefit from the Velocity architecture, hence your disappointment. Wait until the next-gen only games to arrive, then swamp between them in order to get the real and full benefits.
That's not relevant to this discussion. This is about quick resume, which means writing the RAM content to disk. That's 100% an OS thing, has nothing to do with new or old games. New games are gonna take even longer most likely, because they will use more RAM.
I expect it to be faster on PS5. Still not instant, that's not possible, but maybe 5 seconds.
Quick resume has nothing to do with the game supporting velocity arc. or not. Quick resume is a OS feature and it has to write the current games RAM contents into the SSD before it can start dumping the next game from the SSD into RAM again. I guess they use compression when writing as well (missed opportunity if they don't since h/w accel.)
Task switching on PC is not the same, since you then already have both tasks (games) already in memory and are simply switching between them.
Good point. They may not have compression in hardware actually. Would be sweet if they did since the resume states would take less precious space from your SSD.IIRC these systems have hardware-dedicated decompression. I've not heard anything about hardware-dedicated compression, though.
I could be wrong on that, but to my knowledge these systems have hardware for doing decompression only.
Alt+Tab times on my PC basically.
It's the result of both consoles cheaping out on memory. 32GB should have been the minimum. Something like 16GB GDDR6 + 16GB DDR4.
But instead they want us to ride the SSD hype train, so this is what we have.
Good point. They may not have compression in hardware actually. Would be sweet if they did since the resume states would take less precious space from your SSD.
plain="2016-11-09 20:56:02,469 ERROR [main] c.s.HelloExample - Something wrong with customer 'CUS-123e4567-e89b-12d3-a456-42665544'"
echo "Log message which we are using for this test is:"
echo $plain
echo "Time taken to echo this string 10,000 times:"
time for a in $(seq 1 10000);
do
echo $plain > /dev/null
done
echo "Time taken to echo and compress this string 10,000 times:"
time for a in $(seq 1 10000);
do
echo $plain | gzip -cf > /dev/null
done
echo "Time taken to echo, compress and decompress this string 10,000 times:"
time for a in $(seq 1 10000);
do
echo $plain | gzip -cf | gzip -cfd > /dev/null
done
Here's how the measurements came out:
Log message which we are using for this test is:
2016-11-09 20:56:02,469 ERROR [main] c.s.HelloExample - Something wrong with customer 'CUS-123e4567-e89b-12d3-a456-42665544'
Time taken to echo this string 10,000 times:
real 0m1.940s
user 0m0.591s
sys 0m1.333s
user+sys 0m1.924s
Time taken to echo and compress this string 10,000 times:
real 0m22.028s
user 0m11.309s
sys 0m17.325s
user+sys 0m28.634s
Time taken to echo, compress and decompress this string 10,000 times:
real 0m22.983s
user 0m18.761s
sys 0m27.322s
user+sys 0m46.083s
[Finished in 47.0s real time]
User+sys shows how much CPU time was used; that's the bit that is important for working out how computationally intensive this is.
So, compression takes about 14.9x more computation than just echoing the string raw.
Compression + decompression takes 24.0x more computation than just echoing the string raw. This is only 1.6x more computation than compressing.
Conclusions:
Caution: this test may have, in reality, been measuring startup and cleanup costs of the gzip executable. I am not sure if those are significant, but certainly we can see that it is a threaded application (user + sys < real). So I could imagine setup overhead such as starting pthreads.
- It's not cheap to compress even a tiny file in GZIP.
- GZIP decompression is cheap!
It's the result of both consoles cheaping out on memory. 32GB should have been the minimum. Something like 16GB GDDR6 + 16GB DDR4.
But instead they want us to ride the SSD hype train, so this is what we have.
XSX SSD 2.4GB/s | 100%
PS5 SSD 5.5GB/s | 229% +129% "more than double"
Also we have not seen any quick resume on PS5 as of yet, we don't know it even comes with that useless feature. Why would i be running 14 different games at once? This feature is so pointless, i don't get the appeal of it.
How many times are you all alt+tabbing on the PC between 10 different games? I have never done that in the past 20+ years. Why would i?
That's what she said... i'll get my things!I can get a lot done in 17 seconds