They seem to be popular for home made flight sticks. They will probably cost more, but these days there's a big market of people who will pay the extra for a controller that lasts.That's why the HALL effect sensoring sticks needs to become thing.
Well all the medical, industria joystick are using hall effect sensor, to be honest the magnet and sensor itself is pretty cheap. Also for DIY project is way less parts, just stick magnet onto wheel and put somewhere the sensor and you are done.They seem to be popular for home made flight sticks. They will probably cost more, but these days there's a big market of people who will pay the extra for a controller that lasts.
It's a shame Scuf took the piss and managed to get a patent on back buttons built into a controller that would really hold back the ideal premium controller, but that's another topic for another thread.
Wonder what the dualshock 2 and 3 lifes expectancy was, i never had any of those controllers break on me ever, couldnt be much more expensive parts eitherThe limited life expectancy of those components feels a little alarming.
A bigger deadzone would help in most cases. Controllers are to precise these daysInteresting. I wouldnt have thought all the consoles were using the exact same product.
I think things are due to change soon. Its becoming such a well known issue.
It will eventually always happen with sticks, it's just a matter of when.
How much you play, how you treat your hardware, how lucky you are regarding manufacturing etc.
so fucking tired of controllers being sheit
Wonder what the dualshock 2 and 3 lifes expectancy was, i never had any of those controllers break on me ever, couldnt be much more expensive parts either
How many hours a day?This is really Interesting. I don't know what I'm doing 'right', but my hardware almost never fails me. The only two instances I remember are the N64 stick which used to get a little jerky at the end of the N64 lifecycle and the PS3 dualshock where the left analog stick started drifting after 8 years of extremely heavy use. I'm very confident this hardware issues won't affect me in the future. Is it how you treat your hardware or just luck? I dunno.
xbox controller is the only controller i've had drift on. owned a switch/playstation and nothing. went through 3 xbox controllers within 6 months because of drift developing after a few weeks. i'm on my 4th and that has drift too. i'll live with it. no point replacing it.honestly having both systems, I like the Xbox controller better. It just seem better built
How many movements per second would you say are realistic?Cross posting from the Next-Gen thread:
IFixit cite a 400+ hour operating life for the 3D analog stick module.
They need to be much clearer here and specify how that 417 hours operating life was arrived at. It seems shockingly low.
As they state, the ALPs/Alpine datasheet cites 2,000,000 cycles maximum (here).
So based on their 417 hour estimate, they're essentially saying that expect users to manipulate the 3D analog stick with a directional input 1.3323 times per second.
I've gotta say I think this is pretty unrealistic.
Over a long gaming stretch, when most directional movement in a video game involves locomotion over an in-game environment, you have to imagine that users will spend more time holding down the stick in the direction of in-game travel than they would changing direction, even in an online twitch shooter like COD.
I would ask these guys to publish a basis for their estimate. One has to assume they've done to real-life testing, recording inputs over a long play session, for multiple different game types so as to average out stick manipulations per unit time.
Can someone with a Twitter account ask them to post what cycle manipulations per second they are using to arrive at their 417 hour operating life? I think this is important info...?
If iFixit are being a bit too conservative, then it would kinda make sense why that 417 hour life seemed so absurdly low.
I'm sure the 2,000,000 cycles is indeed low, based purely on all the empirical reports of stick drift issues from users, but I'm wondering if it's not nearly as low as iFixit here estimate with their 400+ hour life estimate, it may very well be that contamination of the potentiometer is more of the issue causing the problem than physical wear over time.
How many movements per second would you say are realistic?
My Xbox Elite 2 started drifting after 3 weeks, got it replaced immediately. My DS4 started drifting after 2 years. So random... Hopefully not Dual Sense doesn't drift, we'll see.
I wonder when Nintendo switched to pots. When they did the N64 thumb stick they actually used a digital mechanism using optical disks. (Which is the same as old mice which are also actually digital.) I can't remember how many positions where supported on the old N64 sticks. (Probably way less than modern proportional sticks.
Still better than the feedback shit of the PS5. And it was analogic. Event the Switch does not have this lol...
In before: "HOW ARe yOu pEopLE treAtiNG Your cONtROLlErS?"
Maybe it's just me being a weirdo, but since PS4 and the obvious decrease in the controller's quality (compared to my previous consoles) I started:my DualSense just started exhibiting slight drift on my left stick. I think it is from using L3 to sprint in Control, been playing the crap out of the UE on my PS5.
Not a big deal, yet, it's very slight.
First time I ever had drift on a Sony controller, was gonna happen eventually. I'll buy a new one sometime down the road.
This is another reason why I am a big advocate for back paddles/buttons. Spares the sticks from needing to be clicked in.