I really enjoyed the game personally, but I mainly stayed out of the hype threads so I could just discover things myself.
However, I do feel that at some point over the last couple of years the games scope and scale was massively cut back.
The whole beacon thing saying it has found a distant signal out in the cosmos, only to be pointed to something on the same planet.
The portals, that don't work.
And also, forgive me if I'm wrong, but aren't we all in the Euclid galaxy?
I believe early on in the game development the players would have been placed in different galaxies across the universe. That signals would have given you locations to planets in different star systems. That we were intended to jump much further distances. That portals would have pushed you to another galaxy, who knows where in the universe. I believe the point was originally to make it to the centre of the universe.
At some point that changed. We were all dumped in one galaxy. We only had to make to the centre of the galaxy. Portals disabled and black holes introduced in their place to jump lesser distances. The distant locations of beacons switched to a location on the same planet.
And that is what I find saddest about this game. Maybe their servers couldn't handle a whole universe of random locations. Maybe the developer deemed the scale was too big and was too boring. Maybe Sony didn't get it and wanted the rewards for travelling to be more immediate.
Who knows?
One thing I would have liked is to see another player, much in the same way as Journey. Where you could follow them, maybe have simple language we could share. That would have been nice.
Overall though, I enjoyed it and spent many hours playing it - so thanks Hello Games
However, I do feel that at some point over the last couple of years the games scope and scale was massively cut back.
The whole beacon thing saying it has found a distant signal out in the cosmos, only to be pointed to something on the same planet.
The portals, that don't work.
And also, forgive me if I'm wrong, but aren't we all in the Euclid galaxy?
I believe early on in the game development the players would have been placed in different galaxies across the universe. That signals would have given you locations to planets in different star systems. That we were intended to jump much further distances. That portals would have pushed you to another galaxy, who knows where in the universe. I believe the point was originally to make it to the centre of the universe.
At some point that changed. We were all dumped in one galaxy. We only had to make to the centre of the galaxy. Portals disabled and black holes introduced in their place to jump lesser distances. The distant locations of beacons switched to a location on the same planet.
And that is what I find saddest about this game. Maybe their servers couldn't handle a whole universe of random locations. Maybe the developer deemed the scale was too big and was too boring. Maybe Sony didn't get it and wanted the rewards for travelling to be more immediate.
Who knows?
One thing I would have liked is to see another player, much in the same way as Journey. Where you could follow them, maybe have simple language we could share. That would have been nice.
Overall though, I enjoyed it and spent many hours playing it - so thanks Hello Games