KiteGr
Member
This is in response to the recent rumors that Sony gave Bluepoint the rains to a Bloodborne remake and sequel.
Sony gave them the honors to make a remake for Demon's Souls, and while they did the job adequately, they Struggled.
In terms of art, they struggled capturing the paganistic feeling of the original DS, just like Other Ocean Interactive struggled to capture the timburtonesque feeling of Medievil, with BP going back to fix some designs after the first trailers hit the public.
In terms of gameplay, they kept it identical to the old, avoiding to touch, rebalance or improve any aspect, (beyond the bladestone farm that was a mistake in the original's part). While that resulted in a decent gameplay overall, that's because the original game had a decent gameplay overall, and not because they studied and built it them selfs in some way.
Bloodborne, like most Souls-games, was a masterpiece of level design, guiding you without you even noticing to the right, or some times purposely to the wrong direction and training you.
Look no further than this video by the escapist to gen an idea.
The game had a brilliant Soul and not a formula to follow.
In terms of art, it's no wonder that people call Bloodborne the best Lovecraftian game, without it ever mentioning Lovecraft or C'thulu mythos (before the expansion). The game throws you in a semi-reasonable world where some mysterious affliction is turning people into madmen and beasts. Then the game slowly turns towards the weird and mystic, slowly throwing you into even more bizarre environments, emulating the feeling of living in a maddening nightmare that you can not wake up from. This further proves my theory that in order to make a proper Lovecraftian media, you must distance it and not advertise it to anything Lovecraft related, so the dive into horror will come slowly and unexpectedly.
A while back, I stumbled upon a video by Souls-loremaster VaatiVidya where he organized a competition for potential concepts and art for a potential, then unannounced, Bloodborne sequel.
I was impress how few but the top lore entries came even close to capturing the feeling of a proper bloodborne game.
IMO all the above are such a big job for a developer who until now only worked mostly on remakes and remasters.
What's your opinion?
Are the rumors true?
Would Bluepoint, or any other developer for that matter pull off a sequel that makes Bloodborne Justice?
Sony gave them the honors to make a remake for Demon's Souls, and while they did the job adequately, they Struggled.
In terms of art, they struggled capturing the paganistic feeling of the original DS, just like Other Ocean Interactive struggled to capture the timburtonesque feeling of Medievil, with BP going back to fix some designs after the first trailers hit the public.
In terms of gameplay, they kept it identical to the old, avoiding to touch, rebalance or improve any aspect, (beyond the bladestone farm that was a mistake in the original's part). While that resulted in a decent gameplay overall, that's because the original game had a decent gameplay overall, and not because they studied and built it them selfs in some way.
Bloodborne, like most Souls-games, was a masterpiece of level design, guiding you without you even noticing to the right, or some times purposely to the wrong direction and training you.
Look no further than this video by the escapist to gen an idea.
The game had a brilliant Soul and not a formula to follow.
In terms of art, it's no wonder that people call Bloodborne the best Lovecraftian game, without it ever mentioning Lovecraft or C'thulu mythos (before the expansion). The game throws you in a semi-reasonable world where some mysterious affliction is turning people into madmen and beasts. Then the game slowly turns towards the weird and mystic, slowly throwing you into even more bizarre environments, emulating the feeling of living in a maddening nightmare that you can not wake up from. This further proves my theory that in order to make a proper Lovecraftian media, you must distance it and not advertise it to anything Lovecraft related, so the dive into horror will come slowly and unexpectedly.
A while back, I stumbled upon a video by Souls-loremaster VaatiVidya where he organized a competition for potential concepts and art for a potential, then unannounced, Bloodborne sequel.
I was impress how few but the top lore entries came even close to capturing the feeling of a proper bloodborne game.
IMO all the above are such a big job for a developer who until now only worked mostly on remakes and remasters.
What's your opinion?
Are the rumors true?
Would Bluepoint, or any other developer for that matter pull off a sequel that makes Bloodborne Justice?