A lot of people will say its better than Oblivion and Skyrim, but imo it isnt.
How do I do that? Would love to play it again, but modding it to a state I'm enjoying it is always a hassle.Agreed, having it on SteamDeck with openWM easily installed through Luxtorpeda (or Oblivion with the NorthernUI mod) and nice gamepad support… mmmmh… so good .
If you use Luxtorpeda it is very easy but you can do it with a bit more effort like so:I like no quest markers and I'm glad a mainstream game, which it had become now, like Elden Ring introduces a new generation of gamers into that. Hope more developers go back to it for the reason you interact differently, more naturally, immersive, and less mechanically with the world and environment.
Growing up with games like Gothic, Morrowind, Fallout 1 and 2, it was standard to look for clues. And if the world isn't interesting enough to explore, why even bother to begin with it? Could have played a different game then.
How do I do that? Would love to play it again, but modding it to a state I'm enjoying it is always a hassle.
so openmw is like gzdoom , very interesting , i will try this and i hope its goodI am currently in the process of replaing it with openMW only lightly modded.
Game is amazing as ever.
so openmw is like gzdoom , very interesting , i will try this and i hope its good
Part of that is development issues, the writers may not have a world space to refer to because it not done. Also lazy game players want to be shown exactly where to go. But yeah it would be nice at least try to do a description.I hate when the quest giver says: "I've marked it on your map" < the most common sentence in modern open worlds games! no details, no hints about the quest location, it is just a point on the map. hassle-free quest design.
I remember having my magic character sit in water and electrocute fish for about a week till I maxed out my stats. Then I started the game. Before that I found the game too rough for my characters build. The game didn't seem to have a middle ground for certain character builds, go godlike or die. After all that I still had to be handy with an Ax. I loved the rest of the game. I had 2 Xbox's with bad cd drives, so I never got around to the expansions.For me the problem with Morrowind was that I figured out how to do an endless cycle of 'crafting' / trading / buffing to make myself essentially infinitely powerful just using the game systems, which breaks the whole thing. It's like godmode and takes the fun out of the game, even moreso than the extremely shitty combat when you're weak. When you know how to abuse the game you then have to pick your own difficulty by abusing the game mechanics just the right amount, and that's no fun to me. That's a very role play thing though I admit, and I think that's what Morriwnd requires, you have to give a bit yourself to truly enjoy it.
In morrowind the quest location is documented in your journal complete with description on where about it is. The marker on the map ist just a bonus.I hate when the quest giver says: "I've marked it on your map" < the most common sentence in modern open worlds games! no details, no hints about the quest location, it is just a point on the map. hassle-free quest design.
If you use Luxtorpeda it is very easy but you can do it with a bit more effort like so:
Installing OBSE + NorthernUI:
More complete guide at: https://www.resetera.com/threads/steam-deck-ot-your-games-are-going-places.556834/post-86633702
Bought Morrowind and Oblivion from Steam and used those guides (for the gamepad support in Oblivion I downloaded a community layout, made a small customisation as it was built to map keyboard and mouse controls to the SteamDeck which interferes with GamePad support in NorthernUI) and reshared it (will give you a link when I am back on the Deck later).
Interesting, need to check the performance I am getting. It seems to be smooth enough as is (I did disable the new transparent water setting, not sure if they call it refractive water setting, to make it look closer to OG Morrowind water, not quite the same).Easy as pie and worked like a charm! But man, performance isn't really good with 30fps-ish in the first area when creating a character, no matter what graphics settings. But it still feels considerably smooth for 30fps and not as choppy as some other games with heavy micro stutter.
A lot of console gamers never played an open world RPG like Oblivion before, only playing JRPGs prior, so the novelty was certainly very strong here.
Meanwhile for long time cRPG fans it was one of the biggest disappointments ever in gaming, especially with all the hype they built up prior to the release. It's the game that's often looked at as being the symbol of the decline of RPGs, leading to the more dumbed down hand hold-y type experiences that we know all too well from modern AAA gaming.