Peter Molyneux: The Thread.
What would suggest about Avengers is overly ambitious? It seems fairly straightforward in what it wants to achieve.Marvel's Avengers says Hi
Kojima is too competitive and the pressure was way to high for that game for sureYeah Metal Gear 5, I don't give a $*** about free-roam, I'd rather have a deep immersive story/setting, instead of a barren waste-land of Afghanistan to roam around...
If you listen to the original vision and then play Fable, you understand they failed.none of his games failed tho. they all sold pretty well
What would suggest about Avengers is overly ambitious? It seems fairly straightforward in what it wants to achieve.
If you listen to the original vision and then play Fable, you understand they failed.
The game Molyneux wanted to create is not Fable. Fable is what came out of that failure. A very different, smaller, lower in scope game.
But I wouldn't call GaaS "ambitious", its designed to make money rather than be benefit the actual game.Taking a game that should have been a single player with co op online and turning it into a GaaS game with out any of the needed content to be a game like that maybe.
Jurrasic park
But thats not really I would call GaaS "ambitious", its designed to make money rather than be benefit the actual game.
OT: I would say Scalebound, the game was trying to be high budget open world RPG with Dragon as AI companion and with Co-op multiplayer and I don't think PlatinumGames have that much experience of making high budget RPG.
I would say they highly relied on Avengers IP for this game to be long lasting.I would say it was Ambitious of them to think what they put out would keep people playing longer then 2 weeks let alone as long as a proper GaaS game.
Halo: MCC was way too ambitious, getting that many engines to work together was a colossal undertaking. There's a reason every other collection game just has a crappy launcher to go into each game instead of integrating them the way MCC does.
what about todd howardPeter Molyneux: The Thread.
The way I read the OP, I personally think Fable still applies. It's opinion, that's okay. Fable was not the original title so in that way, the game that Molyneux originally wanted did fail and die and they repackaged the pieces and parts into a new game named Fable that ended up being moderately successful.ok but read the OP. the way the OP is worded fits exactly with what happened to Fable and why it ultimately wasn't a failure, it was scaled back and wasn't too ambitious.
it was a huge success even and a really good game as well.
But his games didn't fail or reduce the scope or ambition. He releases them full ambition, full scope and full of bugs.what about todd howard
gud thing he still has ambition thoBut his games didn't fail or reduce the scope or ambition. He releases them full ambition, full scope and full of bugs.
Very different from completely changing the product, changing the game, changing everything after your work was deemed impossible due to being too ambitious and thus repackaing the pieces into something smaller and a completely different game.
It at least got us one of the best Let's Play's of all time:Jurassic Park: Trespasser
That friggen arm and hand... omg it was brutal
RDR2. Focussed too much on inane shit and not enough on the meat of the game. I fear CP2077 will suffer the same fate.
Oh, you mean Star Citizen
Star Citizen
Xenogears. Disc 2 almost never happened, the developers had to beg Squaresoft for a little more funding and time so they could complete the game. It's also a 60-80 hour game
Your post doesn't really clarify what a failure is? What is success for that matter? Is it a game making it's money back? It's it about more than just money? What if player trust in a company is damaged? What if a brand is devalued?
Just so some of ya'll know what it means. Because some of the post in here would lead one to believe ya'll fail to understand what failure means.
If it has to be explained more than the definition I'm not so sure you should even be in the discussion.Your post doesn't really clarify what a failure is? What is success for that matter? Is it a game making it's money back? It's it about more than just money? What if player trust in a company is damaged? What if a brand is devalued?
If you listen to the original vision and then play Fable, you understand they failed.
The game Molyneux wanted to create is not Fable. Fable is what came out of that failure. A very different, smaller, lower in scope game.
What about what is happening with star citizen makes you think it’s a failure? To me it is an industry leading forward thinking project with no release in sight but they want to put everything in it and if it takes 15 or 20 more years then so be it. I think most people who think the project has a worthy goal would agree.
I even think there is room for a fantasy world to be created using crowd funding in the same vein as star citizen. People want it (perhaps even more than sci fi) and I’m stunned that no one has copycat star citizen with a fantasy setting yet considering how much money game fans throw at Cloud.
Exactly.I was neck deep in Morrowind and hoping on my next fix when all the Project Ego buzz started. I still remember how dynamic Peter said the world would be (plant an acorn and watch the tree grow as you adventure and the years pass). What a fucking bummer Fable turned out to be.