Kazza
Member
I just randomly decided to check out Steamspy today, and noticed that, on PC at least, SoR4 seems to have performed better sales-wise than Sonic Mania:
SoR4:
Sonic Mania:
Both have done very well, praised by both critics and fans alike. Maybe this is just a PC thing, and Sonic absolutely slaughtered SoR4 on the Switch. The former certainly has more mainstream recognition and mind space (especially after the success of the movie). I don't really associate either genre (side scrolling beat'em ups and linear, non-metroidvania 2D platformers) with PC gaming, so I'm really glad to see SoR4 break the half a million mark on the platform. Maybe it's the online co-op mode, or the competitive nature of the combo system that helped it edge ahead on PC?
Which game did you all personally prefer (poll added)? In terms of fun I've had playing them, I'm going to take the boring answer and say I like both equally, but I will give my vote to SoR4 purely for the fact that we didn't get a game in that franchise for 25 years, whereas Sonic has always been around (even with some 2D games, even if they didn't play exactly like the 16-bit titles). I never doubted that Sonic Mania would be a success, but with SoR4 there was always the danger that the hype was due to a small but vocal hardcore crowd and that it would be a very niche title (like what happened with Shenmue 3).
Shenmue 3:
With 1.5 copies sold on all platforms back in September of last year (so maybe 2 million + now?), I don't think SoR4 can be described as just a niche series. A Golden Axe 4 game seems like the obvious next choice for the Dotemu/Lizardcube team. They could pretty much get away with just using a modified version of the SoR4 engine and just change the setting and characters. I think Golden Axe has a roughly similar amount of name recognition and nostalgia as SoR4, so I would expect that game to sell over a million too. I would personally love to see a new Shinobi game, but I'm not as confident that it would do as well sales-wise as SoR4. I suspect that they would make it a metroidvania in order to fit in with current trends.
SoR4:
Sonic Mania:
Both have done very well, praised by both critics and fans alike. Maybe this is just a PC thing, and Sonic absolutely slaughtered SoR4 on the Switch. The former certainly has more mainstream recognition and mind space (especially after the success of the movie). I don't really associate either genre (side scrolling beat'em ups and linear, non-metroidvania 2D platformers) with PC gaming, so I'm really glad to see SoR4 break the half a million mark on the platform. Maybe it's the online co-op mode, or the competitive nature of the combo system that helped it edge ahead on PC?
Which game did you all personally prefer (poll added)? In terms of fun I've had playing them, I'm going to take the boring answer and say I like both equally, but I will give my vote to SoR4 purely for the fact that we didn't get a game in that franchise for 25 years, whereas Sonic has always been around (even with some 2D games, even if they didn't play exactly like the 16-bit titles). I never doubted that Sonic Mania would be a success, but with SoR4 there was always the danger that the hype was due to a small but vocal hardcore crowd and that it would be a very niche title (like what happened with Shenmue 3).
Shenmue 3:
With 1.5 copies sold on all platforms back in September of last year (so maybe 2 million + now?), I don't think SoR4 can be described as just a niche series. A Golden Axe 4 game seems like the obvious next choice for the Dotemu/Lizardcube team. They could pretty much get away with just using a modified version of the SoR4 engine and just change the setting and characters. I think Golden Axe has a roughly similar amount of name recognition and nostalgia as SoR4, so I would expect that game to sell over a million too. I would personally love to see a new Shinobi game, but I'm not as confident that it would do as well sales-wise as SoR4. I suspect that they would make it a metroidvania in order to fit in with current trends.