Guess what you don't have to, nobody is putting a gun to your head. I'll never understand people who don't want something but also don't want others to have it. It's not pointless since RDNA3 brings big raytracing performance improvements. The Maxtrix demo runs like shit so unless you wanna wait 6-7 more years for good looking UE5 games that also run well, then PS5 Pro is the way to go.I don’t want to spend money on new consoles every 4 year specially since they barely scratched the surface of what these systems have to offer rn. Pointless.
It’s not happening.Guess what you don't have to, nobody is putting a gun to your head. I'll never understand people who don't want something but also don't want others to have it. It's not pointless since RDNA3 brings big raytracing performance improvements. The Maxtrix demo runs like shit so unless you wanna wait 6-7 more years for good looking UE5 games that also run well, then PS5 Pro is the way to go.
We'll see.It’s not happening.
Same goal as always more power. More powerful hardware means less limits for devs, less limits are a good thing.I have owned a ps5 for well over a year now. I have played a ton of games. With that said, there is only a very few amount of games that really push the hardware.
I will go a step further. IMO R&C a rift apart is the only true next gen game. Yes the new consoles offer advances over the old but very few games really push the hardware.
Its like the ps4 version of a game are medium settings while the ps5 version are really high. The only real difference being better frames, loading and lighting.
So as established many studios do not utilize all the potential of the standard ps5. You look at ratchet and clank or the matrix tech demo and see the possibly of the system. Then look at most modern games still gimped by ps4 ties. It's a night and day difference.
Let alone the fact one still simply can't walk into a store and buy a ps5/xsx off shelves or online most of the time. So what is the point releasing a pro version of these consoles in the near future?
Will additional RT technologies apparently.The (selling) point would be more performance, resolution and framerate, most noticeably focus on 60/120FPS given how strong the current consoles are pushing more than 30FPS so far but with small to huge sacrifices, so the updated models could provide fidelity modes at high framerates.
Developers will always prioritize graphical flair over FPS. You will still get 30FPS games if you're packing a 30TF GPU. There's a reason we get 'performance' modes now in games. There will always be a compromise.I’d buy a PS5 Pro on the premise of more frames and a guarantee of no 30fps games. Need moar 60 and 120 frame games babyyyyyy
VR and higher resolution and Framerates. Higher framerates are going to be a much more important this generation.I have owned a ps5 for well over a year now. I have played a ton of games. With that said, there is only a very few amount of games that really push the hardware.
I will go a step further. IMO R&C a rift apart is the only true next gen game. Yes the new consoles offer advances over the old but very few games really push the hardware.
Its like the ps4 version of a game are medium settings while the ps5 version are really high. The only real difference being better frames, loading and lighting.
So as established many studios do not utilize all the potential of the standard ps5. You look at ratchet and clank or the matrix tech demo and see the possibly of the system. Then look at most modern games still gimped by ps4 ties. It's a night and day difference.
Let alone the fact one still simply can't walk into a store and buy a ps5/xsx off shelves or online most of the time. So what is the point releasing a pro version of these consoles in the near future?
Because they will skimp on optimizations for the base ps5. We will get the shaft. Many devs won't bother and it would suck. Just like base ps4 and bone got little to no thought after the pro models came out. I get it 5-6 years in, but we haven't had any games yet. This gen hasn't started and is at a standstill.Guess what you don't have to, nobody is putting a gun to your head. I'll never understand people who don't want something but also don't want others to have it. It's not pointless since RDNA3 brings big raytracing performance improvements. The Maxtrix demo runs like shit so unless you wanna wait 6-7 more years for good looking UE5 games that also run well, then PS5 Pro is the way to go.
That already happened with the PS3 and 360 despite no Pro consoles.Because they will skimp on optimizations for the base ps5. We will get the shaft. Many devs won't bother and it would suck.
Well right now we're just starting to get PS5 and Xbox Series X only games. For instance Resident Evil 4 Remake is only for PS5 and Xbox Series X/S and PC. I'm sure every game company will soon follow.I don’t think upgraded versions of the current generation consoles are necessary, especially so soon. How are people talking about PS5 Pro and XSX Pro when we are still dealing with seemingly never ending cross gen games? We don’t even know what the current generation consoles are fully capable of yet, they are still considered new and of course extremely difficult to find.
Name some examples where that was the case with PS4 vs the PS4 Pro. It never happened aside from Cyberpunk which doesn't really count because the devs tried to get the game on last gen consoles that couldn't handle it. The PS4 Pro version was very bad too, just slightly less so than the base PS4 version which was a total disaster at launch.Because they will skimp on optimizations for the base ps5. We will get the shaft. Many devs won't bother and it would suck. Just like base ps4 and bone got little to no thought after the pro models came out. I get it 5-6 years in, but we haven't had any games yet. This gen hasn't started and is at a standstill.
That's not really a good argument, it happenned when the market wasn't as split (splitted?) as those pro console would make it....A dev going multiplat would have to do 5 versions to release a game only on ps/xbox and that obviously eat the optimisation phase.I think it is too early for those "pro" versions ...At least wait until supply==demand.That already happened with the PS3 and 360 despite no Pro consoles.
Then the machine you search cannot be found at 500€. Some of you want to pay 400-500 and get a machine that costs 2000.I want ray tracing on high details everywhere in 60 fps. And games that look like Matrix demo in 60 fps, not 20-ish. Thats the point for me.
Frames, loading, and lighting are huge in and of themselves. So the “pro” versions of the current hardware will allow further improvements to those features mentioned, but also better ray tracing and other advances.I have owned a ps5 for well over a year now. I have played a ton of games. With that said, there is only a very few amount of games that really push the hardware.
I will go a step further. IMO R&C a rift apart is the only true next gen game. Yes the new consoles offer advances over the old but very few games really push the hardware.
Its like the ps4 version of a game are medium settings while the ps5 version are really high. The only real difference being better frames, loading and lighting.
So as established many studios do not utilize all the potential of the standard ps5. You look at ratchet and clank or the matrix tech demo and see the possibly of the system. Then look at most modern games still gimped by ps4 ties. It's a night and day difference.
Let alone the fact one still simply can't walk into a store and buy a ps5/xsx off shelves or online most of the time. So what is the point releasing a pro version of these consoles in the near future?
more then 4x?...PSVR2
Virtual reality is very resource expensive. And It's not just about doubling the screen output, the field of view is larger in VR, and because you are IN the world you notice imperfections more. So the resource cost of VR is much more than 4x a standard game on a TV display.
For me this would be the main reason. PS5/Series X are pretty weak when it comes to Ray Tracing and when it is implemented it comes at the cost of resolution/frame rate. A "pro" version of these consoles would hopefully bring much better RT performance along with more consistent resolution and frame rate.I'd easily pay another $500 in 2024 for an upgraded console if it means I can finally play games like Cyberpunk 2077 the way it was intended (Native 4K, locked 60fps, Ultra settings, Ray-Tracing Enabled). Even with the "next-gen" patch the game seems a generation behind what current high-end PCs can deliver.
I bought PS4 on launch and was pissed when they launched the PS4 pro, this time around I'll wait for the Pro console. Or I Sony keep supporting the PC, skip them all together.I wont buy a Pro console just because RT improvement , the technology is good but not a must. 4k 60fps on AAA games is a better reason for a Pro.
But honestly current PS5 is fine, Horizont FL is a visual delight...and performs well.
Fundamentally, you’re not wrong. However, we’ve yet to see how PSVR2 will run on PS5, and I’m cautiously optimistic. PSVR on a PS4 Pro, even, should not have worked as good as it did. But thanks to the frame interpolation hardware, it ran reasonably well.PSVR2
Virtual reality is very resource expensive. And It's not just about doubling the screen output, the field of view is larger in VR, and because you are IN the world you notice imperfections more. So the resource cost of VR is much more than 4x a standard game on a TV display.