93xfan
Banned
Thought it might be, but this is the most definitive evidence imo and I felt it could use the visibilityThis was posted in the other goldeneye thread yesterday
Thought it might be, but this is the most definitive evidence imo and I felt it could use the visibilityThis was posted in the other goldeneye thread yesterday
The composer Robin Beanland was responsible for 2 tracks in the game. He's still there doing music for their games.I wonder if theres is still someone at Rare who worked on the original Goldeneye game.
I remember one reviewer stating the game morphs into a straight-up puzzle game when you try to beat the dev times and unlocking cheats. I couldn't agree with that statement more. Rare poured it ALL into this project.I don't agree. These games have a unique, satisfying feel to the shooting and use concepts which are still novel to this day. And the level design still rocks.
Is this going to be a remake / remaster?
Original engine sounds perfect. So the aim and movement should feel the same. Nice.Perfect Dark style remaster, completely new graphics on top of the original engine
Original engine sounds perfect. So the aim and movement should feel the same. Nice.
It’s a safe guess to say it’s the XBLA version that Rare finished 10 years ago and was leaked in full.Is this going to be a remake / remaster?
It’s a safe guess to say it’s the XBLA version that Rare finished 10 years ago and was leaked in full.
If we’re talking about other Bond games, I’d also love to see Nightfire and Quantom of SolaceYou know, it just dawned on me that if Microsoft got the Goleneye license and owns Activision then there's nothing stopping them from porting the 2010 remake.
Lmao. Only the bond rights holders.You know, it just dawned on me that if Microsoft got the Goleneye license and owns Activision then there's nothing stopping them from porting the 2010 remake.
Achievements are now visible on Xbox.com as well.
What if though, lmaoSwitch will just be the original game on NSO.
What if though, lmao
If this game ever releases, I'm truly interested what kind of reviews it'll get because everytime I hear about this game, it's supposed to be the best console shooter ever in he 90s.
Looking forward to this but I actually didn't like the remastered graphics and models.
Boothisman.gifbutwhy.gif
butwhy.gif
Also nostalgia is a drug in 2022, this is the easiest way to abuse it.
I don't know if you're aware of how often that gif is used. Sorry.Yo, did Tom Warren steal my meme
My post from today morning:
Its a great game but im afraid more modern games make it look very aged. I wouldn't recommend it right now, at least not for full price.
I’ll definitely be buying it just out of paranoia that it’ll get delisted when I’m not paying attention.It's going to be free or like $10-20 max. And no doubt included with gamepass.
I wonder if theres is still someone at Rare who worked on the original Goldeneye game.
Actually, the majority of the Goldeneye team left midway thorough Perfect Dark developement. Dev drama didn't get reported in the media back then like it does today, but Perfect Dark went through dev hell. The Project Lead of Goldeneye and Perfect Dark left Rare and took the majority of the core team with him and they formed Free Radical. The only person left of the core team was the lead programmer of Perfect Dark and he was promoted to Project Lead and Rare brought in a bunch of people from other projects to help finish Perfect Dark. Perfect Dark was supposed to be released in 1999, but it didn't get released until the summer of 2000. I guess Nintendo was pissed off at Rare, because they like their big projects to have strong sales over an extended period, but with the GameCube coming out in 2001, it hurt long term sales of Perfect Dark.The composer Robin Beanland was responsible for 2 tracks in the game. He's still there doing music for their games.
There MIGHT be only like 1 or 2 others left from the Goldeneye/Perfect Dark team, but I kinda doubt it. A lot of people on the internet wrongly assume everyone from the old days are gone from Rare, but that is actually one of the few teams from the old days that is basically nonexistent at this point.
The project lead was Martin Hollis who left in 1998 and later formed Zoonami. David Doak and a few others were the ones that formed Free Radical. One of Goldeneye's composers, Graeme Norgate, left in 1999 and joined them.Actually, the majority of the Goldeneye team left midway thorough Perfect Dark developement. Dev drama didn't get reported in the media back then like it does today, but Perfect Dark went through dev hell. The Project Lead of Goldeneye and Perfect Dark left Rare and took the majority of the core team with him and they formed Free Radical. The only person left of the core team was the lead programmer of Perfect Dark and he was promoted to Project Lead and Rare brought in a bunch of people from other projects to help finish Perfect Dark. Perfect Dark was supposed to be released in 1999, but it didn't get released until the summer of 2000. I guess Nintendo was pissed off at Rare, because they like their big projects to have strong sales over an extended period, but with the GameCube coming out in 2001, it hurt long term sales of Perfect Dark.
Not trying to bag on Rare at all. Rare has made some great games in the past and they continue to make great games. I'm a big Sea of Thieves fan and have been digging into Rare's history and back catalog over the last couple of years. I wasn't a Nintendo console owner back in the day, so I don't have much history with Rare's back catalog, other than playing a little Goldeneye and Perfect Dark multiplayer on my roomates N64 back in the day. I also really enjoyed Conker: Live and Reloaded multiplayer back in the day.The project lead was Martin Hollis who left in 1998 and later formed Zoonami. David Doak and a few others were the ones that formed Free Radical. One of Goldeneye's composers, Graeme Norgate, left in 1999 and joined them.
I assume the lead programmer that you're talking about is Chris Tilston? He wasn't the only one remaining once the others left. Duncan Botwood, Mark Edmonds, and B Jones stayed and helped finish PD. And maybe some others I'm forgetting about.
Botwood and Edmonds stayed at Rare as late as 2008/2009!
But yes, the GE/PD team was the one that suffered the most turnover. It's just annoying when some people act like the Free Radical folks represented 90% of Rare's talent. Not pointing at you, just talking about other people in general
Its a great game but im afraid more modern games make it look very aged.
Actually, the majority of the Goldeneye team left midway thorough Perfect Dark developement. Dev drama didn't get reported in the media back then like it does today, but Perfect Dark went through dev hell. The Project Lead of Goldeneye and Perfect Dark left Rare and took the majority of the core team with him and they formed Free Radical. The only person left of the core team was the lead programmer of Perfect Dark and he was promoted to Project Lead and Rare brought in a bunch of people from other projects to help finish Perfect Dark. Perfect Dark was supposed to be released in 1999, but it didn't get released until the summer of 2000. I guess Nintendo was pissed off at Rare, because they like their big projects to have strong sales over an extended period, but with the GameCube coming out in 2001, it hurt long term sales of Perfect Dark.