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GOG News and Updates 2011

ninj4junpei said:
I'm a PC gaming noob. >_>

Same here, try that out. I've NEVER gotten screen tearing using d3d. It didn't play friendly with Assassin's Creed II though (well, it started not to, guess they broke up).
 
gdt5016 said:
Same here, try that out. I've NEVER gotten screen tearing using d3d. It didn't play friendly with Assassin's Creed II though (well, it started not to, guess they broke up).
Thanks, I'll try that out.
 
New release Spellforce 2: Dragon Storm, expansion to Spellforce 2: Shadow Wars. A little good news too, in the release discussion, as an admin confirmed another release coming for this Thursday which is not an RPG / strategy hybrid.

WEGGLES said:
Used the FIXT mod for fallout. Colours are messed up. Changing to 16 bit colour does nothing. Colours are still messed up, and when I go back to the file it's back to 8 bit colour. How essential is the FIXT mod? Colours were fine with out it. :s

Some people were saying the FIXT pack worked better than doing individual mods, but it's not at all essential, just follow the guide right below it, and aim for the first two patches/fixes with the High-Res mod.

ninj4junpei said:
I'm having screen tearing with Fallout, despite my video card (AMD) settings dictating that vertical refresh is always on. :\ Some help would be appreciated. :)

If D3DOverrider doesn't do anything, try seeing if you can change the rendering modes in the .ini or try D3DWindower if you don't mind playing windowed. I'm sure there's mention of it somewhere in GOG's forums too (a tearing problem/fix).
 
Does it matter if I install games to 'program files' if I am the only user on my laptop?
Do permissions still get in the way?

Oh, and thanks for the mod guides Minsc!
 
goodfella said:
Does it matter if I install games to 'program files' if I am the only user on my laptop?
Do permissions still get in the way?

Oh, and thanks for the mod guides Minsc!

Are you using Vista or Windows 7? Because of how funky the more recent Windows platforms are with permissions, I've always heard it is generally advisable to not install games there. Then again, I'm sure it's probably not a problem for most games, and it also might not be a problem if you turn off UAC/whatever other permission systems are in place. I still just create a folder on my root drive called Games and install all my games there though.
 
Just to mirror what Coopolon said; I would suggest not installing games to Program Files (I use an X:\Games\ folder too). Windows 7 has strange read-only permissions on the Program Files (and Program Files x86) folders which can cause all kinds of issues with config files and the like so installing elsewhere stops some of these problems especially with older games.
 
Alright guys, finally got Fallout working with all patches and mods! My only issue at the moment is the stretched fullscreen. I have the res set to 1024x768 and was wondering if it's possible to play the game in windowed mode to retain the aspect ratio? I understand that I have to use D3DWindower, but I couldn't get it to work earlier. Is there a quick, simple guide I can follow?
 
MrOogieBoogie said:
Alright guys, finally got Fallout working with all patches and mods! My only issue at the moment is the stretched fullscreen. I have the res set to 1024x768 and was wondering if it's possible to play the game in windowed mode to retain the aspect ratio? I understand that I have to use D3DWindower, but I couldn't get it to work earlier. Is there a quick, simple guide I can follow?

http://www.youtube.com/watch?v=CNgov5epRvw
Although reading the comments it's pretty much a bunch of people saying it doesn't work so who knows.


Here are some steps a guy used for Fallout 2:
d3dwindower user said:
run d2d windower,
add fallout2.exe,
select it, set up options,
press play button (to start emulation mode)
press computer icon (to start game)

Options I use:
in Common tab: only Use Windowed Mode is selected
in Window Mode: DirectX 1-7,8-9, DDraw Colour (both), DDraw Primary Blt - selected
in Foreground tab: all unselected
Direct Input tab: use direct input selected only

Here is a youtube of someone doing it for Fallout 1. His version is a lot less work.
 
MrOogieBoogie said:
Alright guys, finally got Fallout working with all patches and mods! My only issue at the moment is the stretched fullscreen. I have the res set to 1024x768 and was wondering if it's possible to play the game in windowed mode to retain the aspect ratio? I understand that I have to use D3DWindower, but I couldn't get it to work earlier. Is there a quick, simple guide I can follow?

You should also be able to just put 1280x720 as your resolution in f1res.ini and skip running it windowed entirely if you want (with a working high-res patch). Seems nothing is written in stone when it comes to getting it running though, but it is a great game and will be worth the trouble the first time you look at the clock and realize hours have past, just save in many slots as always, so you don't get stuck in a bug/losing fight.
 
coopolon said:
Here is a youtube of someone doing it for Fallout 1. His version is a lot less work.
Follow this video to get it set up. All you need to do after following Minsc's instructions in the mod thread is probably to try to launch it to begin with to see if you need ddraw.dll. For me I had to get rid of ddraw.dll

For D3DWindower, you might have to, after setting it up, tweak the settings about. I had to turn everything off in the DX1-7 section except DDraw emulate. DDraw Colour emulate and convert would make everything on screen drop to 5 fps for me.
 
I'm worried about buying games that don't say they support Windows 7.

Giants: Citizen Kabuto, Freespace 2 and MDK all stop at Vista support according to GOG. Anyone running them from Windows 7 Home Premium?
 
daviyoung said:
I'm worried about buying games that don't say they support Windows 7.

Giants: Citizen Kabuto, Freespace 2 and MDK all stop at Vista support according to GOG. Anyone running them from Windows 7 Home Premium?
Running Giants and Freespace 2 on Windows 7 64 Ultimate and Home Premium (my laptop and desktop) no problems have arisen with either so far, Giants even supports high resolutions (like 1920x1200). In Freespace's case I've modded it to use highres textures, but still works quite great.
 
kurtrussell said:
Spellforce 2: Dragon Storm is the new release for $9.99

What is Giants like? I notice it's started trending in the top selling games there....

It's like 3 completely different games tied into one. There are 3 playable races who all have different gameplay. The mech guys play like a fairly standard 3rd person shooter with some light strategy elements, the crazy water lady is more like playing a mage in an RPG and then playing as Kabuto is like tromping around as godzilla.

It's ambitious but pretty uneven. The mech guys (who you play first) are by far the most fleshed out and entertaining part of the game. The other 2 sections aren't nearly as fun.
 
Sinatar said:
It's like 3 completely different games tied into one. There are 3 playable races who all have different gameplay. The mech guys play like a fairly standard 3rd person shooter with some light strategy elements, the crazy water lady is more like playing a mage in an RPG and then playing as Kabuto is like tromping around as godzilla.

It's ambitious but pretty uneven. The mech guys (who you play first) are by far the most fleshed out and entertaining part of the game. The other 2 sections aren't nearly as fun.

Then there's also the whole weird RTS aspect of it too, for multiplayer. Building bases and defense towers... or is that in the main game as well, I can't remember.
 
Anyone here playing on an AMD Fusion notebook? I'm getting some serious Windows display corruption after playing pretty much any DOSBox-based GOG game. Basically the screen is split down the middle vertically but the halves are swapped. Windows recognises it as a single screen and going back into a GOG game it's fine... but back to Windows and it's corrupt again.

Any ideas, gents? My Google-fu is weak on this one.
 
Anyone wanna give a Fallout newbie some general gameplay tips?

I also have a couple questions:

1) The map is divided into blocks, right? And I can explore every inch of said map? Is that something that's recommended right off the bat?

2) I've noticed that at times during conversation I'll exhaust a single chain of dialogue and be forced to exit out and click on the NPC again to ask the rest of my questions. Is there a way to go "back" to the original dialogue choices while in conversation?
 
Shaneus said:
Anyone here playing on an AMD Fusion notebook? I'm getting some serious Windows display corruption after playing pretty much any DOSBox-based GOG game. Basically the screen is split down the middle vertically but the halves are swapped. Windows recognises it as a single screen and going back into a GOG game it's fine... but back to Windows and it's corrupt again.

Any ideas, gents? My Google-fu is weak on this one.

I'd change the graphics output mode in dosbox to something else, I generally use OpenGL. All the GOG games should have a graphics setup .exe you can run from the folder or the start menu that lets you change it if you don't know how to edit dosbox conf files.
 
MrOogieBoogie said:
Anyone wanna give a Fallout newbie some general gameplay tips?

I also have a couple questions:

1) The map is divided into blocks, right? And I can explore every inch of said map? Is that something that's recommended right off the bat?

2) I've noticed that at times during conversation I'll exhaust a single chain of dialogue and be forced to exit out and click on the NPC again to ask the rest of my questions. Is there a way to go "back" to the original dialogue choices while in conversation?

It's been 4 years since I last played the Black Isle games, so I might get things muddled up, but this is what I can remember off the top of my head -

Save before every conversation (due to skill checks with dice rolls) and after every combat encounter (useful when you are exploring).

Put away your weapons to make a better impression on people when you first meet them.

One can "store" items by dropping them on a part of the map that can be navigated to.

You can buy items while bartering without worrying about the carry weight limit - just store the excess items on your NPCs, whom you should make use of as inventory mules.

One cannot always restart a conversation to ask other questions. Again, save before every conversation.

Lockpick and speech are very useful skills for tagging. Science skill can be raised by reading books.

I'm not sure of your character build, so I'll just give a general breakdown of the attributes -

ST - Even if you are a bruiser, start with 6. Can be increased by 4 points during the course of the game. Anything under 5 makes inventory management require your constant attention as a packrat.
PE - Good for ranged characters, and to get the awareness perk, which requires 5, I think.
EN - Can be skimped on if you are a ranged character.
CH - I leave it at 1 or 2, and raise the speech skill instead.
IN - Most useful attribute due to conversation skill checks and skill points per level. Can be raised by 1 or 2 points (depending on the fixpack used). Unless you are role-playing a hilarious idiot, a 7 is the absolute minimum I'd go with.
AG - Most useful combat attribute. I'd go with a 9 if possible, and no lower than 6.
LK - If you are playing a sniper character or want to see special encounters, go with 9. If you don't care about that and don't want the Better Criticals perk, you can go with under 5.

Finally, every attribute can be increased by at least 1 during the game.
 
XSQFv.jpg


Well, since summer sales on Steam are taking longer to get here than expected, I decided to get those games. Thanks for the tips Van Buren, this will be my first time playing Fallout.

Edit: Huh. I keep clicking Add game to GOG Downloader, but it doesn't do a thing.

Edit 2: Tried with Firefox, and it worked. Seems like a Chrome thing.
 
Minsc said:
If D3DOverrider doesn't do anything, try seeing if you can change the rendering modes in the .ini or try D3DWindower if you don't mind playing windowed. I'm sure there's mention of it somewhere in GOG's forums too (a tearing problem/fix).
I installed D3DOverrider, but I'm still having screen tearing. :\ The tearing isn't real awful, though. I tried out D3DWindower, but it was giving me a terrible framerate.
 
Sinatar said:
I'd change the graphics output mode in dosbox to something else, I generally use OpenGL. All the GOG games should have a graphics setup .exe you can run from the folder or the start menu that lets you change it if you don't know how to edit dosbox conf files.
Yeah, I've had a bit of a muck around but couldn't find anything conclusive. If it even does it with "Overlay", I'll just have to resign myself to the fact that I can't play most GOG games on my subnotebook (without having to reboot to fix it).

Odd thing is, even changing resolutions and shit, reinstalling the video driver didn't make a difference. Might just be a bug with the Fusion chipset.
 
Sgt.Pepper said:
Well, since summer sales on Steam are taking longer to get here than expected, I decided to get those games. Thanks for the tips Van Buren, this will be my first time playing Fallout.

Edit: Huh. I keep clicking Add game to GOG Downloader, but it doesn't do a thing.

Edit 2: Tried with Firefox, and it worked. Seems like a Chrome thing.

If you want to use the GOG downloader from Chrome you have to open the downloader first, but be sure to run it directly form within the zip folder rather than extracting all the files and then running. After that then click on add game to GOG downloader.
 
ninj4junpei said:
I installed D3DOverrider, but I'm still having screen tearing. :\ The tearing isn't real awful, though. I tried out D3DWindower, but it was giving me a terrible framerate.
In the Windowed Mode tab in d3dwindower for your fallout settings, what do you have checked off in the set of 8 options for directdraw? You may have to turn some of them off (as I had to) to get a working framerate.
 
Sober said:
In the Windowed Mode tab in d3dwindower for your fallout settings, what do you have checked off in the set of 8 options for directdraw? You may have to turn some of them off (as I had to) to get a working framerate.
The default settings.
12663c8.jpg
 
Linkzg said:
any help making MDK run correctly? I'm getting tons of graphical errors

Some on the forums seem to have had better luck by grabbing a nocd 3dfx binary (afaik the gog version doesn't include mdk3dfxd.exe) and using a glide wrapper.
 
New release today, SWAT 3: Tactical GOTY Edition, seems to be a previously unavailable DD game, but I never was really in to the PQ games once they became SWAT games.

ninj4junpei said:
I installed D3DOverrider, but I'm still having screen tearing. :\ The tearing isn't real awful, though. I tried out D3DWindower, but it was giving me a terrible framerate.

Sober said:
Turn off colour emulate/colour convert and see if that works. On my end all I have checked is ddraw emulate.

Another thing worth checking is to make sure you have f1res.ini set to 8-bit, not 16-bit. That made a world of difference w/ D3DWindower for me, I don't recall needing disable anything special when I set it up other than setting the .ini to 8-bit.

Shaneus said:
Yeah, I've had a bit of a muck around but couldn't find anything conclusive. If it even does it with "Overlay", I'll just have to resign myself to the fact that I can't play most GOG games on my subnotebook (without having to reboot to fix it).

Odd thing is, even changing resolutions and shit, reinstalling the video driver didn't make a difference. Might just be a bug with the Fusion chipset.

You could also give initially starting the DOSBox games in windowed mode a try. You should be able to find a .conf file in the game's directory that has the DOSBox settings, and you can find a line that says WindowedResolution= or something like that (just google) and enter a resolution, and it should start windowed. Or you could just use a front end like D-Fend Reloaded to configure your settings for them. Maybe not letting it flash to 320x240 fullscreen will keep it from going all crazy.
 
Sober said:
Turn off colour emulate/colour convert and see if that works. On my end all I have checked is ddraw emulate.
That seems to have improved performance, though I'm still having screen tearing a bit. I tried to use FRAPS to check my framerate, but it wasn't working with D3DWindower too well.
Minsc said:
Another thing worth checking is to make sure you have f1res.ini set to 8-bit, not 16-bit. That made a world of difference w/ D3DWindower for me, I don't recall needing disable anything special when I set it up other than setting the .ini to 8-bit.
I can't get the game to run if I switch it to 8-bit.

I suspect I'm not getting a great framerate just running the game normally either, though I can't get FRAPS to work so I can't confirm. My graphics card sucking may very well be a factor.
 
Minsc said:
New release today, SWAT 3: Tactical GOTY Edition, seems to be a previously unavailable DD game, but I never was really in to the PQ games once they became SWAT games.
SWAT 3 is where the series took a big shift towards non-garbage and laid the groundwork for SWAT 4. For the time (and given extremely low expectations after SWAT 1/2) it was a pretty decent game. No idea if it still holds up, but at the least it should indicate that SWAT 4 is a likely release at some point. I'd say it's the closest to bridging the adventure game gap between SWAT's traditional (and awful) P&C and SWAT 4's Rainbow 6 attempt (SWAT 2 is an anomaly).
 
Just beat Fallout 1 again, it still holds up after all these years. So much atmosphere and so many ways to beat the game. I played this game as a sneakier, stealthy, high lock pick guy which was a really different way of playing the game as opposed to the blast anything that moves method I used the first time I played the game.

You really have no reason to pass up this great game with the $3 sale going on right now. Also, for what it's worth, I played the game in Wine on Linux, which worked really well, including the wide screen patches.
 
Im mainly a steam only kind of person but it looks like Im about to bite the bullet and get Baldurs Gate 1 & 2, and Planescape on GOG since it doesn't seem like these games will ever come to Steam.

I just gotta ask though...why aren't this games on steam? why are they only available on GOG and what is the likely-hood of them ever coming to steam?
 
Just a bump for everyone, the Interplay sale ends on July 4th at 4:59AM GMT (11:59PM EST) for those too busy paying attention to Steam's sales. Alot of the older Interplay titles were already cheaper than on GoG (Fallouts are 6$ on GOG vs 9.99$ on Steam) and they work after installing, most of them good for even Windows 7.

Probably a good time to grab all the Fallouts at least, fun games.

Hey, maybe they'll put Atari games on sale next so I can get all those D&D games like BG, IWD, NWN, ToEE for a steal right?
 
I've got Fallout running very well at 1280x800 with D3DWindower. My only question is: Is there a way to turn the brightness of my desktop down so I can have the game window running against a darker backdrop?
 
MrOogieBoogie said:
I've got Fallout running very well at 1280x800 with D3DWindower. My only question is: Is there a way to turn the brightness of my desktop down so I can have the game window running against a darker backdrop?
Uh... Change your wallpaper to something appropriately dark? I suppose?
Never mind me if there's actually a way to 'dim' a desktop selectively, but that's all I can think of.
 
AEREC said:
I just gotta ask though...why aren't this games on steam? why are they only available on GOG and what is the likely-hood of them ever coming to steam?

We may never know, but it's very likely a licensing deal with the world the games take place in, the rights of which are kind of crazy.

In regards to the sale, if you don't buy at least Fallout 1 you're a bad person.
 
AEREC said:
Im mainly a steam only kind of person but it looks like Im about to bite the bullet and get Baldurs Gate 1 & 2, and Planescape on GOG since it doesn't seem like these games will ever come to Steam.

I just gotta ask though...why aren't this games on steam? why are they only available on GOG and what is the likely-hood of them ever coming to steam?

Baldur's Gate 1 & 2 are also available on Impulse. Dunno why Steam doesn't pick them up, but Steam doesn't seek older IP like GOG does, so it's not too surprising.

What does it matter if it's not on Steam? :p
 
AEREC said:
Im mainly a steam only kind of person but it looks like Im about to bite the bullet and get Baldurs Gate 1 & 2, and Planescape on GOG since it doesn't seem like these games will ever come to Steam.

I just gotta ask though...why aren't this games on steam? why are they only available on GOG and what is the likely-hood of them ever coming to steam?
Does it matter? GOG is great, and you can simply add them as non-steam games. You still have your overlay, and other features like screenshots. Plus they have a new little icon next to the title when you add them!
 
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