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GeForce GTX 970s seem to have an issue using all 4GB of VRAM, Nvidia looking into it

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So what's the best way to proceed with this? I have the Asus Strix 970 through Newegg. Refund wise that is.

There is no best way. If you want a refund from Newegg, you will have to pursue that yourself.

Otherwise, you can just keep and enjoy the card, but be mindful of this limitation.
 
Dumb question: does SLI not make full use of the full 7 gb betwen the two cards?

No, it only uses that of a single card (the one that has the lowest, if the config isn't balanced). So two 970s in SLI only have 4GB of memory total, like a single card.

edit: haha shit, I should have refreshed the page before replying. Beaten x 1 million.
 
Bit of a cross-post because both threads are active on the same topic:

Frame time analysis is up on PC Per.

The tl;dr is there is definitely frametime variance when you use more than 3.5GB on the 970, but it cannot be said if that is strictly due to the memory issue or perhaps the other differences between the 970 and 980. Also, some games appear to really try to prevent the 970 from using that last 0.5GB of memory.

I highly recommend giving it a good read to determine if it matters to you or not.
 

bootski

Member
alright guys, last one from me on this unless anyone needs anything specific. i wasn't too interested in waiting to see what nvidia had to say any longer after finding out that about the post where the guy at nvidia said he'd work with that one individual to get a refund and the nvidia announcement that they're going to try to improve the hardware issue through drivers. ever since i bought the card the option to upgrade to the 980 was on the table and i took it. i may burn myself down the road for $100 or so MAYBE, if nvidia offers like a cheap upgrade program or anything like that, which i doubt, but i felt way more comfortable returning the card within my local store's window and upgrading to the 980.

i haven't had a chance to test it extensively but from what i have been able to do: WOW, what a difference. comparing my

1460MHZ OC'd 970 to the stock 1316MHZ 980.
both MSI Gaming 4g cards
Shadow of Mordor @ 1080p/60; every setting maxed w/ HD texture pack

GTX 970
som1080pbus.PNG

GTX 980
som1080pbus980.PNG


edit: i shrunk the graph down. it looks like there was something maybe wrong with the monitoring as it doesn't really show ANY movement in gpu/mem usage for a long period of time. i'll redo one tmrw and throw it up. final thoughts remain the same.

the stuttering and tearing are gone and the card now uses the full bank of memory. there's not much more i can say about that. Shadow of Mordor is the only game i'm aware of right now where you can hit the 3.5GiB mark without affecting performance too badly. if games stay on this trend and barring nvidia doing some serious magic with the driver update, the 970 is not where you want to be going forward, from my experiences with it.
 

daninthemix

Member
Has there been any indiction that Nvidia will allow us to disable the .5MB partition? Would rather have consistency that an extra 500MB.
 

wazoo

Member
I highly recommend giving it a good read to determine if it matters to you or not.

Thanks. The guy seems well balanced and not having an agenda.

So, he spent all day trying to get a convincing argument against the 970 and he got back mixed.

Clearly, SLI should not be favored for the 970, but SLI is already a source of stuttering and bugs for every card.

For mono-GPU, it seems the card is still doing the job unless you want to play at max settings and 15fps.

I will keep it and change when Pascal will be here.
 
Bit of a cross-post because both threads are active on the same topic:

Frame time analysis is up on PC Per.

The tl;dr is there is definitely frametime variance when you use more than 3.5GB on the 970, but it cannot be said if that is strictly due to the memory issue or perhaps the other differences between the 970 and 980. Also, some games appear to really try to prevent the 970 from using that last 0.5GB of memory.

I highly recommend giving it a good read to determine if it matters to you or not.

alright guys, last one from me on this unless anyone needs anything specific. i wasn't too interested in waiting to see what nvidia had to say any longer after finding out that about the post where the guy at nvidia said he'd work with that one individual to get a refund and the nvidia announcement that they're going to try to improve the hardware issue through drivers. ever since i bought the card the option to upgrade to the 980 was on the table and i took it. i may burn myself down the road for $100 or so MAYBE, if nvidia offers like a cheap upgrade program or anything like that, which i doubt, but i felt way more comfortable returning the card within my local store's window and upgrading to the 980.

i haven't had a chance to test it extensively but from what i have been able to do: WOW, what a difference. comparing my

1460MHZ OC'd 970 to the stock 1316MHZ 980.
both MSI Gaming 4g cards
Shadow of Mordor @ 1080p/60; every setting maxed w/ HD texture pack

GTX 970
som1080pbus.PNG

GTX 980
som1080pbus980.PNG


edit: i shrunk the graph down. it looks like there was something maybe wrong with the monitoring as it doesn't really show ANY movement in gpu/mem usage for a long period of time. i'll redo one tmrw and throw it up. final thoughts remain the same.

the stuttering and tearing are gone and the card now uses the full bank of memory. there's not much more i can say about that. Shadow of Mordor is the only game i'm aware of right now where you can hit the 3.5GiB mark without affecting performance too badly. if games stay on this trend and barring nvidia doing some serious magic with the driver update, the 970 is not where you want to be going forward, from my experiences with it.


Thanks for providing the information. I am going to give this some serious thought.

I am really swayed to (if I can) get a refund and go back to my trusty 670 until the next set of cards come out later this year.
Hopefully those having full speed access to all available VRAM...

I know AMD are releasing cards sooner rather than later but I am not fully confident that these will run at decent temperatures / power usage.
 

wazoo

Member
I am really swayed to (if I can) get a refund and go back to my trusty 670 until the next set of cards come out later this year.
Hopefully those having full speed access to all available VRAM...

Full speed acces is dependent on the size of the bus. So, to go over 4GB, you need 384 or 512 bus wide access, which will be costly. Do not expect the cards to be cheap. Every other cards will do bank switching.

I know AMD are releasing cards sooner rather than later but I am not fully confident that these will run at decent temperatures / power usage.

I just switched from AMD, and honestly, I would not go back.
 

impact

Banned
alright guys, last one from me on this unless anyone needs anything specific. i wasn't too interested in waiting to see what nvidia had to say any longer after finding out that about the post where the guy at nvidia said he'd work with that one individual to get a refund and the nvidia announcement that they're going to try to improve the hardware issue through drivers. ever since i bought the card the option to upgrade to the 980 was on the table and i took it. i may burn myself down the road for $100 or so MAYBE, if nvidia offers like a cheap upgrade program or anything like that, which i doubt, but i felt way more comfortable returning the card within my local store's window and upgrading to the 980.

i haven't had a chance to test it extensively but from what i have been able to do: WOW, what a difference. comparing my

1460MHZ OC'd 970 to the stock 1316MHZ 980.
both MSI Gaming 4g cards
Shadow of Mordor @ 1080p/60; every setting maxed w/ HD texture pack

GTX 970
som1080pbus.PNG

GTX 980
som1080pbus980.PNG


edit: i shrunk the graph down. it looks like there was something maybe wrong with the monitoring as it doesn't really show ANY movement in gpu/mem usage for a long period of time. i'll redo one tmrw and throw it up. final thoughts remain the same.

the stuttering and tearing are gone and the card now uses the full bank of memory. there's not much more i can say about that. Shadow of Mordor is the only game i'm aware of right now where you can hit the 3.5GiB mark without affecting performance too badly. if games stay on this trend and barring nvidia doing some serious magic with the driver update, the 970 is not where you want to be going forward, from my experiences with it.

Thanks so much for this man. I'm gonna just save up for a 980 :) Good times ahead
 

JaseC

gave away the keys to the kingdom.
I am really swayed to (if I can) get a refund and go back to my trusty 670 until the next set of cards come out later this year.
Hopefully those having full speed access to all available VRAM...

Nvidia's little game of deceit has made me wish I opted for 4GB 670s all the more as I'd be able to sit the 9xx series out. With reality being what it is, though, my intention had long been to buy one 970, sell my 670s and then put that money towards a second 970, however the frametime issues the 970 has when it needs to dip into that controversial 512MB pool has thrown a spanner into the works -- there's no point in me going that route now if I'm compelled to upgrade again in 12 months because the games I'm playing demand more than 3.5GB. I can only hope that PC Case Gear is still selling 980s for $649 a week from now, as bitter a pill that +$180 is.
 

dr_rus

Member
Has there been any indiction that Nvidia will allow us to disable the .5MB partition? Would rather have consistency that an extra 500MB.
What consistency are you talking about? Disabling these 500 MB will result in going to system RAM once you run out of 3.5 GBs. That operation is two times slower than going into the 500 MB memory pool.
 

daninthemix

Member
What consistency are you talking about? Disabling these 500 MB will result in going to system RAM once you run out of 3.5 GBs. That operation is two times slower than going into the 500 MB memory pool.

No, because games will try to use the full amount of VRAM - no matter how much driver finagling Nvidia do - whereas they know better than to store, for instance, textures in main RAM.
 

Xcell Miguel

Gold Member
I've just tried something with BF4 and vRamBandWidthTest to force the game to use the last 500 MB, and I did not see any change in performances, the game stayed at stable smooth 60 FPS, maybe a little drop in texture quality as the VRAM was full.

Memory used :
- desktop : 320 MB
- BF4 : arround 2000 MB

So I ran vRamBandwidthTest with this command line to use 2048 MB and I let it open then launched BF4 :
"vRamBandwidthTest.exe 128 2048"
VRAM usage was near 2500 MB on desktop and near 4000 in BF4.
No frame drop, stutter or anything, really smooth game and about the same texture quality.

So I ran another test :
"vRamBandwidthTest.exe 128 2500"
VRAM usage was near 3000 MB on dektop and BF4 ate what left.
No frame drop again, but some textures were lowered.

I tried "vRamBandwidthTest.exe 128 3072", 3500MB on desktop, but it seems that the driver or Windows frees some VRAM as when leaving BF4 VRAM usage was only near 2500 MB.

I don't know if its a good test, I should try more games, but I think the best way to see if this "low" bandwidth 500 MB have an impact on performance is testing the games/benches with the same settings, as in some games settings the textures or any other setting higher changes its performance (more textures to handle, higher textures, ... even if the VRAM limit is not reached).
 

LilJoka

Member
I've just tried something with BF4 and vRamBandWidthTest to force the game to use the last 500 MB, and I did not see any change in performances, the game stayed at stable smooth 60 FPS, maybe a little drop in texture quality as the VRAM was full.

Memory used :
- desktop : 320 MB
- BF4 : arround 2000 MB

So I ran vRamBandwidthTest with this command line to use 2048 MB and I let it open then launched BF4 :
"vRamBandwidthTest.exe 128 2048"
VRAM usage was near 2500 MB on desktop and near 4000 in BF4.
No frame drop, stutter or anything, really smooth game and about the same texture quality.

So I ran another test :
"vRamBandwidthTest.exe 128 2500"
VRAM usage was near 3000 MB on dektop and BF4 ate what left.
No frame drop again, but some textures were lowered.

I tried "vRamBandwidthTest.exe 128 3072", 3500MB on desktop, but it seems that the driver or Windows frees some VRAM as when leaving BF4 VRAM usage was only near 2500 MB.

I don't know if its a good test, I should try more games, but I think the best way to see if this "low" bandwidth 500 MB have an impact on performance is testing the games/benches with the same settings, as in some games settings the textures or any other setting higher changes its performance (more textures to handle, higher textures, ... even if the VRAM limit is not reached).

You dont know how the games VRAM has been mapped to the Cards VRAM. All of your BF4 VRAM could be sitting in the faster 3.5Gb section. So this is not a very good test.
 

wazoo

Member
You dont know how the games VRAM has been mapped to the Cards VRAM. All of your BF4 VRAM could be sitting in the faster 3.5Gb section. So this is not a very good test.

He can look at the results of Vrambenchtest.

If this bench is allocated to the 500MB, then its score will lower.
 

Xcell Miguel

Gold Member
You dont know how the games VRAM has been mapped to the Cards VRAM. All of your BF4 VRAM could be sitting in the faster 3.5Gb section. So this is not a very good test.

I know, but as vRamBandwidthTest only showed some ~150 GB/s bandwidth tests, I assume it only allocated in the "good" memory and what left include the low bandwidth 500 MB.

It's really hard to see if it has an impact as games handle memory differently, some allocate all they can, some just what they need, ...

Most of the time ACU uses 3500 to 3700 MB on my 970s in SLI (and an i7 5930K @4.6GHz), and I get perfectly smooth 60 FPS with everything in ultra high and 4x MSAA (except in some ingame cutscenes). It rarely goes above 3800 MB but when it does I don't get any drop nor stutter.

For now I'm happy with my 970s and I don't think I'll change, except if I get a really good offer, but on my side it does not look like a real perf problem.
 

SliChillax

Member
I'm going to contact Overclockers UK today and see what they tell me. Problem is if I return the card I don't know what else to get. Not really into AMD because of all the issues that I hear with some games running bad, worse drivers etc. I also have a Gsync monitor so not worth it. I'm gonna update the situation once I call them and see what they tell me.
 
I'm going to contact Overclockers UK today and see what they tell me. Problem is if I return the card I don't know what else to get. Not really into AMD because of all the issues that I hear with some games running bad, worse drivers etc. I also have a Gsync monitor so not worth it. I'm gonna update the situation once I call them and see what they tell me.

Did you keep your previous card? If so what is it?
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Looks like Overclockers are starting to take back some brands of GTX 970.

I can also announce already that anyone with a KFA/Galax card, this also includes the Infinity card can return the card if the customer wishes, because again our customers are kings.

Please bear in mind the following:
• There is no issue with the 970 product, this is by design from NVIDIA in the 970 GPU
• There is approx. £150 delta in the price of the 970 vs. the 980
• There is only a 3% performance delta of the 970 vs. the 980

In short the 970 remains the amazing product it has always being, nothing has changed, stuttering issues are an issue across all GPU's and drivers will of course be released in the future to help remedy such issues across all GPU's.

Some performance stats:
In order to try and assist further we have included some performance data below so that you can see actual testing results between the GTX 970 and the GTX 980.

Shadows of Mordor: GTX 980 GTX970
<3.5GB settings: 2688x1512 Very High 72FPS 60FPS
>3.5GB settings: 3456x1944 Very High 55FPS (24%) 45FPS (-25%)
Relative performance difference: 1%

Battlefield 4:
<3.5GB settings: 3840x2160 2xMSAA 36FS 30FPS
>3.5GB settings: 3840x2160 135% res. 19FPS (-47%) 15FPS (-50%)
Relative performance difference: 3%

Call of Duty: Advanced Warfare:
<3.5GB settings: 3840x2160 FSMAA T2x, SS off 82FPS 71FPS
>3.5GB settings: 3840x2160 FSMAA T2x, SS on 48FPS (-41%) 40FPS (-44%)

As you can see above the relative performance difference varies from 1% in Shadows of Mordor, to 3% in Battlefield 4 or Call of Duty: Advanced Warfare. The performance differences between a 970 and 980 in the above examples remain a constant 15-19%, regardless of memory usage.

I hope that the above information helps clarify the performance from the GTX 970. Please let us know if you do want to continue with a step-up on your product for the higher performing GTX 980 card, and we'll get that option opened up for you.


Still if you wish to return your Galax/KFA2/OcUK 970 you can still do so, please contact our returns for the procedure.
 

LilJoka

Member
I know, but as vRamBandwidthTest only showed some ~150 GB/s bandwidth tests, I assume it only allocated in the "good" memory and what left include the low bandwidth 500 MB.

It's really hard to see if it has an impact as games handle memory differently, some allocate all they can, some just what they need, ...

Most of the time ACU uses 3500 to 3700 MB on my 970s in SLI (and an i7 5930K @4.6GHz), and I get perfectly smooth 60 FPS with everything in ultra high and 4x MSAA (except in some ingame cutscenes). It rarely goes above 3800 MB but when it does I don't get any drop nor stutter.

For now I'm happy with my 970s and I don't think I'll change, except if I get a really good offer, but on my side it does not look like a real perf problem.

Thats interesting, heres somebodys AC Unity Frame time tests

Just in case there's anyone out there who isn't tired of frametime tests:

Assassins Creed Unity test:

4690K @ 4400
GTX 970 G1 @ 1595/7400

Two runs, about 8-10min each, did some parkour in the same area (tried to stay into populated ones), killed some templars, helped some guys being F*ed up by nvidia...i mean...thugs, opened some chests, all of that.

First run at 1440p and second at 1080p. All settings besides resolution remained the same.


note: on the 1080p run I opened the menu twice, hence the two frametime spikes (the menu is pretty damn heavy). On the 1440p run I remembered and kept it on game play all times.

fbbba0ae_fuknvidia.jpeg
 

Thrakier

Member
alright guys, last one from me on this unless anyone needs anything specific. i wasn't too interested in waiting to see what nvidia had to say any longer after finding out that about the post where the guy at nvidia said he'd work with that one individual to get a refund and the nvidia announcement that they're going to try to improve the hardware issue through drivers. ever since i bought the card the option to upgrade to the 980 was on the table and i took it. i may burn myself down the road for $100 or so MAYBE, if nvidia offers like a cheap upgrade program or anything like that, which i doubt, but i felt way more comfortable returning the card within my local store's window and upgrading to the 980.

i haven't had a chance to test it extensively but from what i have been able to do: WOW, what a difference. comparing my

1460MHZ OC'd 970 to the stock 1316MHZ 980.
both MSI Gaming 4g cards
Shadow of Mordor @ 1080p/60; every setting maxed w/ HD texture pack

GTX 970
som1080pbus.PNG

GTX 980
som1080pbus980.PNG


edit: i shrunk the graph down. it looks like there was something maybe wrong with the monitoring as it doesn't really show ANY movement in gpu/mem usage for a long period of time. i'll redo one tmrw and throw it up. final thoughts remain the same.

the stuttering and tearing are gone and the card now uses the full bank of memory. there's not much more i can say about that. Shadow of Mordor is the only game i'm aware of right now where you can hit the 3.5GiB mark without affecting performance too badly. if games stay on this trend and barring nvidia doing some serious magic with the driver update, the 970 is not where you want to be going forward, from my experiences with it.

I completly fail to see the "wow" difference. I also played through SOM on my 970 a while ago and it ran absoutely fine at 6ßFPS after some tweaking. It's a rather demanding game for the graphics it presents and it's certainly not as performant as it could be, but the experience overall was a B+.
 

LilJoka

Member
I completly fail to see the "wow" difference. I also played through SOM on my 970 a while ago and it ran absoutely fine at 6ßFPS after some tweaking. It's a rather demanding game for the graphics it presents and it's certainly not as performant as it could be, but the experience overall was a B+.

Hmm look how stable the GPU Usage is on the 980, the frame times spike around 10 times only. Compared to the 970 the frame times spike more than twice that amount and in correlation the GPU usage drops at the same time - That to me indicates the GPU core is waiting on VRAM operations.

Did you play using more or less than 3.5Gb though? Less than 3.5Gb and its very smooth. Obviously i dont even try to play at more than 3.5Gb since the fps is terrible.
 

wachie

Member
Imagine if AMD made such a blunder, they'd be taken out to the back and chastised for the next 10 years. Since this is Nvidia, its simply an "error" with the "reviewer guide" when they had ample time and opportunity to own up and come clean.

I imagine the 970 sales may have been like iPhone 6/6+ for the GPU market which is probably why Nvidia intentionally held off from "correcting" their "error".
 

mephixto

Banned
Imagine if AMD made such a blunder, they'd be taken out to the back and chastised for the next 10 years. Since this is Nvidia, its simply an "error" with the "reviewer guide" when they had ample time and opportunity to own up and come clean.

I imagine the 970 sales may have been like iPhone 6/6+ for the GPU market which is probably why Nvidia intentionally held off from "correcting" their "error".

Well, that's what happen when you make great products for years, it barely damage your good reputation.
 

SliChillax

Member
What is all the talk of Kepler cards suffering in latest games? Is it true they are falling off the pace?

I thought I read someone say the cards are not being supported by new drivers. That is a load of rubbish (I would guess)?
I got the 970 in November and up until then my 680 was supported but it wasn't really working for me at 1440p. I would have kept the card if I had stayed with 1080p definitely.
 

GUN-NAC

Member
What is all the talk of Kepler cards suffering in latest games? Is it true they are falling off the pace?

I thought I read someone say the cards are not being supported by new drivers. That is a load of rubbish (I would guess)?

Yep, rubbish. Kepler should be supported as long as Maxwell cards are. For a good few years.

It's anecdotal of course, but my oc'd GTX 680 was still getting great performance with the newer games I was playing. The only real difference is more headroom for downsampling (and the 970/980 can't quite do Alien Isolation 4k res at a solid 60fps anyway).
 

pestul

Member
I would really like to know what is going on already at the driver level to keep games hovering around the 3.5GB VRAM mark. Perhaps it is something built into the game engines when bandwidth drops are detected. With SoM almost immune under single 970 scenarios exceeding 3.5GB, perhaps someone should have a closer look to see if the IQ is dropping in-engine at all to compensate. I guess it really shouldn't matter though once 3.5 is breached..
 

SliChillax

Member
I contacted Overclockers UK and they said to keep an eye on their forums in the next few days for updates from my card manufacturer (Gigabyte). We'll see what they say before Overclockers take action on refunds etc.
 

b0bbyJ03

Member
I tried reaching out to Peter from NVidia, the guy who said he would help. Yea, it was pretty much bullshit. This is what he responded with after I asked for help

"Hello,

Are you having a specific issue with the 970 that I can help you with? We are really proud of the 970, we think it's the best card on the market for the money. It's won a ton of awards and it has the same excellent performance it had a few weeks ago."

I specifically said: "can u help me return my card? Newegg rejected the return."

So there was no room for misinterpretation. Luckily EVGA approved my step up even tho I was pasted the 90 days
 

Mengy

wishes it were bannable to say mean things about Marvel
I would really like to know what is going on already at the driver level to keep games hovering around the 3.5GB VRAM mark. Perhaps it is something built into the game engines when bandwidth drops are detected. With SoM almost immune under single 970 scenarios exceeding 3.5GB, perhaps someone should have a closer look to see if the IQ is dropping in-engine at all to compensate. I guess it really shouldn't matter though once 3.5 is breached..

No, it wouldn't be built into game engines, it would be at the Nvidia driver level for the game.

For example, when Elite Dangerous came out many 970 owners were experiencing small stutters when flying around close to planets. Nvidia released new drivers within days with "Elite enhancements", and the stutters were gone. I'd bet real money that the new drivers addressed this very 3.5GB wall problem, and that the stutters beforehand were most likely due to Elite games trying to make use of all 4GB like it was all the same memory. Which we now know that it isn't.

Which, if true, speaks volumes to what Nvidia did or didn't know all of this time about their new 970 graphics cards.
 
I tried reaching out to Peter from NVidia, the guy who said he would help. Yea, it was pretty much bullshit. This is what he responded with after I asked for help

"Hello,

Are you having a specific issue with the 970 that I can help you with? We are really proud of the 970, we think it's the best card on the market for the money. It's won a ton of awards and it has the same excellent performance it had a few weeks ago."

I specifically said: "can u help me return my card? Newegg rejected the return."

So there was no room for misinterpretation. Luckily EVGA approved my step up even tho I was pasted the 90 days

Nvidia, pls.
 
I tried reaching out to Peter from NVidia, the guy who said he would help. Yea, it was pretty much bullshit. This is what he responded with after I asked for help

"Hello,

Are you having a specific issue with the 970 that I can help you with? We are really proud of the 970, we think it's the best card on the market for the money. It's won a ton of awards and it has the same excellent performance it had a few weeks ago."

I specifically said: "can u help me return my card? Newegg rejected the return."

So there was no room for misinterpretation. Luckily EVGA approved my step up even tho I was pasted the 90 days

Way to completely avoid a specific answer to your question. It reads like a copy & paste reply that is being put into the (I would estimate) some what vast number of messages sent to him.

I can only think that an official statement is being held back whilst all avenues are being investigated. I am sure a few lawyers are involved advising to keep quiet until they have a concrete course of action.

Just added as I was about to post message:
This page shows a screenshot of a reply reading just like yours: https://forums.geforce.com/default/topic/803518/geforce-900-series/gtx-970-3-5gb-vram-issue/212/

Banderas also shows his thoughts.
 

LilJoka

Member
I contacted Overclockers UK and they said to keep an eye on their forums in the next few days for updates from my card manufacturer (Gigabyte). We'll see what they say before Overclockers take action on refunds etc.

Im not sure why, this doesnt comply with UK law, you should put your foot down.
Gigabyte didnt sell you a GPU, OcUK did. OCUK are responsible for the product that lands in your hands, its their responsibility to check that the product they sold is advertised on their website as the product that you get. OcUK are covering their back, they are telling you, 'if we cant get our money back from Gigabyte, you cant get a refund'. When that shouldnt be the case, they should refund you under UK/EU Laws and deal with Gigabyte themselves in their own time for their own benefit.
 

ktroopa

Member
I contacted Overclockers UK and they said to keep an eye on their forums in the next few days for updates from my card manufacturer (Gigabyte). We'll see what they say before Overclockers take action on refunds etc.

Great i am checking what gibbo says also. Tho in the same boat. Love my MSI 970 but cant afford the 980. So what to do :S
 

b0bbyJ03

Member
Way to completely avoid a specific answer to your question. It reads like a copy & paste reply that is being put into the (I would estimate) some what vast number of messages sent to him.

I can only think that an official statement is being held back whilst all avenues are being investigated. I am sure a few lawyers are involved advising to keep quiet until they have a concrete course of action.

Just added as I was about to post message:
This page shows a screenshot of a reply reading just like yours: https://forums.geforce.com/default/topic/803518/geforce-900-series/gtx-970-3-5gb-vram-issue/212/

Banderas also shows his thoughts.


Well just for giggles I reaponded with this:

I am not having a specific issue with my 970 but I am having one with my trust in NVidia, which is different than it was a few weeks ago. I owned a 780 up until last year when I saw the advertised specifications for the 970. In order to future proof my PC a bit further I decided to upgrade to a 970, even though the performance was about the same, due to the extra advertised VRAM specifications. The card was originally advertised to have the same memory subsystem as the 980 but it has recently come to light that this was not true and the published specs for the 970 where wrong. GTX 970 has a 256-bit memory bus, but 1 of the 4 ROP/memory controller partitions is not fully enabled like the 980. this means that the GTX 970 only has 56 of 64 ROPs and 1.75MB of 2MB of L2 cache enabled. In order for me to continue being a customer this trust needs to be reestablished and the only way that to happen is that I am allows to return this product so that I can make my next purchase with the correct specifications at hand. My problem is not with the card but with the information provided by Nvidia that led me to purchase it.
 
Well just for giggles I reaponded with this:

I am not having a specific issue with my 970 but I am having one with my trust in NVidia, which is different than it was a few weeks ago. I owned a 780 up until last year when I saw the advertised specifications for the 970. In order to future proof my PC a bit further I decided to upgrade to a 970, even though the performance was about the same, due to the extra advertised VRAM specifications. The card was originally advertised to have the same memory subsystem as the 980 but it has recently come to light that this was not true and the published specs for the 970 where wrong. GTX 970 has a 256-bit memory bus, but 1 of the 4 ROP/memory controller partitions is not fully enabled like the 980. this means that the GTX 970 only has 56 of 64 ROPs and 1.75MB of 2MB of L2 cache enabled. In order for me to continue being a customer this trust needs to be reestablished and the only way that to happen is that I am allows to return this product so that I can make my next purchase with the correct specifications at hand. My problem is not with the card but with the information provided by Nvidia that led me to purchase it.

The-Rock-Clapping-Reaction-Gif.gif
 
Well just for giggles I reaponded with this:

I am not having a specific issue with my 970 but I am having one with my trust in NVidia, which is different than it was a few weeks ago. I owned a 780 up until last year when I saw the advertised specifications for the 970. In order to future proof my PC a bit further I decided to upgrade to a 970, even though the performance was about the same, due to the extra advertised VRAM specifications. The card was originally advertised to have the same memory subsystem as the 980 but it has recently come to light that this was not true and the published specs for the 970 where wrong. GTX 970 has a 256-bit memory bus, but 1 of the 4 ROP/memory controller partitions is not fully enabled like the 980. this means that the GTX 970 only has 56 of 64 ROPs and 1.75MB of 2MB of L2 cache enabled. In order for me to continue being a customer this trust needs to be reestablished and the only way that to happen is that I am allows to return this product so that I can make my next purchase with the correct specifications at hand. My problem is not with the card but with the information provided by Nvidia that led me to purchase it.
Manlytears.jpg
 

SpotAnime

Member
I was thinking about that PCPer analysis. They couldn't get COD:AW to utilize more than 3.6GB of VRAM regardless of resolution. And then AC:U with all of its well-known performance issues, that filling the majority of the 4GB, and hence the lower-bandwith 0.5GB VRAM.

I am starting to wonder if Nvidia worked with, or specific developers were quick to notice, the issues with accessing the 0.5GB VRAM segment. Like, did Infinity Ward notice and restrict access this as part of their development, or even "Nvidia-specific performance updates" in post-release patches? And I wonder if the same was part of the solution in the post-release patches for AC:U, that maybe they caught these issues late in development and were part of the performance improvements post-release?

It seems to me that the solution has been card-specific optimizations for each game, and now Nvidia might address this with a driver update of their own?

Not to be the conspiracy theorist, but I did mention AC in this post, didn't I???
 

LilJoka

Member
Well just for giggles I reaponded with this:

I am not having a specific issue with my 970 but I am having one with my trust in NVidia, which is different than it was a few weeks ago. I owned a 780 up until last year when I saw the advertised specifications for the 970. In order to future proof my PC a bit further I decided to upgrade to a 970, even though the performance was about the same, due to the extra advertised VRAM specifications. The card was originally advertised to have the same memory subsystem as the 980 but it has recently come to light that this was not true and the published specs for the 970 where wrong. GTX 970 has a 256-bit memory bus, but 1 of the 4 ROP/memory controller partitions is not fully enabled like the 980. this means that the GTX 970 only has 56 of 64 ROPs and 1.75MB of 2MB of L2 cache enabled. In order for me to continue being a customer this trust needs to be reestablished and the only way that to happen is that I am allows to return this product so that I can make my next purchase with the correct specifications at hand. My problem is not with the card but with the information provided by Nvidia that led me to purchase it.

Haha nice.

I was thinking about that PCPer analysis. They couldn't get COD:AW to utilize more than 3.6GB of VRAM regardless of resolution. And then AC:U with all of its well-known performance issues, that filling the majority of the 4GB, and hence the lower-bandwith 0.5GB VRAM.

I am starting to wonder if Nvidia worked with, or specific developers were quick to notice, the issues with accessing the 0.5GB VRAM segment. Like, did Infinity Ward notice and restrict access this as part of their development, or even "Nvidia-specific performance updates" in post-release patches? And I wonder if the same was part of the solution in the post-release patches for AC:U, that maybe they caught these issues late in development and were part of the performance improvements post-release?

It seems to me that the solution has been card-specific optimizations for each game, and now Nvidia might address this with a driver update of their own?

Not to be the conspiracy theorist, but I did mention AC in this post, didn't I???

Nvidia Driver at play. The driver seems to do different things to try optimise this 512MB on a per game basis.
 
Well just for giggles I reaponded with this:

I am not having a specific issue with my 970 but I am having one with my trust in NVidia, which is different than it was a few weeks ago. I owned a 780 up until last year when I saw the advertised specifications for the 970. In order to future proof my PC a bit further I decided to upgrade to a 970, even though the performance was about the same, due to the extra advertised VRAM specifications. The card was originally advertised to have the same memory subsystem as the 980 but it has recently come to light that this was not true and the published specs for the 970 where wrong. GTX 970 has a 256-bit memory bus, but 1 of the 4 ROP/memory controller partitions is not fully enabled like the 980. this means that the GTX 970 only has 56 of 64 ROPs and 1.75MB of 2MB of L2 cache enabled. In order for me to continue being a customer this trust needs to be reestablished and the only way that to happen is that I am allows to return this product so that I can make my next purchase with the correct specifications at hand. My problem is not with the card but with the information provided by Nvidia that led me to purchase it.
Air tight, great work.
 

holygeesus

Banned
alright guys, last one from me on this unless anyone needs anything specific. i wasn't too interested in waiting to see what nvidia had to say any longer after finding out that about the post where the guy at nvidia said he'd work with that one individual to get a refund and the nvidia announcement that they're going to try to improve the hardware issue through drivers. ever since i bought the card the option to upgrade to the 980 was on the table and i took it. i may burn myself down the road for $100 or so MAYBE, if nvidia offers like a cheap upgrade program or anything like that, which i doubt, but i felt way more comfortable returning the card within my local store's window and upgrading to the 980.

i haven't had a chance to test it extensively but from what i have been able to do: WOW, what a difference. comparing my

1460MHZ OC'd 970 to the stock 1316MHZ 980.
both MSI Gaming 4g cards
Shadow of Mordor @ 1080p/60; every setting maxed w/ HD texture pack

GTX 970
som1080pbus.PNG

GTX 980
som1080pbus980.PNG


edit: i shrunk the graph down. it looks like there was something maybe wrong with the monitoring as it doesn't really show ANY movement in gpu/mem usage for a long period of time. i'll redo one tmrw and throw it up. final thoughts remain the same.

the stuttering and tearing are gone and the card now uses the full bank of memory. there's not much more i can say about that. Shadow of Mordor is the only game i'm aware of right now where you can hit the 3.5GiB mark without affecting performance too badly. if games stay on this trend and barring nvidia doing some serious magic with the driver update, the 970 is not where you want to be going forward, from my experiences with it.

So a £200 more expensive card performs better? This can't be news to people surely?
 
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