Hmmm that's pretty low for multiple projects, these must be smaller games unless they're bringing in a bunch of people from their other studios along with outsourcing
Yeah, LinkedIn is a bad source in terms of accuracy and should have provided that context in the previous comment.
Tango gameworks had or has like 3 people according to LinkedIn, although Japanese companies would likely be one of the worst case in terms of accuracy.
I do wonder how contractors fit into the LinkedIn numbers generally.
I hope they make a TPS since they had the gameplay and gunplay just perfect in Gears 5. Spent a million hours in the MP-PVE modes and they were perfect in every way.
I like how they're a 1st party developer literally tasked to handle the Gears franchise..but you consider them talent wasted on "some other people's ip" in need of "a shot"..
These guys went from making Relic Rescue and Microsoft Flight to helming a billion dollar franchise. That's what you call a shot. And they're doing a damn good job at it.
If you want to talk "wasted talent on other peoples ips" you need to direct that energy to Sony about Bluepoint.