http://www.gamespot.com/xbox360/action/theoutfit/preview_6132855.html
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There's more to The Outfit than simple run and gun, however, and there's more in your heroes' arsenal than some lousy hand-to-hand weapons. By accumulating field units (or FUs, as they're known--we're certain there's no double meaning there), you can choose to purchase what essentially amounts to power-ups as you play through a level. These FUs can come in the form of reinforcements for your felled squad members, vehicles such as a variety of tanks, or air strikes. We especially like the air strikes, if only because they so effectively complete our original stated objective: blowing things up.
Remember that church we mentioned earlier? We called in an air strike on that building and watched with glee as a mass of bombs struck it and, after a few moments, sent it tumbling to the ground in a flurry of smoke and cinder. Game producers told us this is indicative of the destructible environments found throughout the game. Even better, calling in a precise air strike such as this is easy--simply purchase the FU and then point your icon where you want the flaming death to fall, and boom, you're done. And so is the building, and anyone in it.
The Outfit will include more than 20 vehicles--some of which you'll call up through the field unit menu. Others will be strewn throughout the levels you fight through. Even the random vehicles will be drivable, however, and you can feel free to hop in and run down some Nazis if that's what it takes to propel you to victory. Just realize it's a two-way street. Just as you can take any vehicle found in the game, so too can the bad guys commandeer your ride out from under your nose if you're not careful.
http://www.gamespot.com/xbox360/act...57.html?part=rss&tag=gs_previews&subj=6132857
Like the E3 version of the urban action game, this demo let us check out a district in the massive city being crafted for the adventure and get a brief taste of the assorted mechanics you'll use. We were able to walk around, jack cars, visit a shop, and bust caps into fools. The biggest point to note was that the game was running on final Xbox 360 hardware. Despite the game's unfinished state and a few missing effects, we finally got a proper sense of how it's going to run on the 360. The most striking aspect to the visuals was the 720p support, which has yet to be properly captured in screens and video for the promising game. To see the game purring along on an HD monitor is quite a sight. Though the Volition reps were obsessing over what was missing, the game still had a respectable amount of visual polish thanks to high-res textures and a striking sense of scale that were complemented by an impressive draw distance. The lighting still wasn't where the team wants it to be, although a demo of the day and night cycle showed that it's certainly headed in a positive direction. Soft shadows and antialiasing were also lacking, but there was still plenty to appreciate on the visual front.