Well Fortnite is definitely trash compared to past games, so you have a point.
....where....?Are you even aware that Gamepass has a lot of third party games ?
And MS has been releasing some very strong games anyway, so this is purely a false narrative.
Username checks out....where....?
Is there even a point at owning an xbox now? People might as well just pc game.
Pc gamers get better quality games with better performance and graphics, they dont have to pay for online etc
Criticisms everywhere,Username checks out
Digitally and retail.....where....?
Part of the problem with OP's argument is that there were absolutely trash games back then* too.
It's easy to take things in aggregate because the best stuff will rise to the top naturally. I can look back at "my favorite movies from the 90s" and there will be a mountain of excellent films with Fight Club at the top but that's ignoring the fact that there were thousands of movies released in that decade, the majority of which were trash and are still trash by today's standards. For every Mario 64, there will have been 100 Plok's or Bubsy's.
No they weren't. And this isn't even subjective.
What games? Whats bangers has ms released on the xbox lately?Digitally and retail.
Let me get this straight, you think that the guys making games in the 80s were gamers in their childhood? There was no video games when they were kids! many of them barely knew of video games when companies like Nintendo, Sega, Capcom or Konami hired them... I am sure it was the same for Atari, EA and Activision.
If anything modern games are made by people who are more likely to be diehard gamers (judging from the few people in the industry I crossed path with, all from Ubisoft of all places).
I remember my super cringe reaction when my dad was saying football/music/whatever used to be better.
I always believed it's just an old man's moaning and rejecting to accept the progress/change.
And this is the same. Games were not better, they were different. Games are now better in pretty much any aspect, because just like everything else, games are evolving.
I agree with almost all of it. Where I disagree is with the point about games being built with profits in mind now. That was always the case; let's not pretend like it ever wasn't. Not that artistry can't exist within those confines.
BUT. I think that while there are waaaaaay more good games now (by virtue of there being more games, period), there are far fewer great games. You look at the release calendar for basically any given year from that era -- 1993, 1994, 1997, 2001 - whatever. It's overwhelming how many honest to God classics there are. Compare that to like... 2012 or something, and it's a little sad.
I suppose it's just all a matter of perspective.I agree with almost all of it. Where I disagree is with the point about games being built with profits in mind now. That was always the case; let's not pretend like it ever wasn't. Not that artistry can't exist within those confines.
BUT. I think that while there are waaaaaay more good games now (by virtue of there being more games, period), there are far fewer great games. You look at the release calendar for basically any given year from that era -- 1993, 1994, 1997, 2001 - whatever. It's overwhelming how many honest to God classics there are. Compare that to like... 2012 or something, and it's a little sad.
I love the notion that companies "back in the day" weren't looking to make money, and only produced "pure" titles. As if Redneck Rampage was free, Quake 2 didn't have two questionably priced expansion packs, and over-saturation wasn't a thing ('member the RTS over-saturation of the mid-90s? Real gamers 'member). I remember the endless stream of Doom clones, Red Alert clones, Commander Keen clones, Mario Kart clones, etc. I spent the 90s knee deep in low effort, janky as fuck garbage N64 releases, PS1 cash grabs, and PC shovel-ware. Games used to cost USD$60.00 and take an hour to finish, where brutal difficultly was used to stretch it out for as-long-as-frustratingly-possible. Re-skinned levels and pallette swapped enemies were the name of the game for an entire console generation. Today, people remember the only games from that era worth remembering, and think that was the whole deal. I remember "Teddy Boy" on the SMS, and understand that it was not the exception.
No, games didn't used to be better. The AAA titles of today are 10,000x better than the low-effort trash that was pushed out weekly "back in the day". 90% of it was pure, over-priced, under-developed, lowest-bidder dog shit.
You're mincing words to obfuscate the point. Every business is driven/looking/hoping/anticipating/wanting/praying to make money. If they weren't, they'd give their goods and services away for free. It's a non-starter. Do you honestly expect anyone to think that Nintendo, id, Blizzard, Ion Storm, Capcom, Lionshead, Activision, Electronic Arts, and thousands of others weren't founded for the express purpose of making the people who founded it money by selling video games? The notion that "shareholders" are responsible for all of the OPs perceived ills also doesn't make sense, being as the average shareholder of any one gaming company has zero input into anything.The OP didn't say they weren't looking to make money but he said they weren't driven by making money. Of course anyone who works for something looks to have money to get from that, but it's a different thing when they are driven by the money.
He also said there were bad games back then and specifically said he wants to compare the good games back then to the good games of today and his argument is that the good games back then were generally better than the good games made today.
It's a fact that today there are way more companies where the development is more or less dictated by what the board members want the games to have and those members are driven by money than driven by love for video games.
I mean, all I'm saying is READ THE OP. Most of what you wrote are based on something that the OP never claimed.
You're mincing words to obfuscate the point. Every business is driven/looking/hoping/anticipating/wanting/praying to make money. If they weren't, they'd give their goods and services away for free. It's a non-starter. Do you honestly expect anyone to think that Nintendo, id, Blizzard, Ion Storm, Capcom, Lionshead, Activision, Electronic Arts, and thousands of others weren't founded for the express purpose of making the people who founded it money by selling video games? The notion that "shareholders" are responsible for all of the OPs perceived ills also doesn't make sense, being as the average shareholder of any one gaming company has zero input into anything.
The OP specifically said they wanted to compare good games from then against those produced now. As I highlighted, 90% of those games "back in the day" were dog shit - but looking back, they were considered good at the time, because we didn't know any better. The OP is remembering the cream of the crop; the only games worth remembering from that era. In most cases, the games people remember from yesterday rank amongst the greatest games of all time - but they make up a fraction of a percent of the games releases. So, sure, let's compare, I don't know, Super Mario Brothers 3, one of the greatest video games of all time, against Call of Duty Black Ops 4 as a means of judging the mean quality of their respective eras. Because surely, they're basically the same in terms of positioning within their respective generations, right? Of course they're bloody not. It's a false equivalency created by rose coloured glasses. You remember Mario Bros 3 because it was the exception; the vast majority of games on the NES were clonded fodder not worth the sticker price.
Let's get more accurate with our comparisons: let's compare Call of Duty Black Ops 4 to KKND 2, because in terms of "good games", they're about the same height on the totem poll of their respective eras. And in that comparison, Black Ops eat KKND2 alive. Perform a similar comparison from any generation, and you'll find it almost always favours the more recent title. Why wouldn't it - they've had, in some cases, over thirty years of game development and game design know-how to build on.
And your "fact" is not only not a fact, its demonstrably, objectively, unquestionably wrong with zero equivocations. Read your history.
You're mincing words to obfuscate the point. Every business is driven/looking/hoping/anticipating/wanting/praying to make money. If they weren't, they'd give their goods and services away for free. It's a non-starter. Do you honestly expect anyone to think that Nintendo, id, Blizzard, Ion Storm, Capcom, Lionshead, Activision, Electronic Arts, and thousands of others weren't founded for the express purpose of making the people who founded it money by selling video games? The notion that "shareholders" are responsible for all of the OPs perceived ills also doesn't make sense, being as the average shareholder of any one gaming company has zero input into anything.
The OP specifically said they wanted to compare good games from then against those produced now. As I highlighted, 90% of those games "back in the day" were dog shit - but looking back, they were considered good at the time, because we didn't know any better. The OP is remembering the cream of the crop; the only games worth remembering from that era. In most cases, the games people remember from yesterday rank amongst the greatest games of all time - but they make up a fraction of a percent of the games releases. So, sure, let's compare, I don't know, Super Mario Brothers 3, one of the greatest video games of all time, against Call of Duty Black Ops 4 as a means of judging the mean quality of their respective eras. Because surely, they're basically the same in terms of positioning within their respective generations, right? Of course they're bloody not. It's a false equivalency created by rose coloured glasses. You remember Mario Bros 3 because it was the exception; the vast majority of games on the NES were clonded fodder not worth the sticker price. Let's get more accurate with our comparisons: let's compare Call of Duty Black Ops 4 to KKND 2, because in terms of "good games", they're about the same height on the totem poll of their respective eras. And in that comparison, Black Ops eat KKND2 alive. Perform a similar comparison from any generation, and you'll find it almost always favours the more recent title. Why wouldn't it - they've had, in some cases, over thirty years of game development and game design know-how to build on.
And your "fact" is not only not a fact, its demonstrably, objectively, unquestionably wrong with zero equivocations. Read your history.