Ev1L AuRoN
Member
Interesting, let's see if AMD deliver this time.
and it used to look like shit lol
1.9 was better than 1.0.
so I made a few God of War comparisons (64k modem warning!)
I labeled the static images so you know which res all of them are, and the "in motion" ones where I tried to walk forward at the same spot over and over are the same settings in the same order as the static ones where I stand still
for the motion ones I went to that one lamp and walked forward while taking the shot, also there are falling leafs everywhere for additional motion assessment!
I locked all modes to 60fps as more frames technically could result in cleaner images since the AA/Upscaling method has more samples to work with and therefore an unfair advantage
take note how surprisingly good the 480p shots still look
this is max settings too btw
NOTE HERE, look at Kratos' back and axe. in the Native + TAA you see weird artifacting in the pelt he wears and the axe is really aliased
and in the DLSS Quality version below the pelt looks way nicer and the axe is properly edge-treated
all in all Native + TAA looks sharper but more aliased and has weird artifacting not found in the DLSS Quality mode. every DLSS mode below Quality still looks decent but should only really be used at higher resolutions like 4K
at 1440p I would advice anyone to use DLSS Quality, it looks better than Native + TAA for sure. the TAA has more artifacts and worse edge-treatment so DLSS Quality is an absolute no-brainer here
TAA is a hit or miss, depending on the game.
Some studios have managed to develop good TAA solutions, that have minimal ghosting and blurring.
Other not so much, and there are games where TAA leaves somewhat to be desired.
The advantage with DLSS is that it has it's own AA solution, and it's a good one. So it's consistent in all games.
the top one is native + TAA the bottom is DLSS Quality (960p native res)
you lose sharpness with DLSS Quality but you gain better edge treatment in motion for sure! you can see the TAA completely breaking apart in motion even on the axe and the arm/shoulder where you can see hard pixel edges not really anti aliased but having obvious staristepping
this is better than 1.0
so not really a big obstacle to overcome lol
Nvidia had DLSS (better than 1.0) running on shader cores, that's the whole point in what I mentioned. 1.9 version was better than most reconstruction techniques and it didn't need dedicated hardware to run.
^ this thing is just some upscaling dongle?
Radeon™ Software Adrenalin 22.3.1 Highlights
Support For
Fixed Issues
- Radeon™ Super Resolution (RSR) Technology – RSRGD-197 is an in-driver spatial upscaling feature that is built on the same algorithm as AMD FidelityFX™ Super ResolutionGD-187 technology. It delivers near-native resolution and increased performance across thousands of games that run in exclusive full screen mode on AMD RDNA-based and newer discrete graphics.
- AMD Link – Updated AMD Link Play feature now allows up to four users to connect to an AMD Radeon graphics-powered PC from an Android- or Windows-based PC, phone, tablet or TV to play local multiplayer games. AMD Link is also introducing customizable hotkeys, allowing gamers to use their devices to control their gaming experience. AMD Link is now accessible from the Microsoft store and can be downloaded as a standalone application on non-AMD based PCs, inviting an even wider range of users and hardware to join a personal gaming cloud.GD-159
- Radeon Image Sharpening (RIS) – Bringing crispness and clarity to in-game visuals that have been softened by upscaling and post-process, the latest version of RIS can now be used to enhance visuals in video playback and other productivity applications with a single click.
- Faster Downloads – Saves time and reduces the driver download size when updating AMD Software: Adrenalin Edition directly from the application, downloading and installing only the files that need updating on the PC.
- Improved Toast Notifications – Provides users with a clearer snapshot on which key features are enabled or disabled whenever they launch a game.
Known Issues
- Some users on Windows® 10 operating system may observe the absence of the windows transparency aero effect.
- On some AMD Graphics Products such as Radeon™ RX 6800 XT Graphics, the Tuning page within AMD Software: Adrenalin Edition may display incorrect preset selections after installing the latest AMD Software: Adrenalin Edition driver.
- While playing Forza Horizon 5™ on some AMD Graphics Products such as Radeon™ RX 6800 Graphics, longer than expected load times may be experienced when Ray Tracing is enabled and set at either Medium or High Ray Tracing Quality setting.
- Visual artifacts may be observed while playing It Takes Two™ on some AMD Graphics Products such as Radeon™ RX 6900 XT Graphics.
- Enabling Radeon™ Chill for SteamVR™ may lead to inconsistent performances being experienced.
- After disabling the Hotkeys feature in AMD Software: Adrenalin Edition, some hotkeys still function for some users when they restart their system.
Important Notes
- Using Radeon™ Super Resolution on 2560x1600 resolution displays may produce a system hang. A temporary workaround is to set the display Scaling Mode to Full Panel.
- While playing Cyberpunk 2077™ on some AMD Graphics Products such as Radeon™ RX 570 Graphics, some users may observe an issue where indoor areas appear darker than expected.
- Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
- Radeon performance metrics and logging features may intermittently report extremely high and incorrect memory clock values.
- The latest version of AMD Link for iOS and tvOS devices will be introduced at a later date.
- AMD Software Capture and Stream features and Overlay support for Clone mode and Eyefinity display configurations will be introduced at a later date.
- AMD is working with the game developers to resolve an issue where users experienced stuttering or lower than expected FPS values while playing God of War™ on some AMD Graphics Products such as Radeon™ RX 6900 XT Graphics.
FSR 2.0 in motion
FSR 2.0 in motion
Looks promising. I'll reserve judgement until someone such as yourself takes comparison screengrabs while a game is in motion. With this temporal stuff that's the only thing that matters as seen by the pics you have posted in this topic.
Temporal upscaling has been present in consoles for many years, and in the latest example in COD Vanguard NXGamer showed how good it can get already:This is impressive, can't wait to see it in action. We need more of this on consoles as well, native 4K is pointless on a big screen.
Temporal upscaling has been present in consoles for many years, and in the latest example in COD Vanguard NXGamer showed how good it can get already:
You can also see for yourself how good UE5's TSR is on the Matrix Revolutions free demo in either console. That one is running at native 1080p upscaled to 4K.
I think the biggest advantage with FSR 2.0 is that it's open source code and developers can adapt it to any game totally for free and it'll run on virtually any GPU.
And in the case of games with DLSS2 implemented that already have motion vectors in place, coding FSR 2.0 into them could be very easy and fast, effectively making it a "trojan horse" against proprietary solutions.
What I don't get is why FSR 2.0 Performance is softening and taking down shadow contrast.
Full-res images:
It looks excellent. FSR 2.0 quality seems a bit better than performance, but even performance is still very close to native and far better than 1.0. This maybe too good to be true, but if it is, AMD has a good DLSS competitor now.
I tried it out today in Horizon. It's MUCH sharper than 1080p dude. I don't know if Guerilla improved it or not because I've been playing at 30 fps but aside from the shimmery foliage this at least gives the impression of about 1440p. Btw, the shimmering didn't seem as bad as at release but I was playing at night so that was probably hiding a lot of it. I lean towards it being improved though.Looking forward to see a solution for consoles equivalent to DLSS, but until now I prefer native. Upscaling in Horizon 2, for example, is pure shit and makes performance mode to look worse than native 1080p.
Nvidia made the same "promises" with DLSS (1). It's to be expected. That being said I'm still skeptical.It's pretty tough take them seriously after the promises they did with FSR1.
Full-res images:
It looks excellent. FSR 2.0 quality seems a bit better than performance, but even performance is still very close to native and far better than 1.0. This maybe too good to be true, but if it is, AMD has a good DLSS competitor now.
What I don't get is why FSR 2.0 Performance is softening and taking down shadow contrast.
Wow, even performance mode is better than 4k native in depicting fine lines in the distance.Full-res images:
It looks excellent. FSR 2.0 quality seems a bit better than performance, but even performance is still very close to native and far better than 1.0. This maybe too good to be true, but if it is, AMD has a good DLSS competitor now.
They should cause there is no machine learning required!Wow, even performance mode is better than 4k native in depicting fine lines in the distance.
Bring this to the consoles stat.
Any idea if dlss needs the extra colour and depth data listed here? and if this is what would be the issue with shadows? I've only seen motion vectors ever mentioned so if it doesn't use that extra data this will require more work to implement than dlss. Although I could see nvidia using this data to improve dlss if it's going to start being used by other methods.What I don't get is why FSR 2.0 Performance is softening and taking down shadow contrast.
Nice one AMD this time you guys actually delivered something competitive. Now fix your RT hardware and make that one also competitive just like the old times like in 2012, times when GTX 680 vs HD 7970 GHZ was a thing.
They should cause there is no machine learning required!
For Xbox Series X|S if you stack FSR 2.0 with VRS I wonder what performance results you will get? Perhaps 200 FPS MEGATON!!!
Impressive.
Still images are impressive, but I need to see it in motion.
Dev choice.someone, just please tell me it is coming to PS5 and Xbox Series X/S. We need this shit ASAP.
someone, just please tell me it is coming to PS5 and Xbox Series X/S. We need this shit ASAP.
This was posted a few days ago.
Today, we should have more information about FSR 2.0, with AMD's presentation at GTC.
They did not mention the native resolutions. The GDC presentation should be today, 10:30am Pacific Time, but I don't' know were to watch it.What native resolution is FSR 2.0 reconstructing from in Performance and Quality modes? Do we already know or do we have to wait for that GDC presentation?
I'm very curious because the results look excellent so far, and in many cases better than native 4K indeed. I'm really impressed.