nkarafo
Member
I call it Super Metroid map because i thought it was the first game using that design, with the simple orthogonal shapes that represent screens, not the actual area shapes, and dots for rooms with items. Then Symphony of the Night used the same design and many Metroidvanias ever since.
But here's the map in Turtles III: Radical Rescue for the Game Boy:
This game was released in late 1993, so before Super Metroid. I haven't played it yet but i hear it also plays like a Metroid game. Looks like Nintendo copied the map design from this game? Or were there other games before it?
But here's the map in Turtles III: Radical Rescue for the Game Boy:
This game was released in late 1993, so before Super Metroid. I haven't played it yet but i hear it also plays like a Metroid game. Looks like Nintendo copied the map design from this game? Or were there other games before it?