Much too early to tell.
From all the controller innovations we have seen over the years (mainly by Nintendo), how much has sticked?
In the end it's still the Dualshock layout we have had for over 20 years now on every controller by every console brand, and the rest is some gimmicky shit that's used in three to five games over the gen, and then forgotten.
i don't know, according to some things i have read it seems like a lot of big companies are already embracing it.
Lets have a look.
Spider-Man: Miles Morales creative director Brian Horton said haptic feedback will reflect the hero’s spider senses. “We’ll be hinting to players which direction attacks are coming from by providing haptic feedback from the appropriate direction on the DualSense wireless controller”.
He added: “Because of the high resolution of DualSense wireless controller’s haptics system, we can really push the dimensionality of the feedback. For instance, as you hold down Square to do a Venom Punch, you feel Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.”
Dinga Bakaba, game director of Arkane’s
recently delayed first-person shooter Deathloop, said haptic feedback is being used to make weapons feel distinct. “One I like is blocking the triggers when your weapon jams, to give to the player an immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun.”
Astro’s Playroom, which will come pre-installed on PS5 when the console launches this holiday season, is a showcase for DualSense’s features. “We use haptic feedback throughout the entire game,” said
Nicolas Doucet, studio director at Japan Studio. “The most striking are the surfaces because players will notice within the first few seconds. Astro’s steps can be felt running on plastic, metal, sand, and even splashing in water.”
And
Polyphony Digital president
Kazunori Yamauchi said: “I think the most effective use of the adaptive trigger [in
Gran Turismo 7] is for representing the operation of the antilock brake system (ABS) while braking. A typical ABS releases brake pressure intermittently while the driver applies pressure to the pedal. The adaptive trigger is suited for recreating this pedal feel, and it will allow the player to accurately feel and understand the relationship between the braking force they want and the tire’s grip.”
Besides Astro that's 3 rather good, large games.
Also yesterday i heard in one of the videos that Cod will be using it for their weapon feedback as well. i wish i could find the video that said that, but i watched so many damn feedback videos yesterday i don't want to see another lol.]
But yer i think this is going to be the preferred standard, maybe not for the hardcore gamer, but the masses will love this stuff.