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DirectX 12, PlayStation 4, Xbox One/Windows 10 sponsored sessions coming to GDC 2015

R

Rösti

Unconfirmed Member
Some info on upcoming sponsored sessions at GDC 2015 in March, as posted today by UBM:

How to get the most out of select PlayStation 4 features
At GDC 2015, Sony's own Jon Webb and Zev Solomon (a senior manager and senior engineer, respectively) will run down some of PS4's powerful social and community features and how you can build your games to take advantage of these features to provide new and unique user experiences.

If you're interested in making games for the console, check out Sony's sponsored session on "Creating Powerful Connected Experiences for the PlayStation 4." Expect to hear them discuss best practices and showcase some examples of titles making use of these features today, so you can design your own games to best take advantage of the console's unique social and community features.

Get AMD's perspective on wringing performance out of DirectX 12
Microsoft announced DirectX 12 last year at GDC, and this time around AMD is hosting a sponsored session to help game makers understand how to wring maximum performance and efficiency out of the new tools.

At "DirectX 12: A New Meaning for Efficiency and Performance," AMD engineers Dave Oldcorn and Stephan Hodes will showcase how the Direct3D 12 API hooks into modern AMD graphics hardware.

Direct3D 12 adds key new rendering features such as multiple queues for asynchronous compute and DMA, and the ultra-performance API both eliminates performance bottlenecks and enables new techniques. Oldcorn and Hodes will talk about the key interactions between the new D3D12 capabilities and AMD hardware and how to get the best from both; check it out for some potentially useful tech advice and some neat live demos.

Learn how Bungie crafted the cloth and hair tech of Destiny
Bungie's Destiny called for hundreds of cloth and hair assets to be built quickly and efficiently by a small team of artists and tech artists. In their Autodesk-sponsored presentation "Character Cloth and Hair Tech in Bungie's Destiny," resident Bungie artists Tom Sanocki and Natalie Burke will walk you through how the studio used Autodesk's Maya to build custom artist-friendly tools in order to construct and quickly iterate on cloth and hair.

Stop by to learn about Bungie's process of designing these tools, get a brief overview of the studio's approach to designing usable tools, and see the in-game results running in real-time.
Source: http://www.gdconf.com/news/dont_skip_these_excellent_spon.html

Additionally, the front page today, on January 28, displayed the story Xbox's Phil Spencer is giving a sponsored talk for devs at GDC which unfortunately, at time of writing, is using a broken link. But the session scheduler has the following on his session:

The Future of Gaming Across the Microsoft Ecosystem: Creating Games Across Devices (Presented by Microsoft)
Phil Spencer | CVP, Xbox
Location: Room 2008, West Hall
Date: Wednesday, March 4
Time: 11:00am - 12:00pm
Format: Sponsored Session
Track: Production
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!
Vault Recording: Not Recorded

Phil Spencer, head of Xbox and gaming at Microsoft, will discuss easy ways developers can create unique games experiences for Xbox One and Windows 10 and what the future holds for creators making innovative game content for the Microsoft ecosystem.
Source: http://schedule.gdconf.com/session/...g-games-across-devices-presented-by-microsoft

Note: These sessions are marked as being not recorded for the GDC Vault. This however does not need to be true as certain sponsored sessions from earlier GDCs, that were also marked as being not recorded, have shown up in the vault. For example, Creating Unique Interactive Experiences with the PlayStation4 (Presented by Sony Computer Entertainment America) from GDC is readily available for viewing.

As for live streams of these sessions, I think we need to wait until we are a bit closer to the conference to get some details on that. Regardless, some of the sessions are destined to become available to the public once GDC 2015 has commenced.
 
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