gamingbolt.com
"Even in the console space we have had different tiers of the same consoles for many years. The way Series S differs from Series X (memory amount and GPU horsepower, mostly)
is for us much easier to adapt to than to for example the wide variety of PCs out in the wild or the way that the previous generation of consoles differed. Less memory and slower GPU are things that most game developers can dynamically scale for by scaling resolutions and graphics effects, while different storage solutions or widely varying CPU performance are much harder to adapt to. All in all we don’t think that the Series S will significantly limit the game development progress as a whole in any way.”
gamingbolt.com
“With each generation of consoles, they’re still closer and closer to the PC,” said Zięba. “The structure and everything, so with new consoles and Xbox Series X and S, it was mostly a no brainer in a way, you know, like the engine is prepared for it and architecture is like normal, you know how this stuff works there, not like the PS3 or something. So no, it was a really pleasant experience, mostly.
“Yeah, I even played the whole game on Series S like one week ago and I was blown away because I thought I played on Series X. Somebody told me ‘man, this is Series S.’ What! Awesome, wonderful"
The Falconeer creator Tomas Sala believe Microsoft's dual-console approach, combined with Xbox Game Pass, makes for
gamingbolt.com
"
Sala called the console “a really great bit of kit,” saying that it “looks capable of doing everything its big brother does, just less of it.”
“And with some simple math one can see the jump from 1080p to 2160p is one of at least a factor of 4.
So would a Series S be able to take a big AAA mid generation title and run it at 1080p or 1440p? I’d say that is highly likely,” he added."
gamingbolt.com
"It’s important to remember that the majority of people don’t have a screen that does 4K120, so there’s an audience that the S is designed for,” said Bibby. “They perhaps won’t need some of the detail the X can achieve.
However, it’s important to remember the S is an extremely capable machine, because those hardware differences are focused on delivering a similar experience at a lower resolution.”
"That is a really smart approach, the device has ray tracing, an SSD, nominally the same CPU as a Series X,” he said. “The only thing it lacks is the power to run at 4K- which simply isn’t always needed, the bedroom TV of some teenage gamer isn’t likely to be a 4K wallhanger beast, so its great for those situations. I would expect the Xbox Series S will be a real differentiator this generation.”
Seems other developers have no such issues.