- May 22, 2019
Maybe or maybe not. But in the end the creators decided to go with their philosophy/vision. Should they be blame for that ? Game dev should not be free to do whatever they want in the game they create ?Games like bloodborne had potential to sell 20 million easily but philosophies got in the way and critically skewed its success potential.
The Soulsborne serie are niche but still met a lot of success and have now an almost legendary reputation. They are highly regarded in the gaming community in general so I don't think "philosophies got in the way and critically skewed its success potential."
They maybe could have sell more but the creators decided to follow their vision. If they wanted more sales number/money, they would have change their model but they didn't... They sticked to their vision. It shows that they are passionate gamers and want to deliver the best of what they envisioned. I don't think you should blame developer for that.
All this talk about accessibility and difficulty is dangerously tending on removing creative freedom of game developer.